4.3 Item Enhancement Guide

Get help with your character's gear

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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Tue Dec 14, 2010 9:54 am

econ21 wrote:I decided to enchant all my gear today, as it is "heroic ready" and found this guide very useful. Unfortunately, most of the top tier enchants were not available on the AH as scrolls so I ended up going with lesser ones. In that spirit, it might be worth adding the savage armor kit to lists for the (5?) slots it can be applied. It did not seem a bad option for hands, chest and feet, until I can get the top tier ones (e.g. at +36 stamina, I think its better than the 275 hp chest enchant I think I used in wotlk). Heavy savage armor would have been better but was more expensive and I did not want to spend the gold for something I will either upgrade or enchant over.

Added the Savage Armor Kit. Thanks.
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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Tue Dec 14, 2010 9:59 am

Hiroko wrote:There's an intermediate Twiglight Leg Armor: http://www.wowhead.com/item=56503
85 stam and 45 agility

Added. Thanks!
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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Tue Dec 14, 2010 10:03 am

Rhiannon wrote:I know it's the weaker option, but you've omitted 50 mastery on gloves from your glove enchant section. Given that 65 mastery requires 2 x maelstrom crystals which are going to be extraordinarily rare for a few weeks, it's probably the next best non-profession specific alternative as far as survival-oriented enchant.

Added. Thanks!
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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Tue Dec 14, 2010 10:03 am

Okay, up to date except for weapon enchants. I need to review the analysis and update my recommendations there.
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Re: 4.0.3a Item Enhancement Guide

Postby Protigy » Wed Dec 15, 2010 12:13 am

Digren wrote:Okay, up to date except for weapon enchants. I need to review the analysis and update my recommendations there.

This is coming from a small test during my daily heroic, but Mending over the course of a 2 minute end-of-dungeon heroic boss only healed for 8.8k total. My Seal of Insight did ~64k and each time I used a 3HoPo WoG, those were hitting for 20k+ a pop. Looking forward, I do not foresee myself ever considering the use of Mending compared to something that will provide static avoidance or +threat. Just wanted to mention this as you dive into your weapon enchant update. Thanks again for your hard work! :D
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Re: 4.0.3a Item Enhancement Guide

Postby lythac » Wed Dec 15, 2010 1:36 am

Zarhym wrote:The gem cuts Timeless Nightstone, Jagged Jasper, and Solid Zephyrite can no longer create perfect versions of the cut.


Odd change, assume other tanking perfect cuts still exist.
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Re: 4.0.3a Item Enhancement Guide

Postby Zalaria » Wed Dec 15, 2010 9:35 am

lythac wrote:
Zarhym wrote:The gem cuts Timeless Nightstone, Jagged Jasper, and Solid Zephyrite can no longer create perfect versions of the cut.


Odd change, assume other tanking perfect cuts still exist.


That's a "fix" for the JC dailies that require you to cut gems. Those three cuts are used in the dailies, and when they proc perfects you have to cut another since it requires the normal cuts.
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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Wed Dec 15, 2010 9:42 am

Unless they took the existing Perfect Solid Zephyrites out of the game, I'll leave them on the list for now. I've noted that they are no longer possible to create.
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Re: 4.0.3a Item Enhancement Guide

Postby steadypal » Wed Dec 15, 2010 6:57 pm

hrm dangit my wrath belt buckle wont even apply onto my green belt upgrade from questing, wth
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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Wed Dec 15, 2010 8:41 pm

steadypal wrote:hrm dangit my wrath belt buckle wont even apply onto my green belt upgrade from questing, wth

Ooh yeah that's right. Stealth nerf from .. Friday? .. now you have to use the new special belt buckle.

