4.3 Item Enhancement Guide

Get help with your character's gear

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4.0.3 Gem Guide

Postby Digren » Fri Oct 15, 2010 10:02 am

This is a near-complete list of useful Cata gems, from which I generated the page one guide.

Image Survival Gems

Meta Gems

  1. [Austere Shadowspirit Diamond] : +81 Stamina and +2% Armor from Items : Jewelcrafting
  2. [Eternal Shadowspirit Diamond] : +81 Stamina and +5% Block Value : Jewelcrafting
  3. [Effulgent Shadowspirit Diamond] : +81 Stamina and -2% Spell Damage Taken : Jewelcrafting
  4. [Powerful Shadowspirit Diamond] : +81 Stamina and -10% Stun Durationg : Jewelcrafting
  5. [Fleet Shadowspirit Diamond] +54 Mastery Rating and +8% Movement Speed : Jewelcrafting

    Digren says, "With no defense gem, this list pretty much boils down to stamina and something, where something is 2% armor, 5% shield block value, or 2% reduced spell damage."

Red Gems

  1. [Flashing Chimera's Eye] : +67 Parry Rating : BoP Jewelcrafting
  2. [Delicate Chimera's Eye] : +67 Agility : BoP Jewelcrafting
  3. [Flashing Inferno Ruby] : +40 Parry Rating : Jewelcrafting
  4. [Delicate Inferno Ruby] : +40 Agility : Jewelcrafting
  5. [Perfect Flashing Carnelian]
  6. [Perfect Delicate Carnelian]
  7. [Flashing Carnelian]
  8. [Delicate Carnelian]

    Digren says, "Agility's days as a survival stat are over, because it no longer provides armor and provides just 75% as much dodge benefit as dodge rating."

Blue Gems

  1. [Solid Chimera's Eye] : +101 Stamina : BoP Jewelcrafting
  2. [Solid Ocean Sapphire] : +60 Stamina : Jewelcrafting
  3. [Perfect Solid Zephyrite]
  4. [Solid Zephyrite]

    Digren says, "Well, yeah, put stamina gems in your blue gem slots. They haven't changed things that much."

Yellow Gems

  1. [Subtle Chimera's Eye] : +67 Dodge Rating : BoP Jewelcrafting
  2. [Fractured Chimera's Eye] : +67 Mastery Rating : BoP Jewelcrafting
  3. [Subtle Amberjewel] : +40 Dodge Rating : Jewelcrafting
  4. [Fractured Amberjewel] : +40 Mastery Rating : Jewelcrafting
  5. [Perfect Subtle Alicite]
  6. [Perfect Fractured Alicite]
  7. [Subtle Alicite]
  8. [Fractured Alicite]

Purple Gems

  1. [Defender's Demonseye] : +20 Parry Rating and +30 Stamina : Jewelcrafting
  2. [Shifting Demonseye]
  3. [Perfect Defender's Nightstone]
  4. [Perfect Shifting Nightstone]
  5. [Defender's Nightstone]
  6. [Shifting Nightstone]

    Digren says, "Agility's days as a survival stat are over, because it no longer provides armor and provides just 75% as much dodge benefit as dodge rating. Unless your dodge/parry ratio is way out of whack (at a ratio to be determined later), a Defender's gem is likely the best choice for red gem slots."

Green Gems

  1. [Regal Dream Emerald] : +20 Dodge Rating and +30 Stamina
  2. [Puissant Dream Emerald] : +20 Mastery Rating and +30 Stamina : Jewelcrafting
  3. [Perfect Regal Jasper]
  4. [Perfect Puissant Jasper]
  5. [Regal Jasper]
  6. [Puissant Jasper]

    Digren says, "It's not clear, yet, if dodge rating or mastery rating are the best option for yellow. Either way, one of the dream emeralds is likely the best choice for gem when matching a yellow gem socket."

Orange Gems

  1. [Fine Ember Topaz] : +20 Parry Rating and +20 Mastery Rating : Jewelcrafting
  2. [Perfect Fine Hessonite]
  3. [Fine Hessonite]
  4. [Adept Ember Topaz] : +20 Agility and +20 Mastery Rating : Jewelcrafting
  5. [Polished Ember Topaz] : +20 Agility and +20 Dodge Rating : Jewelcrafting

    Digren says, "Long-neglected orange gems get no love here. It not very likely these will see use when a purple or green gem would provide avoidance/block and stamina."

