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3.3 Progression Gear Guide

Get help with your character's gear

Moderators: Fridmarr, Worldie, Aergis, Sabindeus, majiben, lythac, Digren

3.3 Progression Gear Guide

Postby Digren » Mon Apr 19, 2010 8:52 pm

This is a work in progress. Feedback is welcome.

The reason for this starts with the discussion here:
http://maintankadin.failsafedesign.com/ ... 30#p561652

That got me started on how I would organize a gear guide, were I to do one. This is what I've put together. Note that there are some key places where I just plan to defer and link to an existing guide. I like those guides a lot and they fill niches that I know little about.

Edit: I still have content to add, but it's late and I'm tired!








Introduction to 3.3 Progression Gear

The Lich King faces his final defeat as the forces of the Horde and Alliance race to claim victory in Northrend. Meanwhile, rumors abound that the Black Dragonflight has once again broken the accord, and it preparing to launch an assault on the Red Dragonflight, for reasons yet unknown. In these triumphant but still challenging times, tankadins can once again review and verify their progression gear strategy. Read on for an introduction and philosophy for gearing, or skip down for the lists and recommendations.

Remember, only you, the experienced tankadin, knows what's best for you given your gear and raid role.

    Image What is progression gear?
    Image Progression gear is your best gear. It's what you wear on fights that you and your raid have never won. It's the gear you wear for the typical, hard-hitting, slow-dying boss to keep yourself alive as long as possible, squeezing out every little second so your DPS and healers have time to learn the fight, make their own adjustments, and bring him down.
    Image What isn't progression gear?
    Image Progression gear is not the gear you wear when farming older content. If you don't fear dying, either because you or your healers outgear the encounter, you can choose to wear older or alternative gear, perhaps designed for threat or DPS, so that you (and your raid) can be just a little bit lazier. Progression gear is also not what you wear on those corner-case fights that require some sort of gimmick, including resist gear sets (ala Hydross) or passive block gear (for Anub'arak adds).

Quick Links

    Image Gearing Strategy
    Image Identify Your Tank Level
    Image Tank Level One Gear
    Image Tank Level Two Gear
    Image Tank Level Three 5-Man Gear
    Image Tank Level Three 10-Man Gear
    Image Tank Level Three 25-Man Gear
    Image Item Enhancement

This guide does not cover retro guilds, i.e. one that self-limits gear to what was available at an older tier of content; refer to a guide written when the content was progression for an appropriate list.

All content for this guide, including the following seven posts, is by Digren licensed under Creative Commons Attribution ShareAlike 3.0, except the following:
  1. Best for EH, Best for Block, and Best for Threat icons, as well as names of items may be the property of Blizzard. I make no claims on them and use them in good faith as a third-party fan site.
  2. Tip icon by YasmineMrabet licensed under Creative Commons Attribution ShareAlike 3.0. Thanks!
  3. Quotes and comments from others used in good faith. Let me know if you want them removed.
Last edited by Digren on Mon Apr 26, 2010 8:35 am, edited 13 times in total.
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Gearing Strategy

Postby Digren » Mon Apr 19, 2010 8:52 pm

Gearing Strategy

With gems and enchants, I have always assumed that all paladins, regardless of skill, time, or luck, can acquire their choice of enhancements. Gear, though, depends on factors both in and out of a paladin's control:
    Do you have access to raid gear? If so, is it 10- or 25-man?
    Are you with a dedicated raiding group that will get to the Lich King, or are you relegated to PuGs that fail every time after Saurfang?
Even if you have the opportunity to experience all content, dropped loot still depends on luck. Many tanks will hold out for "best in slot" gear with the most optimal combination of stats; others may be forced to scrape together a reasonable alternative with what luck provides.

Overall gearing strategy is simple: gearing for effective health is a great way, or the best way, to gear at all player levels. There are no encounters in game that require an alternative strategy for progression gear, and there's little need to discuss this (yet again) until such encounters exist. That said, it is still a very good idea to keep all your old progression gear. Older pieces, on their own or with adjusted enhancements, can be the foundation of an alternative ("gimmick") gear set.

    Image Keep all your old gear until they raise the level cap. You don't have anything else to put in your bank, right?
    Image What about fights like Abub'arak, where a passive block set works best?
    Image Yes, some encounters benefit from trick gear sets, but that's not progression gear. No one would wear that gear for the average boss fight.
    Image What about Chill of the Throne a.k.a. Icecrown Radiance? Doesn't that change everything and mean we should all gear for avoidance?
    Image Chill of the Throne changes nothing. Go read the discussion about Chill of the Throne.
    Image What about Strength of Wrynn / Hellscream Warsong? Doesn't the ICC buff change everything?
    Image The consensus is that the the large stamina buff could allow some (i.e. level three) Icecrown tanks to switch some stamina back to avoidance. Be careful, though; Ruby Sanctum will likely be tuned differently. You could drop your stamina stacking ratio a little with your item enhancements, effectively redeeming much of your progression gear. Better still, switch out a few key pieces of progression gear for avoidance or threat. Read the discussion about the ICC buff for thoughts about this change.