I need to update that.
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Re: 4.0.3a Item Enhancement Guide

Postby Boèndal » Thu Dec 16, 2010 3:25 pm

Are there any news regarding the BV meta gem? I got this stone helm from Maloriak today and can't decide which to choose if its not bugged any more.
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Re: 4.0.3a Item Enhancement Guide

Postby raistlin212 » Thu Dec 16, 2010 9:56 pm

Nvm, math was bad.
Last edited by raistlin212 on Sun Dec 19, 2010 8:11 am, edited 1 time in total.
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Re: 4.0.3a Item Enhancement Guide

Postby RedAces » Fri Dec 17, 2010 3:04 am

Boèndal wrote:Are there any news regarding the BV meta gem? I got this stone helm from Maloriak today and can't decide which to choose if its not bugged any more.


This meta is still bugged on EU-Servers. I have it in this helm and the block tooltip shows "Stops 31% incoming damage".

Bye, RedAces.
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Re: 4.0.3a Item Enhancement Guide

Postby theckhd » Fri Dec 17, 2010 10:08 am

raistlin212 wrote:I brought this up at the EJ prot thread but for shields the armor enchant is a higher net damage reduction then the block enchant. There's been some math done but 160 armor is just better then 36 mastery at preventing damage in the long run. I know block cap is the "holy grail" but this one has a high opportunity cost.


Something seemed fishy about that when I first read Wrathblood's coefficients, and now that I've sat down and worked it out, I'm fairly certain it's wrong. I'll save the gory details for AT&C, but here's the net result:

Theck wrote:In any event, given this, 1 armor should be equivalent to ~1/7 a point of mastery, or 0.143 (14.3% as effective), rather than the 0.35 that Wrathblood found. On the other hand, in terms of itemization, it seems that you get 4 armor for every ipoint (trinkets give 1285 armor, 321 mastery/agi/etc., or 482 stam), making it 57.14% as good as mastery in terms of raw itemization. Thus, a mastery trinket should be better than an armor trinket in most cases (i.e. for blockable damage), ignoring on-use effects.

Considering the 160 armor enchant in this light, it's worth about 160/7 = 23 mastery, which is less than the 36 afforded by the Blocking enchant.
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Re: 4.0.3a Item Enhancement Guide

Postby Amonet » Fri Dec 17, 2010 12:13 pm

I was wondering. In the guide it says for example for a yellow gem "20 master 30 stam if the socket bonus is good". What is considered good, what's considered bad? E.g. is 20 parry good if you have 1 red and 1 blue? And 10 mastery if one red?

Mastery seems pretty awesome, so I'll be going for most yellow slots anyways, but for the red I'd have to take parry, which I don't like that much.

Anything that's "proven" to be best for when to gem what?

Thx in advance
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Re: 4.0.3a Item Enhancement Guide

Postby Digren » Sat Dec 18, 2010 9:54 am

Every socket bonus I've seen is good. Free points is free points.

The stamina/mastery discussion is going to focus on whether we should be using pure mastery gems, or mastery/sta gems in yellow slots. There's no indication we'll consider stacking stamina in lieu of the socket bonus. All of course subject to change in a future tier.
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Re: 4.0.3a Item Enhancement Guide

Postby econ21 » Sat Dec 18, 2010 8:41 pm

Digren wrote:The stamina/mastery discussion is going to focus on whether we should be using pure mastery gems, or mastery/sta gems in yellow slots.


I'll be interested to read what you come up with.

Maybe I am reading too much into what you've just written but I would not confine the discussion to yellow slots. There's also the possibility of using mastery/parry gems in red slots and mastery/sta gems in blue slots. If you prefer pure mastery over stamina/mastery in a yellow, you'd prefer stamina/mastery over pure stamina in a blue. Ditto mastery/parry vs stamina/parry in a red.

I'd also throw stamina vs avoidance into the mix, as Vexryn's argument for mastery is that it reduces expected damage intake, which dodge and parry do even better if I am understanding things right[1]. I know there is also the "small average hit" argument for block capping, but that is not Vexryn's argument.