Prismatic Gems

    Digren says, "No cut prismatic gems have yet been introduced for Cataclysm."

Image Threat Gems

Meta Gems

  1. [Destructive Shadowspirit Diamond]
  2. [Chaotic Shadowspirit Diamond]
  3. [Impassive Shadowspirit Diamond]

Red Gems

  1. [Precise Chimera's Eye] : +67 Expertise Rating : BoP Jewelcrafting
  2. [Bold Chimera's Eye] : +67 Strength : BoP Jewelcrafting
  3. [Precise Inferno Ruby] : +40 Expertise Rating : Jewelcrafting
  4. [Bold Inferno Ruby] : +40 Strength : Jewelcrafting
  5. [Perfect Precise Carnelian]
  6. [Perfect Bold Carnelian]
  7. [Precise Carnelian]
  8. [Bold Carnelian]

Blue Gems

  1. [Rigid Chimera's Eye] : +67 Hit Rating : BoP Jewelcrafting
  2. [Rigid Ocean Sapphire] : +40 Hit Rating : Jewelcrafting
  3. [Perfect Rigid Zephyrite]
  4. [Rigid Zephyrite]

Yellow Gems

  1. [Smooth Chimera's Eye] BoP Jewelcrafting

Purple Gems

  1. [Sovereign Demonseye] : +20 Strength and +30 Stamina : Jewelcrafting
  2. [Etched Demonseye] : +20 Strength and +20 Hit Rating : Jewelcrafting
  3. [Accurate Demonseye] : +20 Expertise Rating and +20 Hit Rating : Jewelcrafting
  4. [Glinting Demonseye] : +20 Agility and +20 Hit Rating : Jewelcrafting
  5. [Guardian's Demonseye] : +20 Expertise Rating and +30 Stamina : Jewelcrafting
  6. [Retaliating Demonseye] : +20 Parry Rating and +20 Hit Rating : Jewelcrafting
  7. [Shifting Demonseye] : +20 Agility and +30 Stamina : Jewelcrafting

Green Gems

  1. [Nimble Dream Emerald] : +20 Dodge Rating and +20 Hit Rating : Jewelcrafting
  2. [Sensei's Dream Emerald] : +20 Mastery Rating and +20 Hit Rating : Jewelcrafting
  3. [Piercing Dream Emerald]

Orange Gems

  1. [Keen Ember Topaz] : +20 Expertise Rating and +20 Mastery Rating : Jewelcrafting
  2. [Resolute Ember Topaz] : +20 Expertise Rating and +20 Dodge Rating : Jewelcrafting
  3. [Skillful Ember Topaz] : +20 Strength and +20 Mastery Rating : Jewelcrafting

Prismatic Gems

-
Last edited by Digren on Sun Nov 28, 2010 1:12 pm, edited 4 times in total.
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Re: 4.0.2 Item Enhancement Guide

Postby lakhesis » Fri Oct 15, 2010 10:16 am

I'm after other people's opinions, mathematical support for them would be a lovely bonus. I'm mostly restating what I've read others say elsewhere, mixing it in with my own thinking, and trying to consolidate it into a general philosophy of gemming/chanting as opposed to a weighing gem-by-gem. And I'd like to know if i'm "right".. if that's possible =)

My current thinking is that I'm first and foremost interested in achieving 102.4% (with holy shield) block cap. Mastery is the cheapest way to get to 102.4% so that's our first method, but we can only really do that via reforging atm & hence we're using-and-abusing reforging on just about everything to shove it into becoming mastery. Our preferable methods once we're comfortably towards 102.4% are via a (roughly even) mix of dodge & parry, so all that high iLvl avoidance gear we previously hated suddenly became BiS-ish. Oh, and agility is worthless cos it's no longer a two-for-one, now it's just dodge-lite without the armour built in & hence anything involving agility gets thrown out.

Other than that, armour is still just as valuable as it used to be - it's simply harder to get in the same quantities... I still mentally look at bonus armour, divide by 10-20 & call that 1 stam (very roughly). It's just I'm generally mentally dividing a much smaller number of armour now, so the end result isn't as compelling as it used to be.