Tank Levels

This guide is based on the concept of tank levels. You need to know your tank level to know how to read and use the advice provided. Follow the link and identify your tank level for yourself, or post in the gear advice thread and someone will help you out.

    Image

Stat Considerations

To evaluate the relative value of gear, it is first necessary to understand the benefits behind each player stat. The list below includes most stats a tank might consider when looking at gear in general. Links are provided to the latest discussions on the value of each stat.

Stamina

Stamina is the most important tank stat once uncrittable. It provides all-around survivability and stacks indefinitely, though eventually a point is reached with each encounter where additional stamina increases time-to-live only in corner cases like a healer wipe. For encounters with a strong physical component, stamina works best with armor, and armor works best with stamina. For Icecrown Citadel, stacking stamina and armor is the way to go for choosing the best progression gear.

Strength

Strength is generally considered a threat stat. Sure, each point of strength provides half a point of block value, but block value from items was doubled in 3.2, making the relative block value from strength that much less good. Each point of strength also provides two points of attack power, and that is where the stat shines. Tankadins get more than enough strength for their progression sets from gear automatically; only seek out the stat when building an alternative threat or DPS set.

Agility

Agility's contribution to avoidance suffers from the same diminishing returns as dodge rating, but it is set to be point-for-point 83% as good for avoidance at any level. Meanwhile, each point of agility also provides two points of armor and the equivalent of 1.8 points of crit rating, neither of which are subject to diminishing returns at all. The overall effect puts agility at 97-99% as good as dodge for reducing damage intake, while providing some of that as reliable armor. That said, agility is rarely found on tank gear; for the most part it is only an option for item enhancement.

Armor

Too many tanks undervalue armor. It's a great stat, because damage mitigated is damage never taken, increasing both effective health and effective healing. Unfortunately it only works for physical damage, but Blizzard has chosen to fill Icecrown Citadel with the very sort of hard-hitting physical bosses that make armor shine. For physical damage only, about 10 points of armor is approximately the equivalent of one stamina. Derate the value of armor linearly with the percentage of physical (non bleed) damage taken in a death scenario. Theck has derived the armor-to-stamina ratio for fights with a spectrum of physical percentages.

Defense Rating

Until Blizzard gets crafty with 4.0, the most basic requirement to survive as a tank - to not take critical hits - remains unchanged. Defense of at least 540 - defense rating 689 - remains a minimum requirement, and all item decisions must consider this. Even if the best choice for your gear strategy and raid role is to stack stamina or armor, you must defer to defense rating to maintain the minimum. There are usually gem or enchant options that can be adjusted if gear itself fails to provide sufficient defense rating.

Dodge Rating

Dodge rating is subject to diminishing returns and provides only avoidance. While it's a decent stat (compared to, say, block or parry rating), like all avoidance it takes a back seat to effective health except in gimmick sets.

Parry Rating

Don't be fooled by the buff to parry in 3.2; it still isn't as good as dodge. With effective health gear, though, it rarely matters as to the type of avoidance provided, so long as it is enough to keep the tank healers from running out of mana. When comparing two pieces with identical EH and identical threat, take the one with more overall avoidance whether that comes from defense, dodge, or parry.

Block Rating and Block Value

Block capping - that is, maintaining avoidance + block of 102.4% buffed - was critical through the Burning Crusade and remained valid for Naxxramas in 3.0. Since then, as the size of the average boss hit scaled but block did not, sacrificing anything to remain block capped became less and less important. Blizzard doubled block value from items in 3.2, but block is still woefully inadequate as a survival stat and will remain so until Blizzard tackles this in 4.0.

    Image Don't attempt to seek out block gear once progression content for you has moved past heroics into raiding. It's just not a good stat, and there's no need to block cap.

Hit Rating

Hit rating provides two benefits to a paladin tank:
  1. Increase to threat, less so than from strength up to 2000 character-sheet strength, but slightly more so above that point.
  2. Decrease or remove the chance of a missed taunt.
The second reason to stack hit rating may sound like a good idea, but keep in mind that paladin tanks have three taunts:
  1. Hand of Reckoning
  2. Righteous Defense
  3. Hand of Protection
It is a rare case that the first two fail sequentially, and the third is a guaranteed success provided the tank is second on the aggro list, so in general stacking hit rating for taunts is neither necessary or desired. That said, some amount of hit rating helps increase initial threat, because a few missed hits early in a fight can lead to a sudden threat shortage. Thus, in general, tankadins should welcome hit rating when found on gear, but not actively seek it.

Expertise Rating

Expertise rating, like hit rating, is primarily a threat stat, though it provides no benefit for taunts. Expertise reduces the chance for a monster to dodge or parry an incoming blow. Unlike hit rating, this can also provides a small amount of damage avoidance, as it reduces the chance of a parry gib. (When a character or monster parries, the defender's next attack is accelerated. When a heavy-hitting monster parries a player, that monster's next regular melee attack comes ahead of "schedule" and can cause an unexpected drop in health.) Parry haste is disabled on most of the newest hard-hitting raid bosses, making expertise rating's use as an avoidance stat minimal.

