So many trinkets!

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So many trinkets!

Postby Layspally » Wed Dec 15, 2010 1:51 pm

I have a decent amount of knowledge on tanking. However sometimes I still find it hard to choose which trinkets to use and when.

For example:

At the moment I have gear setups that equip me with 2 sta trinkets. One for a sta trinket and a dodge trinket. One for a mastery trinket and a dodge trinket etc.

My general thoughts (and they could be way off)

For big hitting bosses go sta...for fast hitting bosses or tons of little mobs go mitigation.

I guess what I am wanting to know is what deciding factors do you guys use when choosing which two trinkets to use?

My last question isn't gear related but I don't see the need to start more than one thread.

Divine Protection, AD, GotAK. Do they stack? If so how? What approach do experienced tanks take when using them.

That's all I have for the moment. I truly welcome any and all comments.
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Re: So many trinkets!

Postby Goruks » Thu Dec 16, 2010 6:00 am

CD stack multiplicative

Code: Select all
HIT    AD     DP      GotAK   Reduction
       -20%   -20%   -50%   
10000   8000   6400   3200     68%



AD + DP + GotAK = -68% damage
AD + DP = -36% damage
DP + GotAK = -60% damage
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Re: So many trinkets!

Postby Layspally » Mon Dec 20, 2010 9:14 am

Sorry to be a bumper but does no one have any advice for trinket or cd USAGE?

Thanks if anyone does.
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Re: So many trinkets!

Postby Brauun » Mon Dec 20, 2010 11:53 am

I use Divine Protection on every pull, and whenever the cooldown is up on bosses, so many times during the course of a fight. Especially on trash pulls where I know I'll be taking a lot of damage, let's say in a 5 man group composition lacking in CC, I'll use it as soon as I get in enemies' range. It's a 1 min. cooldown, and only a 20% damage reduction, so I see no reason to keep it for tight situations.

Guardian of Ancient Kings I keep for tighter situations. Whenever I'll drop below 35% health and the healer is low on mana I will pop it. Depending on my threat lead, I'll usually switch to Seal of Insight at the same time and start spamming WoG. I mostly spam WoG whenever I have a sufficient threat lead anyway, and Seal of Insight on bosses where I take particularly heavy damage (and if once again, I have a sufficient threat lead). I'm a heavy WoG user, any party member dropping below 35% has a high chance of getting healed by my WoG.

Ardent Defender is for even tighter situations. The catch with this cooldown is you'd like to see it save your ass by preventing a death, but it also has a damage reduction component to it, so even if you didn't "die" while using it, you haven't necessarely failed. Now I use it whenever I drop below 10% health. At -10% health, if GoAK is also available, I'll pop both.

Lay on Hands is the last resort. I use it when everything else is on cooldown and I know the next hit I'll take has a chance to kill me. Once again, something I try to keep for when I'm below 10% health. I'll spam WoG until I can't hold on anymore and just go back to 100% health in an instant.

Divine Guardian is something I keep for situations where the group will take heavy AoE damage. I don't use it that often, but I'll use it everytime it's called for. I'll almost always use it in conjunction with Holy Radiance. I don't use Holy Radiance every cooldown due to its heavy mana cost, but whenever I see most of the group go down too much in HP, I'll pop it. Every cooldown if need be, but I won't use it if the situation does not call for it.

Edit : As for trinkets, I only use Heart of Thunder at the moment (and I am looking to replace it ASAP). I'm not a huge fan of cooldown trinkets, especially the ones who give you a health boost. I prefer those with on use extra avoidance, or with passive procs. I keep the Heart of Thunder use for when I drop below 10% health.
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Re: So many trinkets!

Postby Shoju » Mon Dec 20, 2010 12:10 pm

My cooldown Usage is similar to Brauun's.

I use DP pretty much any time I'm in combat (that isn't ending in 5 seconds) and the cooldown is up.
I use AD when I'm in combat and my life is <50%, and I think that the healer needs a boost
I use GaNK when I'm getting the crap kicked out of me.
I use Holy Radiance in AoE damage situations for the party (pretty much any AoE pull now)
I use Lay On Hands when I know that if I don't use it, I'm going to die.
I don't use WoG as often as some, and I very rarely WoG other players.
I don't use SoI often unless I REALLY REALLY need the healing.
I keep On Use Trinkets bound close to my other Cooldowns. I'm currently sporting Some ogre tooth and I Love this trinket very much. it works out to be ~14-15% block on use.


Other Cooldowns I use:
Divine Plea. I will use this quite often. Normally, before pulls I will Div Plea - Inq - Pull. for a good threat lead.

I can't think of any others, but if I do, I will edit this post.
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Re: So many trinkets!

Postby Layspally » Mon Dec 20, 2010 12:25 pm

Brauun wrote:Some great information on CD's.


Please don't let me seem ungrateful because I am. That was some very detailed info on CD's. A lot of which I use myself. However I fear this might turn into a topic "not" gear related. I am more so interested in information on trinkets and when people decide to go with sta/sta trinkets, sta/mit trinkets/ or mit/mit trinkets. Just looking for some theories some people use is all.

Thanks in advance.
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Re: So many trinkets!

Postby Koatanga » Mon Dec 20, 2010 12:48 pm

The healing model of the current patch seems to reward limiting incoming damage. I haven't raided yet, so this is only observation from the mini-raids, aka 5-man heroics.

I am running the heroic stam trinket from Stonecore, Leaden Despair (427 stam, melee attacks which reduce you below 35% health cause you to gain 3420 bonus armor for 10 sec.), and the heroic Porcelain Crab (285 dodge, melee attacks have a chance to grant 1710 mastery rating for 20 sec) from Throne of the Tides.