[1] For my main, 177 extra dodge rating gives 1% avoidance, so 1 dodge gives me 0.00565 damage reduction (1/177)
79.68 mastery rating gives 1% block, so 1 mastery gives 0.00502 damage reduction (0.4*1/79.68)
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Re: 4.0.3a Item Enhancement Guide

Postby Rhiannon » Tue Dec 21, 2010 9:23 am

econ21 wrote:[1] For my main, 177 extra dodge rating gives 1% avoidance, so 1 dodge gives me 0.00565 damage reduction (1/177)
79.68 mastery rating gives 1% block, so 1 mastery gives 0.00502 damage reduction (0.4*1/79.68)


Dodge/parry rating is subject to diminishing returns., mastery is not. At any reasonable value of dodge/parry rating, an equal amount of mastery rating will result in more average damage reduction. 1% dodge/parry = 176.7 rating only when no diminishing returns are in effect i.e. never.
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Re: 4.0.3a Item Enhancement Guide

Postby econ21 » Wed Dec 22, 2010 5:31 am

EDIT: Rhiannon and theckhd, you are right - I made a mistake in the calculations. :oops:

Mastery is better than avoidance for expected damage reduction, my bad.

However, if I am calculating it right this time, the difference is not so large that one would prefer a mixed mastery gem to a pure avoidance one by that metric.

I calculate that the value of a unit of dodge rating for me in terms of expected damage reduction is equal to 0.004854 (i.e. 1/206).
The corresponding value of a unit of mastery rating which is 0.00502 (0.4/79.68)

http://maintankadin.failsafedesign.com/ ... =viewtopic
Last edited by econ21 on Wed Dec 22, 2010 1:07 pm, edited 1 time in total.
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Re: 4.0.3a Item Enhancement Guide

Postby theckhd » Wed Dec 22, 2010 7:37 am

econ21 wrote:If I have made a mistake in the calculations, I'd be interested to know


You made a mistake. It should have been pretty obvious that there was a mistake as soon as you noticed that the rating->dodge conversion factor you were getting was 177 no matter what amount of dodge % you put into the calculation.
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Re: 4.0.3a Item Enhancement Guide

Postby pyrile » Wed Dec 22, 2010 12:27 pm

Is the bladeward weapon enchant relevant anymore? I have it on my toon now and it procs all the time
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Re: 4.0.3a Item Enhancement Guide

Postby theothersteve7 » Wed Dec 22, 2010 1:23 pm

pyrile wrote:Is the bladeward weapon enchant relevant anymore? I have it on my toon now and it procs all the time


Windwalk is the spiritual successor to Blade Ward, and is substantially better. Both run about 1 PPM, so the buff is up about evenly between them, but Windwalk provides 600 dodge as opposed to 200 parry. It's almost exactly three times as good.

Windwalk is worth about 100 dodge rating. Blade Ward is worth about 33 parry rating.
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Re: 4.0.3a Item Enhancement Guide

Postby twilytgardnfaery » Fri Dec 24, 2010 7:18 am

Very minor little thing, but in the enchantment portion, under weapons, you have the Pyrium Weapon Chain listed as Enchanting rather than Blacksmithing. :oops: Fantastic guide, as always, thank you for breaking it all down. It's been a while since gemming and enchanting has actually required thought, so it's nice to have the guidance in getting used to that again!
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Re: 4.0.3a Item Enhancement Guide

Postby excalibrax » Fri Dec 24, 2010 6:29 pm

[*][Fine Ember Topaz] : +20 Parry Rating and +20 Mastery Rating : Jewelcrafting

I am debating this over for Red gems over the recomended Sta/parry gem, Would this not be better?
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Re: 4.0.3a Item Enhancement Guide

Postby yappo » Mon Dec 27, 2010 5:12 am

The weapon chain is blacksmithing and not enchanting.

I'm not raiding, so my opinion might very well be void, but here goes:

I'm throwing out stamina left and right in favour of mastery and stamina in that order. While the random PUG hates my appearance when I drop in, my guild healer loves me. 135 or 150 k health just doesn't matter, but an aggregated 6% extra avoidance/block sure does.

At an 340 ilevel my 5% miss, 11.5% dodge, 11.8% (yes, I know the difference ought to be a full %) parry and 45% block gives me around 73% aggregate. I think I can push it to 75% without upgrading gear. The alternative (stamina-stacking) would drop me to 67%, and I personally prefer staying alive to pulling with more initial health.
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