Like hit rating, tankadins should welcome expertise rating when found on gear, but not seek it.
Last edited by Digren on Wed Jul 14, 2010 8:03 am, edited 7 times in total.
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Tank Level One Gear

Postby Digren » Mon Apr 19, 2010 8:52 pm

Tank Level One Gear

A level one tank has just turned 80, and seeks a set of gear to get into heroics.

Requirements to be listed as level one gear:
  1. Able to be acquired within an hour of reaching level 80.
  2. If from crafting, at a reasonable cost.
  3. If from questing, from a pre-80 quest.
  4. If from a dungeon, from a pre-78-80 instance.
  5. If from a faction, from one that can be acquired while leveling, at no more than honored.
  6. If from earned "badges", from a small number that can be acquired in a few days while leveling pre-80.
The goal is 535 defense to be uncrittable, and as much stamina and other stats as possible to not die or be kicked out of the group.

    Image This late in the expansion, it's probably easier to use a DPS spec while saving emblems for level two gear. Not many people have the patience to let a newbie 80 tank.

Head

  1. [Armored Titanium Goggles] : BoP Crafted (Engineering)
  2. [Tempered Titansteel Helm] : Crafted (Blacksmithing)
  3. [Tempered Saronite Helm] : Crafted (Blacksmithing)

Neck

  1. [Titanium Earthguard Chain] : Crafted (Jewelcrafting)

Shoulders

  1. [Wapach's Spaulders of Solidarity] : BoE Drop (Icecrown Citadel)
  2. [Crusader's Square Pauldrons] : BoE Drop (The Culling of Strathholme)
  3. [Tempered Saronite Shoulders] : Crafted (Blacksmithing)

Back

  1. [Tattered Castle Drape] : BoE Drop (Utgarde Keep)
  2. [Cloak of Peaceful Resolutions] : Purchased (The Wyrmrest Accord - Honored)

Chest

  1. [Tempered Saronite Breastplate] : Crafted (Blacksmithing)
  2. [Battlechest of the Twilight Cult] : BoP Drop (Ahn'kahet: The Old Kingdom)

Wrists

  1. [Tempered Saronite Bracers] : Crafted (Blacksmithing)

Hands

  1. [Daunting Handguards] : Crafted (Blacksmithing)
  2. [Gauntlets of Vigilance] : Quest (The Storm Peaks)
  3. [Tempered Saronite Gauntlets] : Crafted (Blacksmithing)

Waist

  1. [Waistguard of the Risen Knight] : BoE Drop (Drak'Tharon Keep)
  2. [Tempered Saronite Belt] : Crafted (Blacksmithing)

Legs

  1. [Daunting Legplates] : Crafted (Blacksmithing)
  2. [Special Issue Legplates] : Purchased (Argent Crusade - Honored)
  3. [Void Sentry Legplates] : BoP Drop (The Violet Hold)
  4. [Tempered Saronite Legplates] : Crafted (Blacksmithing)
  5. [Iron Colossus Legplates] : Quest (The Storm Peaks)

Feet

  1. [Tempered Titansteel Treads] : Crafted (Blacksmithing)
  2. [Stanchions of Unseatable Furor] or [Blood-Caked Stompers] : Purchased (10x Champion Seal)
  3. [Toxin-Tempered Sabatons] : Purchased (The Ebon Blade - Honored)
  4. [Tempered Saronite Boots] : Crafted (Blacksmithing)

Fingers

  1. [Signet of the Accord] : BoE Drop (The Obsidian Sanctum)
  2. [Titanium Earthguard Ring] : Crafted (Jewelcrafting)
  3. [Gal'darah's Signet] : BoP Drop (Gundrak)
  4. [Solid Platinum Band] : Quest (Gundrak)
  5. [Staunch Signet] : Quest (The Oculus)
  6. [Kurzel's Warband] : Quest (Drak'Tharon Keep)

Melee Weapon

  1. [Hammer of Quiet Mourning] or [Crescent of Brooding Fury] : Quest (Zul'Drak)
  2. [Blade of the Empty Void] : Quest (Icecrown)

Shield

  1. [Titansteel Shield Wall] : Crafted (Blacksmithing)
  2. [Riot Shield] : BoP Drop (The Violet Hold)
  3. [Saronite Bulwark] : Crafted (Blacksmithing)

Libram

  1. [Venture Co. Libram of Protection] : Purchased (30x Venture Coin)
  2. [Libram of Repentance] : Purchased (15x Badge of Justice)

Trinkets

  1. [Figurine - Monarch Crab] : BoP Crafted (Jewelcrafting)
  2. [Indestructible Alchemist's Stone] : BoP Crafted (Alchemy)
  3. [Sonic Booster] : Engineer-Only Crafted (Engineering)
Last edited by Digren on Fri Apr 23, 2010 8:55 am, edited 5 times in total.
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Tank Level Two Gear

Postby Digren » Mon Apr 19, 2010 8:52 pm

Tank Level Two Gear

Tank level two is defined by Yappo's Failsafe Gearing Guide. The following list provides a quick reference to the level two gear, but Yappo's Failsafe Gearing Guide also provides a detailed path to earn gear from level one to level two. If you want more than a quick reference, or for up-to-the-minute changes, check out Yappo's Failsafe Gearing Guide.

