[10/25] Flame Leviathan hard modes
Moderators: Fridmarr, Worldie, Aergis, guillex
Re: [10/25] Flame Leviathan hard modes
Not sure there, i have never noticed respawns before, but i have never wiped out on FL and come back the next day either :/
GL with your attempts!
GL with your attempts!
- Horanur
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Re: [10/25] Flame Leviathan hard modes
The trash will reset, unfortunately (or fortunately, perhaps, if you kill the wrong towers and such).
We spent about 3 hours in there working on the strategy for our first kill (pre-nerf) and the trash reset twice. The first reset seemed normal, as we had probably been in there for about 2 hours. The second reset happened within the next hour, I believe.
So, yeah, if you leave the instance, everything will reset. Perhaps head in 20 minutes early and stay in there?
We spent about 3 hours in there working on the strategy for our first kill (pre-nerf) and the trash reset twice. The first reset seemed normal, as we had probably been in there for about 2 hours. The second reset happened within the next hour, I believe.
So, yeah, if you leave the instance, everything will reset. Perhaps head in 20 minutes early and stay in there?
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Belloc - Posts: 3137
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Re: [10/25] Flame Leviathan hard modes
If you don't kill FL, you won't be saved, so naturally the trash will have respawned if you come in the next day.
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- moduspwnens
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Re: [10/25] Flame Leviathan hard modes
Got it! 
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Threatco - Posts: 1618
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Re: [10/25] Flame Leviathan hard modes
Threatco wrote:Got it!
Same
We did the 4 siege's in each corner 3 demos rotating 6 people on shutouts and got it in 3 wipes after doing 3 towers last week. If the interrupting siege was followed we swapped the nearest siege tank to take over. He went down in 3 shutouts.
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Anorian - Posts: 361
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Re: [10/25] Flame Leviathan hard modes
We're having a bunch of trouble with adds eating our demo's. Any ideas? :\
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Arianne - 80 Paladin - Protection
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Re: [10/25] Flame Leviathan hard modes
Arianne wrote:We're having a bunch of trouble with adds eating our demo's. Any ideas? :\
Convince your gunners that not killing adds = no hard-mode :) The adds have very little health, and it shouldn't take many seconds from they spawn till they're dead.
Pew pew ammo - oh adds, pew pew adds - pewpew more ammo. It is literally all they're supposed to do on this fight.
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amh - Maintankadonor
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Re: [10/25] Flame Leviathan hard modes
Did this on 10 man the other day. We just used one less chopper so each demo could constantly lay down pyrite while gunners shot down more. Worked wonderfully, tho we did have a pretty failtastic victory where we wiped about half a second after winning. Our first launch flew thru FL and we had a drood do an epic battle rez (the rezee ended up being the last person alive). Also, taunts completely work and if you are just trying to buy some time while the DoT ticks away, forcing FL to turn around is a pretty good strategy. One my vehicle broke I popped DS and started taunting and interrupting. Am I doint FL rong? 
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smeej - Posts: 68
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Re: [10/25] Flame Leviathan hard modes
did 2 towers on 25 man and 3 towers on 10 man, we found it was easier to just not toss anyone up and we burned him down with 10 stack pyrite rolling on him.
Last edited by Chibineko on Fri Jul 03, 2009 8:51 am, edited 1 time in total.
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Chibineko - Posts: 22
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Re: [10/25] Flame Leviathan hard modes
argh, the colors
- Rehlachs
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Re: [10/25] Flame Leviathan hard modes
Timing the launch of the person on the pull is important. We found tossing too early he would sail right through FL and not hook on.
Waiting until I saw rockets form FL actualy hit a vehicle seemed like a good safe mark for tossing your passanger.
Waiting until I saw rockets form FL actualy hit a vehicle seemed like a good safe mark for tossing your passanger.
Guild Leader of <Oblivion> on Arthas (PvP) US.
Glory of the Icecrown Raider 10 man 03/18/10
Glory of the Ulduar Raider 10 man 08/17/09.
Limitation strictly defined by motivation.
Glory of the Icecrown Raider 10 man 03/18/10
Glory of the Ulduar Raider 10 man 08/17/09.
Limitation strictly defined by motivation.
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Threatco - Posts: 1618
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Re: [10/25] Flame Leviathan hard modes
Yeah. It took us a while to get people to understand that Siege = interrupt (not ride FL as close as you can and spam your physical attack) and Gunner = Pyrite. On any kind of fast or hard kill, Pyrite will be 80% of total damage so it is best for others to facilitate that.amh wrote:Arianne wrote:We're having a bunch of trouble with adds eating our demo's. Any ideas? :\
Convince your gunners that not killing adds = no hard-modeThe adds have very little health, and it shouldn't take many seconds from they spawn till they're dead.
Pew pew ammo - oh adds, pew pew adds - pewpew more ammo. It is literally all they're supposed to do on this fight.
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smeej - Posts: 68
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Re: [10/25] Flame Leviathan hard modes
I want to comment that 4 towers is not that tightly tuned.
On the time we downed him, I let my 10 stack fall off while launching passanger the second time. Still made it with room to spare.
On the time we downed him, I let my 10 stack fall off while launching passanger the second time. Still made it with room to spare.
Guild Leader of <Oblivion> on Arthas (PvP) US.
Glory of the Icecrown Raider 10 man 03/18/10
Glory of the Ulduar Raider 10 man 08/17/09.
Limitation strictly defined by motivation.
Glory of the Icecrown Raider 10 man 03/18/10
Glory of the Ulduar Raider 10 man 08/17/09.
Limitation strictly defined by motivation.
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Threatco - Posts: 1618
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Re: [10/25] Flame Leviathan hard modes
Threatco wrote:I want to comment that 4 towers is not that tightly tuned.
On the time we downed him, I let my 10 stack fall off while launching passanger the second time. Still made it with room to spare.
It's decently easy if the 5 demolishers all keep their 10 stack. However most of the times you'll end up with 3 demos with significantly high stack uptime and 2 demos with significantly low stack uptime.
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Worldie - Global Mod
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Re: [10/25] Flame Leviathan hard modes
it used to be way harder pre-nerf when the HP bonus was more as well as 20% slower vehicles... now they move like ferraris theres no reason to even get hit by a beam.
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