Both have nice passives and mitigation procs. I would almost prefer to run 2 passive-avoidance/mitigation trinkets, but I'm still in the mindset where 427 stam is a lot.
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Re: So many trinkets!

Postby fuzzygeek » Mon Dec 20, 2010 3:24 pm

Heavy magic fights I'll trend towards stam, fights with lots of adds I'll stack mastery, fights with slow, hard hitting bosses I'll use a mix.

I don't generally equip avoidance trinkets, as I'm kind of biased against them, especially under the new damage model.
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Re: So many trinkets!

Postby Koatanga » Mon Dec 20, 2010 5:45 pm

fuzzygeek wrote:I don't generally equip avoidance trinkets, as I'm kind of biased against them, especially under the new damage model.

I would have thought under the new damage model that avoidance would be attractive than it was under the old model, since it is effectively 100% mitigation.

From a stat budget perspective, it's not as good as mastery since dodge and parry are more expensive and suffer from diminishing returns, but from a damage model perspective, I think dodge and parry still do the most to reduce overall incomming damage.

Did I miss a memo?
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Re: So many trinkets!

Postby superworm » Mon Dec 20, 2010 7:28 pm

I used to think that the tanking community call dodge and parry avodance rather than mitigation. Has that changed recently?
Anyway, my strategy for trinkets is easy. For fights with heavy magical damage, I use stamina trinkets. For fights with heavy physical damage, I use armor trinkets (those wotlk ones). I belong to the type who don't want to rely on randomness when tanking. I guess mastery trinkets could be equally good for mitigating physical damage.

The fact is, in wotlk, I was using those armor trinkets when I sit at 39k armor without them. Now I only have like 33k armor fully buffed, and I don't see a reason why I shouldn't use the same armor trinkets.
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Re: So many trinkets!

Postby theothersteve7 » Thu Dec 23, 2010 2:37 am

Avoidance is a subset of mitigation. Anything that makes you take less damage is mitigation. The only sort of mitigation other than avoidance is armor, really. Oh, and block. If block isn't avoidance, anyway... the lines are getting a little fuzzier.

Anyway, at the topic - I think the best thing you could probably do is have an EH set with two stamina trinkets and a mitigation set with mastery or avoidance trinkets. Some fights call for EH, others for mitigation, though I personally haven't really seen strong variations between these. I heard the Chromaggus hydra boss (forget his name) is a big EH check, but for most fights with heavy raid damage you probably want mitigation trinkets on.

I wouldn't really worry about that until you're graduating from heroics, though. For heroics I'd lean toward mitigation, personally.
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Re: So many trinkets!

Postby inthedrops » Thu Dec 23, 2010 10:20 am

Has this whole avoidance/mitigation defintion come up again? I thought this was resolved 5 years ago. Why is it being brought up again? Did I miss a memo somewhere?
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Re: So many trinkets!

Postby Lanthorr » Thu Dec 23, 2010 1:15 pm

I like to maintain multiple gear sets for differing situations. I have a stam set, armor set, block set, tps set, and average set. For me this is mostly just for fun as I don't do much more than heroics anymore and my average set is fine for any heroic in game, but when raiding being able to swap between focused sets depending on boss mechanics or mix and match if needed is a huge bonus. To give you an idea here are the sets that I am currently working toward.

So, my tps set hits expertise soft cap then hit cap then expertise hard cap and sacrifices where necessary to reach these numbers. I currently run an expertise trinket(heroic) and hit trinket(from a normal instance). Once I can get hit cap w/o the trinket I have another expertise trinket in my bag ready to go.

Block set is full mastery wherever possible then avoidance. Double mastery trinkets. I currently have a trinket that procs spell power, but will be replacing this once my TolBarad rep is high enough. My other is the JC only mastery trinket.

Armor set is focused on armor and then block stats. Double armor trinkets. Go get the 245 ilvl armor trinket from WotLK; it is OP compared to Cata armor trinkets. Then there is also nice armor trinket from heroics.

Stam set is just pure stam/health. The bigger the number over my green bar the better! Double stam trinkets.

My average set is a mix of the above stats. I try to maintain as much block/avoidance as possible while also maintaining at least close to the hit cap and expertise soft cap. For this set stam is not necessarily a major concern, but I currently use the JC only stam trinket with the dodge clicky in my second trinket slot with the JC only mastery trinket in the other slot.

So, at the moment I have in my bags 2 expertise trinkets, 1 hit trinket(would like another), 2 mastery trinkets, 2 stam trinkets, 2 armor trinkets, 1 avoidance trinket(would like another), and 2 strength trinkets(mostly for ret offspec set). I find that trinkets are the easiest way to customize a set and having options will keep you prepared for anything(also keep you from ever having spare bag space lol).
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Re: So many trinkets!

Postby Lanthorr » Thu Dec 23, 2010 1:16 pm

inthedrops wrote:Has this whole avoidance/mitigation defintion come up again? I thought this was resolved 5 years ago. Why is it being brought up again? Did I miss a memo somewhere?


Avoidance - has a chance to reduce damage

Mitigation - ALWAYS reduces damage

Once you are block capped call block mitigation until then it is avoidance.
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Re: So many trinkets!

Postby Koatanga » Thu Dec 23, 2010 2:00 pm

Lanthorr wrote:
inthedrops wrote:Has this whole avoidance/mitigation defintion come up again? I thought this was resolved 5 years ago. Why is it being brought up again? Did I miss a memo somewhere?


Avoidance - has a chance to reduce damage

Mitigation - ALWAYS reduces damage

Once you are block capped call block mitigation until then it is avoidance.

I have always considered avoidance taking no damage, and mitigation taking only a portion of damage. i.e. block and armour are mitigation, dodge and parry are avoidance.
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