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Ulduar Fear? *boss spoilers*

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Ulduar Fear? *boss spoilers*

Postby Amran20 » Sat Mar 14, 2009 12:29 pm

Auriaya

* Health - 16,734M (25-Man) / 3,137M (10-Man)
* Sonic Screech - A Sonic Shockwave that deals 185000 to 215000 Shadow damage to all enemies in it's path. The Shockwave damge is split between all targets in it's path. (2.5 Sec cast time)
* Sentinel Blast - Inflicts 5500 Shadow damage and increases Shadow damage taken by 100% for 5 sec. Stacks up to 5 times.
* Horrifying Screech - The screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 5 sec.
* She also spawns a wave of panther adds (~20 adds) with 13k Health in 25-Man and 3k Health in 10-Man every now and then.

wat?
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Postby Aubade » Sat Mar 14, 2009 12:34 pm

Well, there goes my MT job.

/cry
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Postby Amran20 » Sat Mar 14, 2009 12:36 pm

As an aside, this boss sounds rediculously easy.
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Postby Khayne » Sat Mar 14, 2009 12:54 pm

If it's a "Flee in Horror", as in horror effect instead of fear, And if that Sentinel Blast is stacked on tank i can see that fight be a 2 tank fight where other tank just waits around until 1st tank either gets few stacks of sentinel blast, or gets feared=>taunts. 1st tank now waits until stacks of debuff reach 3 or something or horror again=>taunt back.

If it's Fear instead of Horror effect though, then i say that ability is bullshit :x .
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Postby Aubade » Sat Mar 14, 2009 12:56 pm

Eh yeah, kinda like a gluth taunting style just with the added bonus of fear/horror?
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Postby Amran20 » Sat Mar 14, 2009 1:08 pm

Aye. Except it says all targets, so I almost hope it's a fear effect so my Priest can Fear Ward me =P.

Otherwise this sounds painful.
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Postby majiben » Sat Mar 14, 2009 1:14 pm

The raid wide "saber-Lash" should be interesting. I can see it now. A few people refusing to group up for it because everyone who groups up dies. They're dying because there aren't enough people :-P
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Postby Aubade » Sat Mar 14, 2009 1:14 pm

So i wonder how the fear mechanics are going to work, is it going to be tank killing? do we need 2 tanks? do we need to start stacking priests? can we just eat it?

Majiben wrote:The raid wide "saber-Lash" should be interesting. I can see it now. A few people refusing to group up for it because everyone who groups up dies. They're dying because there aren't enough people :-P


Brutallus Meteor Slash is what it sounds like.
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Postby Panzerdin » Sat Mar 14, 2009 1:24 pm

You're gonna want everyone to take it, or it'll hit 10 people for 20k and kill the non-tanks.
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Postby Khayne » Sat Mar 14, 2009 1:39 pm

Amran20 wrote:Aye. Except it says all targets, so I almost hope it's a fear effect so my Priest can Fear Ward me =P.

Otherwise this sounds painful.


all nearby enemies


Taunts are ranged these days.

Basically means that the tank that's on watch over turn will chill out a few yards away from boss instead of doing leet dps.

This theory of mine ofc does rely on if she/he/it is tauntable :) .
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Postby Fridmarr » Sat Mar 14, 2009 1:44 pm

From the feedback thread, it sounds like the fear is interruptable at the moment.
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Postby Elsie » Sat Mar 14, 2009 2:26 pm

Amran20 wrote:As an aside, this boss sounds rediculously easy.

Till she does Horror -> Shockwave before you can regroup
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Postby Fridmarr » Sat Mar 14, 2009 2:28 pm

Elsie wrote:
Amran20 wrote:As an aside, this boss sounds rediculously easy.

Till she does Horror -> Shockwave before you can regroup



Well if it is interruptable, a rotation should take care of it.
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Postby fuzzygeek » Sat Mar 14, 2009 2:29 pm

Sure would be nice if we had some real interrupts.
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Postby Fridmarr » Sat Mar 14, 2009 2:31 pm

fuzzygeek wrote:Sure would be nice if we had some real interrupts.
Well you can talent HoJ to have a fairly short cooldown, and considering the group up requirement that the encounter seems to have, I'd expect melee will be in range.
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