Stam is always the best once you've ticked all the other requirements or even if you're just not sure what to do.

Hence I immediately throw out the old paradigm of purely gemming stam, and start making the most of any stamina socket bonuses to pick up parry/stam in red sockets & dodge/stam in yellow sockets. Previously the avoidance was a waste, it ain't now, hence while the socket bonus is valuable it becomes worthwhile picking them up again.

Enchanting predominantly stays the same.

Stam/Res vs Stam/Dodge is arguable, but probably comes down in favour of stam/dodge. Whether you go armour or dodge on your cloak is going to come down to whether you need the dodge to hit 102.4 - armour would be preferable if you can. Glove enchants are still all crap, but maybe armsmaster isn't as bad as it used to be.. i'll still be sticking to +18 stam out of general cynicism.

OK.. threat stats...

To my mind this is basically raid dependant. We still prioritise expertise, glove enchant suddenly becomes a great place to pick up +hit if needed. We prefer to use reforging for +hit and gems for +expertise, thanks to +hit suddenly becoming a blue gem. Mostly we'd rather have items with +hit or +expertise, and gem/reforge our 102.4 around them. But, much like always, we'd generally rather not pick up threat stats unless our raid demonstrates that we can't tank right without 'em.

Comments on that as a general philosophy?
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Re: 4.0.2 Item Enhancement Guide

Postby Digren » Fri Oct 15, 2010 11:12 am

lakhesis wrote:Comments on that as a general philosophy?

That's generally what I'm aiming for. I'm reworking the guide to not talk about level 85 stuff (yet) and implement a list of recommendations for what tanks should do right now.
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Old Post

Postby Digren » Fri Oct 15, 2010 11:13 am

I archived some enchant data here between 4.0.1 and 4.0.3. It wasn't needed any more.
Last edited by Digren on Sun Nov 28, 2010 11:56 pm, edited 5 times in total.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Fri Oct 15, 2010 12:01 pm

Ok, I've revised everything to cover 4.0.1 instead of 4.0.2. A few key recommendations changed. Be sure to look everything over.
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Re: 4.0.1 Item Enhancement Guide

Postby Tenilla » Sun Oct 17, 2010 7:25 am

[Arcanum of the Stalwart Protector] : +37 Stamina and +20 Defense Rating : Purchased (The Argent Crusade at Revered)


It is on my head item as +20 Dodge now not Def
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Sun Oct 17, 2010 1:01 pm

Tenilla wrote:[Arcanum of the Stalwart Protector] : +37 Stamina and +20 Defense Rating : Purchased (The Argent Crusade at Revered)


It is on my head item as +20 Dodge now not Def

Oops, missed that one. thanks!
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Re: 4.0.1 Item Enhancement Guide

Postby raistlin212 » Tue Oct 19, 2010 1:43 pm

In the section on current weapon enchants: "Exceptional Agility is great for avoidance gears sets and to work towards the block cap in a passive block set. It provides a bit of armor and crit rating as well, so it is an all around general-purpose reliable stat."

Needs updated.
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Re: 4.0.1 Item Enhancement Guide

Postby knaughty » Tue Oct 19, 2010 2:26 pm

I think the sections on Strength, Hit, Agility might need to be adjusted now Theck's numbers are in. Our best threat stat by a mile is Expertise, then Hit, then Strength in a rather distant third. Stamina provides about 80% of the threat of Strength, I can't ever see strength being a valid threat choice.

Threat set would be (IMnsHO):
  1. Expertise to softcap
  2. Hit to cap
  3. Stack stamina
Otherwise looks good and will link to my FAQ when I'm  not working from an iPad
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Tue Oct 19, 2010 2:51 pm

raistlin212 wrote:In the section on current weapon enchants: "Exceptional Agility is great for avoidance gears sets and to work towards the block cap in a passive block set. It provides a bit of armor and crit rating as well, so it is an all around general-purpose reliable stat."

Needs updated.