    Image What about all the other gear that falls between level one and level two?
    Image If feedback requests it, I can include gear that falls between the latest level one and level two sets. But really - a lot of that gear is totally redundant. No one is going to earn Emblems of Triumph then downgrade them to Emblems of Heroism to buy Naxx-quality gear. If you get a piece that falls between level one and level two, and you can stay uncrittable through gear or enhancements, use it.

Head : [Headplate of the Honorbound] / [Faceplate of the Honorbound]

Neck : [Shard of the Crystal Forest]

Shoulders : [Shoulderguards of the Enduring Order] / [Shoulderplates of Enduring Order]

Back : [Platinum Mesh Cloak]

Chest : [Liadrin's Breastplate of Conquest] / [Turalyon's Breastplate of Conquest]

Wrists : [Bracers of Dalaran's Parapet]

Hands : [Liadrin's Handguards of Conquest] / [Turalyon's Handguards of Conquest]

Waist : [Shieldwarder Girdle]

Legs : [Liadrin's Legguards of Conquest] / [Turalyon's Legguards of Conquest]

Feet : [Kyzoc's Ground Stompers]

Fingers : [Signet of the Impregnable Fortress] and [Clutch of Fortification]

Melee Weapon : [Axe of the Senjin Protector] / [Teldrassil Protector]

Shield : [Splintered Door of the Citadel] or [Titansteel Shield Wall]

Libram : [Libram of the Sacred Shield]

Trinkets : [Glyph of Indomitability] and/or [The Black Heart] and/or [Corroded Skeleton Key]

For more options, including alternatives you might pick up in an instance, with extra badges, or with honor points, see the full Yappo's Failsafe Gearing Guide.
Last edited by Digren on Wed Jul 14, 2010 8:11 am, edited 8 times in total.
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Tank Level Three 5-Man Gear

Postby Digren » Mon Apr 19, 2010 8:53 pm

Tank Level Three 5-Man Gear

This list is designed for the non-raider wishing to maximize his or her tankadin through other activities. Acquiring some of this gear could take extensive time and gold. This list begins just above the level two "failsafe" gear.

    Image I see some raid gear on this list. What gives?
    Image Most non-raiders claim to be so because they don't have time to join a raid group or wait for a PuG to form (on that character). However, getting a group together for the weekly quest raid is pretty easy on most servers due to their popularity, and moreover with the exception of the ICC quests I think most of these raids are successful. So yeah, the five-man list does include gear from 10-man instances, but only that which drops on a direct path to Patchwerk, Flame Leviathan, XT, or Jaraxxus. If you don't raid because you hate larger groups or are on a dead server with no weekly raid PuGs, you'll need to cull these items from the list.
Head

  1. [Lightsworn Faceguard] : Dalaran (Vendor) 95x Emblem of Frost
Neck

  1. [Endurance of the Infernal] / [Fortitude of the Infernal] : Trial of the Crusader (Lord Jaraxxus) 10 Normal
  2. [Fossilized Ammonite Choker] : Halls of Reflection (Wrath of the Lich King)
Shoulders

  1. [Lightsworn Shoulderguards] : Dalaran (Vendor) 60x Emblem of Frost
Back

  1. [Sentinel's Winter Cloak] : Dalaran (Vendor) 50x Emblem of Frost
  2. [Eerie Runeblade Polisher] : Halls of Reflection (Falric) 5 Normal
  3. [Cloak of the Iron Council] : Ulduar (Zone Drop) 10 Normal or Auction House
Chest

  1. [Cataclysmic Chestguard] : Dalaran (Vendor) 95x Emblem of Frost
  2. [Lightsworn Chestguard] : Dalaran (Vendor) 95x Emblem of Frost
  3. [Breastplate of the White Knight] / [Breastplate of the White Knight] : Crafted (Blacksmithing) 12x Titansteel Bar; 8x Eternal Life; 2x Majestic Zircon; 8x Crusader Orb
Wrists

  1. [Saronite Swordbreakers] / [Saronite Swordbreakers] : Crafted (Blacksmithing) 8x Titansteel Bar; 20x Saronite Bar; 4x Crusader Orb
  2. [Dreadscale Armguards] / [Dreadscale Bracers] : Trial of the Crusader (Northrend Beasts) 10 Normal
  3. [Flamewatch Armguards] : Ulduar (Flame Leviathan) 10 Normal
Hands

  1. [Gauntlets of the Kraken] : Dalaran (Vendor) 60x Emblem of Frost
  2. [Lightsworn Handguards] : Dalaran (Vendor) 60x Emblem of Frost or Vault of Archavon (Toravon the Ice Watcher) 10
Waist

  1. [Verdigris Chain Belt] : Dalaran (Vendor) 60x Emblem of Frost
  2. [Girdle of the Nether Champion] / [Belt of the Nether Champion] : Trial of the Crusader (Lord Jaraxxus) 10 Normal
Legs

  1. [Pillars of Might] : Crafted (Blackmithing) 12x Titansteel Bar; 20x Eternal Earth; 8x Primordial Saronite
  2. [Lightsworn Legguards] : Dalaran (Vendor) 95x Emblem of Frost or Vault of Archavon (Toravon the Ice Watcher) 10
Feet

