[25] Yogg-0 in 3.2
Moderators: Fridmarr, Worldie, Aergis, guillex
Re: [25] Yogg-0 in 3.2
We've only recently started this, but we typically go into P3 with at least 8 minutes remaining on enrage. Is there an additional mechanic in P3 that requires that you kill him before the 4th beacon, or is it just that the raw quantity of adds will sooner or later beat down the tanks? Or is it a sanity issue? With all the nerfs, it doesn't seem as difficult as I was expecting, feels like as soon as the pullers learn their jobs, a kill is around the corner.
Last night, even the full health guardians were hitting for a lot less than I expected, roughly 22k, and the low health adds were pretty much just annoyances.
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Meloree, <Edge>, Garona
Last night, even the full health guardians were hitting for a lot less than I expected, roughly 22k, and the low health adds were pretty much just annoyances.
--
Meloree, <Edge>, Garona
- Meloree
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Re: [25] Yogg-0 in 3.2
Meloree wrote:as soon as the pullers learn their jobs, a kill is around the corner.
yes its that much of a joke fight now..
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nutron - Posts: 30
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Re: [25] Yogg-0 in 3.2
I was pretty disappointed. I thought the pullers' job was easy, but evidently it requires some practice. Non-tanks these days... ;)
For this thread, though, I'd recommend to your first pullers (we use hunters) to use a macro like this:
For this thread, though, I'd recommend to your first pullers (we use hunters) to use a macro like this:
- /cleartarget
/target Marked
/focus
/cast [target=focus] Distracting Shot
I rule.
- moduspwnens
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Re: [25] Yogg-0 in 3.2
The problem with that macro is that only one of the 3 pullers can use it because the macros targets the same target all the time even if 5 different people hit it at the same time.
Still have to learn how to manually pull the 2 other adds out from the group.
Still have to learn how to manually pull the 2 other adds out from the group.
- Seloei
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Re: [25] Yogg-0 in 3.2
The berserk timer is really a non-issue. It's just the adds accumulating, and damage getting progressively slower and slower as sanity starts to get low, forcing them to play more cautiously. The other problem is that you increase the window for something to go wrong as the fight duration increases. The encounter is much less complicated than it was before, but there's still an extremely low margin for error. As JD already mentioned, one empowered add not getting pulled out is almost guarenteed to extend the fight by a full empowering shadows cycle, due to the time it takes for everyone to switch to adds and burn them down, combined with the heal on yogg himself. If the tanks don't die outright anyway.
-Splug
-Splug
Active raid character: http://www.wowarmory.com/character-shee ... an&n=Spyte
255 characters is not enough to fit my alts' armories in.
255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
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Re: [25] Yogg-0 in 3.2
How we handled phase 3 using only 1 hunter...














Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
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Re: [25] Yogg-0 in 3.2
Madden would be proud.
-Splug
-Splug
Active raid character: http://www.wowarmory.com/character-shee ... an&n=Spyte
255 characters is not enough to fit my alts' armories in.
255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
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Re: [25] Yogg-0 in 3.2
I love my MSPaint strat drawings.
You should see the amazing ones I did for Onyxia so many years ago.
You should see the amazing ones I did for Onyxia so many years ago.
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
- Joanadark
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Re: [25] Yogg-0 in 3.2
You lost meJoanadark wrote:How we handled phase 3 using only 1 hunter...
Edit: actually I think I get it now. Is someone tanking #5?
- Drae
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Re: [25] Yogg-0 in 3.2
the feral
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
- Joanadark
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Re: [25] Yogg-0 in 3.2
if your guild can only find 1 good hunter.
<Forlorn Legacy>, recruiting hunters.
<Forlorn Legacy>, recruiting hunters.
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
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Re: [25] Yogg-0 in 3.2
Seloei wrote:The problem with that macro is that only one of the 3 pullers can use it because the macros targets the same target all the time even if 5 different people hit it at the same time.
Still have to learn how to manually pull the 2 other adds out from the group.
I'm fairly sure they changed /target several patches ago to target the closest mob to you. So you'd be right if they're standing on top of each other, but the way we have our raid positioned, the two hunters will be on opposite sides, and therefore taunt two different mobs. The third taunter waits until those two mobs have taken a few steps and then hits his, which should always be the last one.
I haven't tested that particular macro, but our hunters were using a simple "/target Marked" macro and it was working, unless I was misinterpreting things.
I rule.
- moduspwnens
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Re: [25] Yogg-0 in 3.2
Should have a tank PoV put together some time between now and Ragnarok. Key word: should.
The guy who does our videos normally is back in town so at least I have someone to yell at and ask questions in real time.
-Splug
The guy who does our videos normally is back in town so at least I have someone to yell at and ask questions in real time.
-Splug
Active raid character: http://www.wowarmory.com/character-shee ... an&n=Spyte
255 characters is not enough to fit my alts' armories in.
255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
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