Thanks. Totally reworded my commentary to take out links to all the outdated math debates. The recommendations themselves didn't need to change.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Tue Oct 19, 2010 3:20 pm

knaughty wrote:I think the sections on Strength, Hit, Agility might need to be adjusted now Theck's numbers are in. Our best threat stat by a mile is Expertise, then Hit, then Strength in a rather distant third. Stamina provides about 80% of the threat of Strength, I can't ever see strength being a valid threat choice.

Threat set would be (IMnsHO):
  1. Expertise to softcap
  2. Hit to cap
  3. Stack stamina
Otherwise looks good and will link to my FAQ when I'm  not working from an iPad

I've reworked that text based on the latest numbers. We'll see how much they change things again in the short term.
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Re: 4.0.1 Item Enhancement Guide

Postby steadypal » Sat Oct 23, 2010 10:26 pm

when i was doing the reforging and regemming to match +9 stam bonuses. i was using the block cap macro... it was saying WITH kings, that the 10agi gems were giving .01 more avoidance than the 10 parry gems, is it more wise of me to just go with the +parry?
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Re: 4.0.1 Item Enhancement Guide

Postby Mordral » Mon Oct 25, 2010 4:58 am

Executioner: 160 120 crit rating – changed from ArPen with 4.0.1

Edit: 120 crit confirmed. Thanks to Digren on the correction. No idea what my problem is, either the tooltip on the scroll was a football bat or D is for Lysdexia. Either way, at 120 crit this enchant is... lacking

What an amazing waste of time this has been. Sincere apologies to everyone who read that garbage.
Last edited by Mordral on Tue Oct 26, 2010 2:38 pm, edited 1 time in total.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Mon Oct 25, 2010 8:39 am

steadypal wrote:when i was doing the reforging and regemming to match +9 stam bonuses. i was using the block cap macro... it was saying WITH kings, that the 10agi gems were giving .01 more avoidance than the 10 parry gems, is it more wise of me to just go with the +parry?

How much parry and dodge do you have? Do you have numbers for changes to those with different amounts of parry rating or agility?

Maybe they've tweaked something since beta.
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Re: 4.0.1 Item Enhancement Guide

Postby Mordral » Mon Oct 25, 2010 11:42 pm

Executioner testing 2.0

Edit: Anachronos seems to make a swell reactive 'boss' test dummy. I make a better test dummy.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Tue Oct 26, 2010 8:32 am

I think there's enough information from Theck's analysis thread to compare the threat outputs of executioner and accuracy, then.

Executioner

Assume ~45% uptime for about 75 average crit rating. This is on the generous end of your analysis; more testing is necessary.

Theck's stat comparison indicates that every 10 points of crit rating yield about 13 DPS. Thus Executioner at the assumed up time should average about 97.5 DPS or 195 TPS.

Accuracy

100% uptime for 25 crit rating and 25 hit rating. The hit rating isn't valuable if you are over the cap, but with reforging you should never be over the cap. (Reforge some hit rating into mastery somewhere.)

Theck's stat comparison indicates that every 10 points of hit rating yield about 24 DPS. Thus Accuracy provides about 92.5 total DPS or 185 TPS.

Summary

Based on the limited data, it looks like Executioner can generate slightly more threat than Accuracy in situations where the proc rate is high. However it is unpredictable in that it provides uncontrolled bursts of threat. I don't know that 10 TPS is worth sacrificing the predictability of an always-on enchant.

I'll ask Theck to include Executioner in future simulations to generate more data over a larger range of weapons and stats.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Tue Oct 26, 2010 8:38 am

Mordral wrote:Executioner: 160 crit rating – changed from ArPen with 4.0.1

On live? Wowhead has it as 120 crit rating.

[Enchant Weapon - Executioner]

So does MMO Champ.

[Enchant Weapon - Executioner]

At 45% uptime it would thus yield only 54 crit rating. In this case it's not as good as Accuracy by a significant margin.
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Re: 4.0.1 Item Enhancement Guide

Postby steadypal » Tue Oct 26, 2010 11:06 am

replacing 3 30 stam gems with 10dodge/stam in yellow sockets must have skewed my memory, i tested the macro before doing that, but anyways, 3x agi gems with kings 100.38 is what i get, with those 3 gems turned into parry 100.40, so i know agi doesnt provide the armor anymore, but would the small amount of crit make up for the measely .02 difference in avoidance that the parry gems give?
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Re: 4.0.1 Item Enhancement Guide

Postby Mordral » Tue Oct 26, 2010 1:44 pm

Digren wrote:On live? Wowhead has it as 120 crit rating.