  1. [Boots of Kingly Upheaval] : Crafted (Blacksmithing) 8x Titansteel Bar; 12x Eternal Earth; 5x Primordial Saronite
  2. [Black Spire Sabatons] : The Forge of Souls (Devourer of Souls) Heroic
  3. [Spiked Deathdealers] : Crafted (Blacksmithing) 5x Titansteel Bar; 6x Runed Orb
  4. [Sollerets of Suffering] : The Forge of Souls (Devourer of Souls) Normal
Melee Weapon
Shield
Libram
Trinkets
Last edited by Digren on Wed Jul 14, 2010 8:36 am, edited 11 times in total.
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Tank Level Three 10-Man Gear

Postby Digren » Mon Apr 19, 2010 8:53 pm

Tank Level Three 10-Man Gear

As I am not a regular 10-man raider, I defer this content those that are. See the excellent 10-man ICC guides.
Last edited by Digren on Fri Apr 23, 2010 8:58 am, edited 12 times in total.
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Tank Level Three 25-Man Gear

Postby Digren » Mon Apr 19, 2010 8:53 pm

Tank Level Three 25-Man Gear

This list begins just above the tank level two option for each slot, and goes up to the best non-heroic item available. "Best" is sometimes a strong consensus and sometimes arbitrary. This list encompasses gear from emblems, quests, events, crafting, and raids.

    Image I see some 10-man gear on this list. What gives?
    Image Sorry, but Blizzard seems to assume that a 25-man raider can PuG or organize an occasional 10-man raid. Nothing here from 10-man ICC drops after Saurfang, and no 10-man heroic gear is included. If you run 10-man heroic but 25-man normal (like one of the member guilds of my raid alliance), you'll need to merge the 10- and 25-man lists on your own. :D

Head

  1. [Sanctified Lightsworn Faceguard] : Dalaran (Vendor) 1x Conqueror's Mark of Sactification; 1x Lightsworn Faceguard
  2. [Broken Ram Skull Helm] : Icecrown Citadel (Lady Deathwhisper) 25 Normal
  3. [Lightsworn Faceguard] : Dalaran (Vendor) 95x Emblem of Frost
Neck

  1. [Bile-Encrusted Medallion] : Icecrown Citadel (Rotface) 25 Normal
  2. [The Arbiter's Muse] / [Legionnaire's Gorget] : Trial of the Crusader (Twin Val'kyr) 25 Normal
  3. [Noose of Malachite] : Icecrown Citadel (Valithria Dreamwalker) 25 Normal
  4. [Marrowgar's Scratching Choker] : Icecrown Citadel (Lord Marrogar) 10 Normal
  5. [Bronze Pendant of the Vanir] : Ulduar (Freya) 25 Normal
  6. [Eskhandar's Links] : Onyxia's Lair (Onyxia) 25 Normal
  7. [Eskhandar's Choker] : Onyxia's Lair (Onyxia) 10 Normal
    [Endurance of the Infernal] / [Fortitude of the Infernal] : Trial of the Crusader (Lord Jaraxxus) 10 Normal
    [Fossilized Ammonite Choker] : Halls of Reflection (Wrath of the Lich King) 5 Heroic
Shoulders

  1. [Boneguard Commander's Pauldrons] : Icecrown Citadel (Gunship Battle) 25 Normal
  2. [Sanctified Lightsworn Shoulderguards] : Dalaran (Vendor) 1x Conqueror's Mark of Sanctification; 1x Lightsworn Shoulderguards
  3. [Lightsworn Shoulderguards] : Dalaran (Vendor) 60x Emblem of Frost
Back

  1. [Sentinel's Winter Cloak] : Dalaran (Vendor) 50x Emblem of Frost
  2. [Royal Crimson Cloak] : Icecrown Citadel (Prince Valanar) 25 Normal
  3. [Pride of the Eredar] / [Pride of the Demon Lord] : Trial of the Crusader (Lord Jaraxxus) 25 Normal
  4. [Titanskin Cloak] : Ulduar (Mimiron) 25 Normal
  5. [Cloak of the Makers] : Ulduar (Auriaya) 25 Normal
  6. [Cloak of the Iron Council] : Ulduar (Iron Council) 10 Normal or Auction House
  7. [Eerie Runeblade Polisher] : Halls of Reflection (Falric) 5 Heroic
Chest

  1. [Cataclysmic Chestguard] : Dalaran (Vendor) 95x Emblem of Frost
  2. [Sanctified Lightsworn Chestguard] : Dalaran (Vendor) 1x Conqueror's Mark of Sanctification; 1x Lightsworn Chestguard
  3. [Blightborne Warplate] : Icecrown Citadel (Rotface) 25 Normal
  4. [Ghoul Commander's Cuirass] : Icecrown Citadel (Lady Deathwhisper) 10 Normal
  5. [Lightsworn Chestguard] : Dalaran (Vendor) 95x Emblem of Frost
  6. [Breastplate of the White Knight] / [Breastplate of the White Knight] : Crafted (Blacksmithing) 12x Titansteel Bar; 8x Eternal Life; 2x Majestic Zircon; 8x Crusader Orb
  7. [Turalyon's Breastplate of Triumph] / [Liadrin's Breastplate of Triumph] : Icecrown (Vendor) 75x Emblem of Triumph; 1x Trophy of the Crusade
  8. [Chestplate of the Towering Monstrosity] / [Hauberk of the Towering Monstrosity] : Trial of the Crusader (Northrend Beasts) 25 Normal
Wrists

