How is Miss Calculated?

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How is Miss Calculated?

Postby Angella » Wed Jun 25, 2008 7:41 am

Title says it all.

I know its 5% base + coefficient * defense rating.

Just not sure on the coefficient, or if there are diminishing returns.

Please let me know.
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Postby Snake-Aes » Wed Jun 25, 2008 7:42 am

There's nothing like that
it's just
5% base
+ your miss% listed on defense
+ debuffs on him(insect swarm, scorpid sting)
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Postby Snake-Aes » Wed Jun 25, 2008 7:47 am

Oh wait I fail. Dual wielders get a 25% extra miss%. Most mob dual wielders have that too.
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Postby Angella » Wed Jun 25, 2008 7:50 am

Snake-Aes wrote:your miss% listed on defense


Must have missed that part when looking at my character screen. Thanks for the info.
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Postby moduspwnens » Wed Jun 25, 2008 7:50 am

WoWWiki says it's 19%.

WoWWiki wrote:Dual-wielding increases the base miss rate by 19%, compared to 5% for wielding a single weapon.
I rule.
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Postby Angella » Wed Jun 25, 2008 7:53 am

Ok - looking at my character screen and I see nothing mentioning chance to miss - even when I highlight +defense. Thoughts?
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Postby Snake-Aes » Wed Jun 25, 2008 7:57 am

Angella wrote:Ok - looking at my character screen and I see nothing mentioning chance to miss - even when I highlight +defense. Thoughts?
"Reduces chances for mobs to hit you and critically hit you"
That's miss%



moduspwnens wrote:WoWWiki says it's 19%.

WoWWiki wrote:Dual-wielding increases the base miss rate by 19%, compared to 5% for wielding a single weapon.
another fail of my part \o/
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Postby Angella » Wed Jun 25, 2008 8:01 am

Thank you much.
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Postby Splug » Wed Jun 25, 2008 1:59 pm

Bosses have a 4.4% base chance to miss you. Each point of defense skill increases that by .04%. The number listed on mouse-over of your defense skill is the value to add to that 4.4%.

You have a base chance of 9.0% to miss a boss. Dual wielding, buffs, debuffs, and tallents can modify that number. 142 hit rating will put you at 9% +hit.

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Postby Mavrix » Wed Jun 25, 2008 2:37 pm

Precision drastically cuts down on the amount of +hit needed to not miss.
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Postby Angella » Wed Jun 25, 2008 2:39 pm

Splug wrote:Bosses have a 4.4% base chance to miss you. Each point of defense skill increases that by .04%. The number listed on mouse-over of your defense skill is the value to add to that 4.4%.


So the base is 4.4% and not 5% as I originally thought?

I understand that WoW is telling you the amount of miss you add to the base amount of miss with the defense pop-up screen. Is it safe to say WoW is figuring out miss with a formula like the following:

4.4% base miss + .04% * defense skill?

Also - defense skill = that 500ish defense number or is it something else? I'm pretty sure its not, b/c I know I don't have ~24% miss.
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Postby Zalaria » Wed Jun 25, 2008 2:56 pm

Technically the base miss for a level 73 mob attacking a level 70 player is 4.4%. But since the UI provides numbers for a level 70 mob, we assume that we are being attacked by a level 70 mob with an extra 0.6% to-hit. That is also true for block, parry, and dodge. If you sum those extras together, 0.6+0.6+0.6+0.6=2.4 and I'm sure you've seen 102.4 thrown around.

The easiest way to deal with it is to assume that the base is 5%, and just aim for 102.4 with your total miss, parry, dodge, and block. The end result is the same.
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Postby Snake-Aes » Thu Jun 26, 2008 7:02 am

Angella wrote:
Splug wrote:Bosses have a 4.4% base chance to miss you. Each point of defense skill increases that by .04%. The number listed on mouse-over of your defense skill is the value to add to that 4.4%.


So the base is 4.4% and not 5% as I originally thought?

I understand that WoW is telling you the amount of miss you add to the base amount of miss with the defense pop-up screen. Is it safe to say WoW is figuring out miss with a formula like the following:

4.4% base miss + .04% * defense skill?

Also - defense skill = that 500ish defense number or is it something else? I'm pretty sure its not, b/c I know I don't have ~24% miss.
The base on same level is 5%, that difference is based on the boss being 3 levels above you. It's because of that(it also happens to dodge, parry, block), that we simplify it with values for lvl 70s, and the uncrushable number being 102,4%(which for the boss is effectively a 100%)
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Postby Dendrah » Thu Jun 26, 2008 11:11 pm

if you get out of all your gear at lvl 70 you'll see you have 350 def. This is your basic def and will result in a 5% mis from a lvl 70 mob.

Now you are fighting lvl 73 or skull bosses. These have a 4.4% chance to miss on your basic 350 def.

To avoid all crit and get to 10% miss (that is the same point) you need to stack your def up to 490 def. This will avoid the 5% regular crit and will also compensate for the level difference between you and the boss.

For lvl 70 bosses 475 def is fine
For lvl 71 bosses 480 def is fine
For lvl 72 bosses 485 def is fine
For lvl 73 bosses 490 def is fine

About avoidance...
The higher lvl of the boss makes all your ratings (def, parry, dodge, block) less effective so you need to stack it higher then the normal 100% up to 102.4%

You character screen will always display the values compared to mobs from your level. Each level higher asks for 0.8% more attacktable ratings of which 0.2% on def.
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