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3.1 build with SA

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3.1 build with SA

Postby Palizangetsu » Wed Mar 18, 2009 2:41 pm

What title says but of course we will see where SA actually gets put.
http://war-tools.com/t62003.html?b=9z05 ... 5113005e2p
Last edited by Palizangetsu on Wed Mar 18, 2009 7:01 pm, edited 1 time in total.
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Postby Panzerdin » Wed Mar 18, 2009 2:45 pm

Can't fault it, assuming you don't want PoJ. Which you should.
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Postby Palizangetsu » Wed Mar 18, 2009 7:00 pm

well it was where i thought it was going to be wish it was just a 1 point talent but what can u do yea i thought about taking PoJ and just take the points out of conviction havent decided 100% yet i should what i was leaning towards if anyone has advice let me know
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Postby Salamandra » Wed Mar 18, 2009 7:08 pm

The effect of 2% crit is small in all situations. The effect of 15% running speed is pretty much nothing in most situations, and highly useful in some situations. I'd get 2/2 PoJ and 3/5 Conviction.
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Postby Wibu » Wed Mar 18, 2009 7:20 pm

http://talent.mmo-champion.com/?paladin ... rsion=9704

... is probably what I'll be shooting for. 99% of the time we have a Ret and a Holy with Imp Might in the raid hence I haven't shot for Imp Might. Benediction vs HotC... personal choice. Divinity vs Imp HoJ + Div Sacrifce... personal choice but Divinity just *feels* better. May chance depending on what sort of interrupts are needed and what sort of spikey damage exists when I'm not tanking.
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Postby Belzebina » Thu Mar 19, 2009 4:32 am

Allo!

I was testing en PTR with a build without SA using this rotation;

Judgement of Wisdom
Shield of Righteousness
Hammer of the Righteous
Holy Shield
Exorcism (1 every 2 rotations)

Using Seal of Corruption.

Mana keep up active for almost 5 ~ 6 min aprox. this without using Blessing of Sanctuary so... i think we can work without SA, we'll see.

Bye bye
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Postby Loras » Thu Mar 19, 2009 6:13 am

The greatest mana-consuming ability is Consecration. You haven't included it in your rotation. And it's a major skill (tests show that Exorcism by no means outdamages Consecration, I believe), so you can decrease those 5-6 min significantly.

And in some threads they don't take Divinity... Well, our advantage has been said numerous times to be easier and more consistent healability. 5% more healing on us contributes a lot to that. I don't really think it's advisable to spec out of it...
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Postby Belzebina » Thu Mar 19, 2009 6:46 am

Allo!

This time i used Consecration instead of Exorcism...

5 ~ 6 min. with Exorcism
~ 1 min. with Consecration

And if we use Consecration + Exorcism... bye bye mana!
This is only with DP up all the time.

Maybe i'll put only 1 point in SA to get down in the tree.

Bye bye.
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Postby Ajax » Thu Mar 19, 2009 7:29 am

http://talent.mmo-champion.com/?paladin ... rsion=9704

Thinking about this build though really not sure about only 1 point in jugdements of the just :/
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Postby Kynes » Thu Mar 19, 2009 7:36 am

Ajax wrote:http://talent.mmo-champion.com/?paladin=00000000000000000000000000350050350310232133331231150122050000300000000000000&glyph=000000000000&version=9704

Thinking about this build though really not sure about only 1 point in jugdements of the just :/


And, in my opinion, you shouldn't be. JotJ is a flat 10% swing damage reduction per point, before counting any procs a boss may have with his swing. Good luck justifying it.
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Postby Garath.Gorefiend » Thu Mar 19, 2009 10:02 am

Not liking the latest change much...

Current change pretty much forces us to use 2 talent points to get SA and yet we still are forced to waste a point in either Divine Sacrifice, Reckoning or someplace else in order to get to the Tier6 talents

As a result, if you want to fully spec SA you are forced into 54 points in the Prot Tree...

Face it, every talent on tier 6 and up is mandatory to a serious tanking build, unless we find we can maintain a full threat rotation with just DP and SA at 1/2.

Basically bad design, IMHO.

0/53/18 was a nice looking build before they did the SA change.

I would like to see them shuffle the talents around a bit more...

For example, Redoubt could quite safely be moved from Tier 8 down to Tier 4 or 5....no Ret or Holy build is ever gonna take the talent, so why have it so high up..

That would allow us to select useful points in the lower tiers without having to waste one or two...

Fact is, if you want to spec DS or some of the 'optional' talents to increase utility or pvp ability at the expense of either survivability or threat, thats a personal choice, but we should not be forced into it
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Postby Korimoor » Thu Mar 19, 2009 10:14 am

When did we lose Divine Guardian ? I must have missed that.
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Postby Fridmarr » Thu Mar 19, 2009 10:19 am

Korimoor wrote:When did we lose Divine Guardian ? I must have missed that.
In theory we didn't, but it was changed to be an improved form of Divine Sacrifice. For some reason they still haven't updated the tree with it.
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Postby Garath.Gorefiend » Thu Mar 19, 2009 10:22 am

Fridmarr wrote:
Korimoor wrote:When did we lose Divine Guardian ? I must have missed that.
In theory we didn't, but it was changed to be an improved form of Divine Sacrifice. For some reason they still haven't updated the tree with it.


DS and imp DS are exactly the type of talents I was referring to. Nice enough utility, but not ones I consider mandatory for the pure tanking build.
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Postby Doktah » Thu Mar 19, 2009 10:42 am

I'm thinking this:

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