  1. [Bracers of Dark Reckoning] : Icecrown Citadel (Lord Marrowgar) 25 Normal
  2. [Gargoyle Spit Bracers] : Icecrown Citadel (Deathbringer Saurfang) 10 Normal
  3. [Saronite Swordbreakers] / [Saronite Swordbreakers] : Crafted (Blacksmithing) 8x Titansteel Bar; 20x Saronite Bar; 4x Crusader Orb
  4. [Bracers of the Shieldmaiden] / [Armguards of the Shieldmaiden] : Trial of the Crusader (Twin Val'kyr) 25 Normal
  5. [Dreadscale Armguards] / [Dreadscale Bracers] : Trial of the Crusader (Northrend Beasts) 10 Normal
  6. [Mimiron's Inferno Couplings] : Ulduar (Flame Leviathan) 25 Normal
  7. [Flamewatch Armguards] : Ulduar (Flame Leviathan) 10 Normal
Hands

  1. [Guantlets of the Kraken] : Dalaran (Vendor) 60x Emblem of Frost
  2. [Sanctified Lightsworn Handguards] : Dalaran (Vendor) 1x Conqueror's Mark of Sanctification; 1x Lightsworn Handguards or Vault of Archavon (Toravon the Ice Watcher) 25 Normal
  3. [Lightsworn Handguards] : Dalaran (Vendor) 60x Emblem of Frost
  4. [Taldaram's Plated Fists] : Icecrown Citadel (Prince Valanar) 25 Normal
  5. [Turalyon's Handguards of Triumph] / [Liadrin's Handguards of Triumph] : Icecrown (Vendor) 45x Emblem of Triumph; 1x Trophy of the Crusade or Vault of Archavon (Koralon the Flame Watcher) 25 Normal
  6. [Handguards of Revitalization] : Ulduar (Freya) 25 Normal
Waist

  1. [Verdigris Chain Belt] : Dalaran (Vendor) 60x Emblem of Frost
  2. [Belt of Broken Bones] : Icecrown Citadel (Festergut) 25 Normal
  3. [Girdle of Bloodied Scars] / [Belt of Bloodied Scars] : Trial of the Crusader (Faction Champions) 25 Normal
  4. [Girdle of the Nether Champion] / [Belt of the Nether Champion] : Trial of the Crusader (Lord Jaraxxus) 10 Normal
Legs

  1. [Pillars of Might] : Crafted (Blacksmithing) 12x Titansteel Bar; 20x Eternal Earth; 8x Primordial Saronite
  2. [Legguards of Lost Hope] : Icecrown Citadel (Lord Marrowgar) 25 Normal
  3. [Sanctified Lightsworn Legguards] : Dalaran (Vendor) 1x Conqueror's Mark of Sanctification; 1x Lightsworn Legguards or Vault of Archavon (Toravon the Ice Watcher) 25 Normal
  4. [Deathforged Legplates] : Icecrown Citadel (Deathbringer Saurfang) 10 Normal
  5. [Lightsworn Legguards] : Dalaran (Vendor) 95x Emblem of Frost
  6. [Turalyon's Legguards of Triumph] / [Liadrin's Legguards of Triumph] : Icecrown (Vendor) 75x Emblem of Triumph; 1x Trophy of the Crusade or Vault of Archavon (Koralon the Flame Watcher) 25 Normal
  7. [Legguards of Feverish Dedication] / [Legplates of Feverish Dedication] : Trial of the Crusader (Lord Jaraxxus) 10 Normal
Feet

  1. [Treads of Impending Resurrection] : The Ruby Sanctum (Halion) 25 Normal
  2. [Boots of Kingly Upheaval] : Crafted (Blacksmithing) 8x Titansteel Bar; 12x Eternal Earth; 5x Primordial Saronite
  3. [Grinning Skull Greatboots] : Icecrown Citadel (Valithria Dreamwalker) 25 Normal
  4. [Dawnbreaker Greaves] / [Dawnbreaker Sabatons] : Trial of the Crusader (Lord Jaraxxus) 25 Normal
  5. [Spiked Deathdealers] : Crafted (Blacksmithing) 5x Titansteel Bar; 6x Runed Orb
  6. [Greaves of the Stonewarder] : Ulduar (Zone Drop) 25 Normal
  7. [Black Spire Sabatons] : The Forge of Souls (Devourer of Souls) 5 Heroic
  8. [Charred Saronite Greaves] : Ulduar (Ignis the Furnace Master) 25 Normal
  9. [Sollerets of Suffering] : The Forge of Souls (Devourer of Souls) 5 Normal
Fingers

The level two (failsafe) rings are iLvls 213 and 245, so this list starts just above 213. Exclusive rings (such as the Bands of Courage) are included for comparison purposes at each stage.

