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Avoidance vs lower level mobs? math?

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Avoidance vs lower level mobs? math?

Postby stabface » Fri Jun 27, 2008 2:09 pm

I can't seem to find solid information on calculating avoidance vs lower level mobs, specifically, pushing all normal hits off the attack table. I know a higher level mob gives -.2% miss/dodge/parry/block (-.8% total avoidance) for each level above the player, but does this also hold true when the player is higher level than the mobs?
If so then you'd avoid melee attacks from (most) L60 mobs with 92% combined avoidance?

While I'm here, how about calculating spell resist % vs lower level mobs as well?
stabface
 
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