Ok, fail. No idea on that one, I distinctly remember looking at the enchant scrolls in the bank and saying "Ok what? This procs how much?" and then using DBW to tell me how much crit % I gained from it. Not exactly my finest theorycrafting moment, but that is why I posted it and asked for review.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Wed Oct 27, 2010 7:37 am

steadypal wrote:replacing 3 30 stam gems with 10dodge/stam in yellow sockets must have skewed my memory, i tested the macro before doing that, but anyways, 3x agi gems with kings 100.38 is what i get, with those 3 gems turned into parry 100.40, so i know agi doesnt provide the armor anymore, but would the small amount of crit make up for the measely .02 difference in avoidance that the parry gems give?

Probably, but I'm going to wait until I see the level 85 diminishing returns before I rewrite the guide to suggest agility over parry rating when a player's parry percent is [equal or higher than or some other threshold around] their dodge percent.
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Re: 4.0.1 Item Enhancement Guide

Postby daiceman » Wed Oct 27, 2010 10:51 pm

You still have str/stam listed as the threat option for purple when exp/stam is nearly always a better option.
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Re: 4.0.1 Item Enhancement Guide

Postby Discus » Thu Nov 04, 2010 10:46 am

Fantastic guide and why I still come to Maintankadin, thanks.
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Re: 4.0.1 Item Enhancement Guide

Postby theckhd » Thu Nov 04, 2010 6:27 pm

Sneak preview of the enchant/food analysis:

Code: Select all
                                          DPS
Enchant/food                            4%   8%
Titanium Weapon Chain                   66    0
Enchant Weapon - Potency                30   32
Enchant Weapon - Exceptional Agility    32   34
Enchant Weapon - Greater Potency        33   36
Enchant Weapon - Accuracy               93   36
Enchant Weapon - Berserking            119  128
Snapper Extreme                        126   34
Firecracker Salmon                      40   43
Blackened Dragonfin                     82   87
Poached Northern Sculpin                84   91
Dragonfin Filet                         92   99
Fish Feast                              93  100
Rhinolicious Wormsteak                 176  105


The DPS column lists the DPS gained from the enchant or food item in two configurations, the first at 4% Hit and 16 expertise and the second at 8% hit and 26 expertise. I'll have this up in graph/post form some time this weekend, after I've done some final sanity checks and get some time to write a proper post.
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Re: 4.0.1 Item Enhancement Guide

Postby Digren » Fri Nov 05, 2010 7:56 am

theckhd wrote:Sneak preview of the enchant/food analysis:

The DPS column lists the DPS gained from the enchant or food item in two configurations, the first at 4% Hit and 16 expertise and the second at 8% hit and 26 expertise. I'll have this up in graph/post form some time this weekend, after I've done some final sanity checks and get some time to write a proper post.

Thank you! My interpretation from your existing graphs led to a different conclusion for Berserking, so actual numbers is good.
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Re: 4.0.1 Item Enhancement Guide

Postby Dratheus » Fri Nov 12, 2010 7:11 am

First I'd like to say that as a pretty freshly dinged 80 Prot Pally this guide was VERY helpful on giving me an idea of the direction I'm needing to head in this new 4.01 environment. Second. Second I'm wondering if you can possibly give me some advice on where to pick up hit rating. I'm at the soft expertise cap now but currently the only thing giving me hit rating is the enchant on my weapon. I know I could always reforge it but I'd really rather put all that into Mastery for block. With that being said, I am using only heroic dungeon or t10 gear from vendors, I know theres a few rings and such I can pick up in ICC for some hit, when I pick up the last piece or 2 of gear I need before I tank there.

And on a side note. Trinkets. I currently have. Corroded Skeleton Key. And The Black Heart. I'm really considering replacing Black Heart for Glyph of Indomitability. But I'm being told that Ick's Rotting Thumb and other dodge based trinkets are better then ones providing stamina and armor now. Any advice on which to keep and which to toss out for others?

Thank you mate any advice at all will be much appreciated
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