  1. [Devium's Eternally Cold Ring] : Icecrown Citadel (Valithria Dreamwalker) 25 Normal
  2. [Signified Ring of Binding] : Onyxia's Lair (Onxyia) 25 Normal
  3. [Clutch of Fortification] : Dalaran (Vendor) 35x Emblem of Triumph
  4. [Runed Ring of Binding] : Onyxia's Lair (Onxyia) 10 Normal
  5. [Ashen Band of Endless Courage] : Icecrown Citadel (Quest) Path of Courage
  6. [Harbinger's Bone Band] : Icecrown Citadel (Zone Drop)
  7. [Juggernaut Band] : Icecrown Citadel (Lady Deathwhisper) 25 Normal
  8. [Abomination's Bloody Ring] : Icecrown Citadel (Gunship Battle) 10 Normal
  9. [The Leviathan's Coil] : Ulduar (Flame Leviathon) 25 Normal
  10. [Ashen Band of Unmatched Courage] : Icecrown Citadel (Quest) Path of Courage
  11. [Ashen Band of Greater Courage] : Icecrown Citadel (Quest) Path of Courage
  12. [Fate's Clutch] : Ulduar (Thorim) 25 Normal
  13. [Ashen Band of Courage] : Icecrown Citadel (Quest) Path of Courage
  14. [Signet of the Traitor King] / [Band of the Traitor King] : Trial of the Crusader (Anub'arak) 25 Normal
  15. [Platinum Band of the Aesir] : Ulduar (Auriaya) 25 Normal
  16. [Signet of the Earthshaker] : Ulduar (XT-002 Deconstructor) 25 Normal
  17. [Mark of the Relentless] : Trial of the Champion (Champion's Cache) Heroic
Melee Weapon

The best threat option has been marked with Image.

  1. [Mithrios, Bronzebeard's Legacy] : Icecrown Citadel (The Lich King) 25 Normal
  2. Image [Last Word] : Icecrown Citadel (Professor Putricide) 25 Normal
  3. [Bonebreaker Scepter] : Icecrown Citadel (Lord Marrowgar) 10 Normal
  4. [Burnished Quel'Serrar] : Onyxia's Lair (Onyxia) 25
  5. [Sorthalis, Hammer of the Watchers] : Ulduar (XT-002 Deconstructor) 25 Hard
  6. [Gleaming Quel'Serrar] : Onyxia's Lair (Onyxia) 10
  7. [Titanguard] : Ulduar (Flame Leviathan) 25 Normal
  8. [Falric's Wrist-Chopper] : Halls of Reflection (Falric) 5 Heroic
  9. [Rimefang's Claw] : Pit of Saron (Scourgelord Tyrannus) 5 Heroic
  10. [Last Laugh] : Naxxramas (Kel'Thuzad) 25 Normal
  11. [Peacekeeper Blade] : Trial of the Champion (Argent Lightwielder) 5 Heroic
  12. [Lucky Old Sun] : The Forge of Souls (Bronjahm) 5 Normal
  13. [Broken Promise] : Naxxramas (Four Horsemen or Gluth) 25 Normal

Libram

  1. [Libram of the Eternal Tower] : Dalaran (Vendor) 30x Emblem of Frost
  2. [Libram of Defiance] : Dalaran (Vendor) 25x Emblem of Triumph

    Digren says, "The Libram of the Eternal Tower is barely better than the Libram of Defiance, and situationally worse. It should be your last Emblem of Frost purchase."
Trinkets

  1. [Corroded Skeleton Key] : Dalaran (Vendor) 60x Emblem of Frost
  2. [Petrified Twilight Scale] : The Ruby Sanctum (Halion) 25 Normal
  3. [Sindragosa's Flawless Fang] : Icecrown Citadel (Sindragosa) 25 Normal
  4. [Satrina's Impeding Scarab] / [Juggernaut's Vitality] : Trial of the Crusader (Faction Champions) 25 Normal
  5. [Glyph of Indomitability] : Dalaran (Vendor) 50x Emblem of Triumph
  6. [Heart of Iron] : Ulduar (Ignis the Furnace Master) 25 Normal
Last edited by Digren on Wed Jul 14, 2010 8:44 am, edited 11 times in total.
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Tank Level Four Gear

Postby Digren » Mon Apr 19, 2010 8:53 pm

Tank Level Four Gear

A level four tank is pushing end-game content in hard-mode ICC, which as of this moment means the Lich King. As I am not a hard-mode tank, I defer to an excellent 25-man hard-mode guide.
Last edited by Digren on Fri Apr 23, 2010 8:57 am, edited 2 times in total.
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Re: 3.3 Progression Gear Guide

Postby Vorianloken » Wed Apr 21, 2010 6:01 am

Very cool :)
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US-Medivh Power! 7th April 2010 - The day when Dual-Wield Frost Tanking was assassinated. R.I.P my dear friend.
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Change List

Postby Digren » Wed Apr 21, 2010 10:18 am

Change List

3.3
4/19/2010 10:55 PM: Initial post of introductory guide.
4/20/2010 12:28 AM: Initial posts of the level guides, except level three 25-man.
4/20/2010 11:36 AM: Added level one libram and trinket suggestions.
4/20/2010 4:47 PM: Major organization adjustment. Still a work in progress!
4/21/2010 11:18 AM: Add a simple list of level two gear, with links to Yappo's guide for much more detail.
4/30/2010 5:38 PM: Completed first cut of level three 25-man gear.
7/14/2010 10:12 AM: Corrected a typo in the gearing strategy guide, and tried to make things easier to read in the level two guide.
7/14/2010 10:37 AM: Worked on the level three 5-man gear list.
7/14/2010 10:44 AM: Added Halion gear to the level three 25-man gear list.
Last edited by Digren on Wed Jul 14, 2010 8:44 am, edited 6 times in total.
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Re: 3.3 Progression Gear Guide

Postby yappo » Wed Apr 21, 2010 10:48 am

Digren wrote:I may want to add a Tank Level Three No-Raid Gear list. I think that might be sufficiently different from the failsafe level two list to warrant an addition, and if people want to differentiate between 10- and 25-man gear, it seems appropriate to have a best-available 5-man list as well.


I'm afraid one of my pallies is geared in it (almost) :D

Head 251
Neck 232
Shoulders 251
Back 264
Chest 264
Wrists 245
Weapon 232
Shield 219 (The 226 BoE is very seldom available on the AH these days)
Libram 245 (to get the job done) or 264 (for max epeen)
Trinkets 245 and 264
Rings 264 (shopping BoE from the AH) and EITHER the rep-ring OR 245
Feet 264
Legs 264
Waist 264
Hands 264

The awful part is that this differs from the failsafe list (ok, the epitome of failsafeing it as you don't have anything more to shop for frost emblems, combined with an impressive WoW-conomy) in two slots only. Neck and weapon, both from ICC 5 hc.

Basically you could argue that progression-failsafe has you ending up with only two truly weak slots. An ilevel 200 weapon (or arguably a 219, as I believe there's Lucky Old Sun or something like that from ICC-5 normal). The second should be a 226 neck if I recall correctly.

Question remains how you want to handle weekly raid. It's pretty much treated as a 10-man heroic run (referring to five-man daily random here), unless Marrowgar is the target. Leaving Naxx and Maly 10-man drops aside, is there anything worth mentioning from Uld first four on 10-man and ToC-10 two first bosses?
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Re: 3.3 Progression Gear Guide

Postby Digren » Wed Apr 21, 2010 3:32 pm

yappo wrote:Question remains how you want to handle weekly raid. It's pretty much treated as a 10-man heroic run (referring to five-man daily random here), unless Marrowgar is the target. Leaving Naxx and Maly 10-man drops aside, is there anything worth mentioning from Uld first four on 10-man and ToC-10 two first bosses?


That's a good question. For most people the reason they claim to be a 5-man raider only is because they don't have the time to join a raid group or wait for a PuG to form (at least on that character). However, getting a group together for the weekly is pretty easy on most servers due to their popularity, and with the exception of the ICC weeklies I think most PuGs are successful. So yeah, a five-man-only list could include gear that dropped from 10-man instances, but only from bosses up to and including Patchwerk, Flame Leviathan, XT, or Jaraxxus. (I would assume that most PUGs would break apart after killing the quest boss, or that the five-man raider would leave due to time commitments.)

If you consider the weekly as a "10-man heroic" I assume you would agree, yes?

Someone who merely despised grouping with more than four other people, or who was on a dead server with no PUGs, would need to cull that gear out of the list. If I label where each piece comes from, that wouldn't be so bad.
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Re: 3.3 Progression Gear Guide

Postby yappo » Wed Apr 21, 2010 7:19 pm

Digren wrote:If you consider the weekly as a "10-man heroic" I assume you would agree, yes?


Yep.

Realms doesn't come as much more low-pop than Sporeggar (EU) where I have my main, and even there the weekly is more or less a strict /2 event. Sure, there ARE guildruns, but then there are people running VoA within the guild as well. There's a notable lack of weekly pugs (actually forming, but you still have the somewhat desperate calls for them) for Marrowgar, which is why I made the distinction.

Depending on gear and targets people five - 10 man these weeklies. I've even seen ToGC 25 announced as weekly in some kind of desperate attempt to keep the feeling of raid proper, but it should be noted that the person in question was still calling for people after I had finished my daily random as well as Jaraxxus and both VoA, which goes to show that most of us just want to collect the five emblems.
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Re: 3.3 Progression Gear Guide

Postby yappo » Wed May 05, 2010 7:50 am

Checked the level three list.

Librams.

While I bought the 264 one for my epeen-set, the 245 dodge-libram has yet to ever leave my bags. If I, for some strange reason, would tank in anything but the 245 strength-libram, it would be the 226 BV libram. Hence I'd argue they both have a place in the list :D
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Re: 3.3 Progression Gear Guide

Postby Rodi » Thu May 06, 2010 1:07 pm

yappo wrote:Checked the level three list.

Librams.

While I bought the 264 one for my epeen-set, the 245 dodge-libram has yet to ever leave my bags. If I, for some strange reason, would tank in anything but the 245 strength-libram, it would be the 226 BV libram. Hence I'd argue they both have a place in the list :D


This.

I've even macroed my Str libram to SoCorr and BV libram to SoCleave since they're really the only Librams I use.
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