3.3 Gem and Enchant Guide
Moderators: Fridmarr, Worldie, Aergis, Sabindeus, majiben, lythac, Digren
Re: 3.3 Gem and Enchant Guide
The stamina stacking conversion table is up to date.
Paladin of the Argent Dawn since 2004
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
-

Digren - Moderator
- Posts: 2138
- Joined: Sat Jul 26, 2008 2:41 pm
Re: 3.3 Gem and Enchant Guide
Hm, so after searching around and not coming up with anything, I'm curious about one thing after plugging in the gear/gems in question through Rawr.
My questions stems from something like Pillars of Might (ilvl 264) with a Red, Blue and Yellow socket and a 12 stam bonus and not finding a Nightmare's Tear equated out.
Would dropping a Shifting Dreadstone, Solid Majestic Zircon and a Nightmare's Tear yield the same results if not slightly better in terms of EH over straight Solid Majestic Zircons?
Obviously you can only get away with this once but if the payout for that one time is worth it, I feel it should be listed out there.
My questions stems from something like Pillars of Might (ilvl 264) with a Red, Blue and Yellow socket and a 12 stam bonus and not finding a Nightmare's Tear equated out.
Would dropping a Shifting Dreadstone, Solid Majestic Zircon and a Nightmare's Tear yield the same results if not slightly better in terms of EH over straight Solid Majestic Zircons?
Obviously you can only get away with this once but if the payout for that one time is worth it, I feel it should be listed out there.
- Fenrìr
- Maintankadonor
- Posts: 967
- Joined: Fri Nov 13, 2009 9:41 am
Re: 3.3 Gem and Enchant Guide
Fenrìr wrote:Hm, so after searching around and not coming up with anything, I'm curious about one thing after plugging in the gear/gems in question through Rawr.
My questions stems from something like Pillars of Might (ilvl 264) with a Red, Blue and Yellow socket and a 12 stam bonus and not finding a Nightmare's Tear equated out.
Would dropping a Shifting Dreadstone, Solid Majestic Zircon and a Nightmare's Tear yield the same results if not slightly better in terms of EH over straight Solid Majestic Zircons?
Obviously you can only get away with this once but if the payout for that one time is worth it, I feel it should be listed out there.
The existing suggestion for a tank with iLvl 264 gear:
- Solid Majestic Zircon (30 sta)
- Solid Majestic Zircon (30 sta)
- Solid Majestic Zircon (30 sta)
Net: 90 stamina, which is about 1091 health
Your suggestion for a tank with iLvl 264 gear:
- Shifting Dreadstone (10 agi, 15 sta)
- Solid Majestic Zircon (30 sta)
- Nightmare Tear (10 agi, 10 sta)
- Socket bonus (12 sta)
Net: 67 stamina plus 40 armor, which is in a pure physical mitigatable fight the equivalent of about 856 health (less for fights with any magic component)
So no, it doesn't yield the same or better EH.
Paladin of the Argent Dawn since 2004
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
-

Digren - Moderator
- Posts: 2138
- Joined: Sat Jul 26, 2008 2:41 pm
Re: 3.3 Gem and Enchant Guide
When, if ever, would Armsman make a comeback for a 'generic' pally tank?
My question is based on having read somewhere (possibly here, but not certain) that dps-spec dps scales better with gear compared to tank-spec dps. As tank threat to a major extent is based on the underlying dps it seems reasonable that at some point maintaining threat would become impossible.
Now, if the answer is: at an average ilevel 400 given the current mechanism, then that answer is in reality: never. But if the lines cross at, say ilevel 280, then we arguably have a point at which Armsman becomes the BiS enchant for gloves.
My question is based on having read somewhere (possibly here, but not certain) that dps-spec dps scales better with gear compared to tank-spec dps. As tank threat to a major extent is based on the underlying dps it seems reasonable that at some point maintaining threat would become impossible.
Now, if the answer is: at an average ilevel 400 given the current mechanism, then that answer is in reality: never. But if the lines cross at, say ilevel 280, then we arguably have a point at which Armsman becomes the BiS enchant for gloves.
- yappo
- Posts: 1107
- Joined: Wed Sep 17, 2008 4:15 pm
Re: 3.3 Gem and Enchant Guide
yappo wrote:When, if ever, would Armsman make a comeback for a 'generic' pally tank?
My question is based on having read somewhere (possibly here, but not certain) that dps-spec dps scales better with gear compared to tank-spec dps. As tank threat to a major extent is based on the underlying dps it seems reasonable that at some point maintaining threat would become impossible.
Now, if the answer is: at an average ilevel 400 given the current mechanism, then that answer is in reality: never. But if the lines cross at, say ilevel 280, then we arguably have a point at which Armsman becomes the BiS enchant for gloves.
That's a Theck question, well worth posting in its own thread in the advanced forum.
Paladin of the Argent Dawn since 2004
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
-

Digren - Moderator
- Posts: 2138
- Joined: Sat Jul 26, 2008 2:41 pm
Re: 3.3 Gem and Enchant Guide
From the OP: "Caution, never drop below 540 defense! Sometimes you may have to skip a low-cost stamina option to stay uncrittable." As far as I'm aware resilience still counts towards crit reduction in PvE as well as PvP, and as the stam/resilience shoulder enchant is one of the recommended options perhaps there should be a note about only needing 536 defense if you're using that.
- Rhiannon
- Posts: 1041
- Joined: Mon Mar 03, 2008 8:17 am
Re: 3.3 Gem and Enchant Guide
Rhiannon wrote:From the OP: "Caution, never drop below 540 defense! Sometimes you may have to skip a low-cost stamina option to stay uncrittable." As far as I'm aware resilience still counts towards crit reduction in PvE as well as PvP, and as the stam/resilience shoulder enchant is one of the recommended options perhaps there should be a note about only needing 536 defense if you're using that.
Good clarification to put in imho. I, for one, had totally forgot about the fact I had that extra uncrittability from the 15resil.
-

chinoquezada - Posts: 102
- Joined: Thu Jun 19, 2008 2:47 am
Re: 3.3 Gem and Enchant Guide
Rhiannon wrote:From the OP: "Caution, never drop below 540 defense! Sometimes you may have to skip a low-cost stamina option to stay uncrittable." As far as I'm aware resilience still counts towards crit reduction in PvE as well as PvP, and as the stam/resilience shoulder enchant is one of the recommended options perhaps there should be a note about only needing 536 defense if you're using that.
Indeed. However, defense also affects the heal provided by Argent Defender, though that degrades linearly (meaning that 536 defense yields a heal that is 536/540 as good as 540 defense). More importantly, I hesitate to say "you can use resilience to cover a defense gap" because someone out there would decide that he/she could then tank in PVP gear.
I'll work on better wording, but for now consider that a nuance perhaps too subtle for a general guide. Those of you who know what's best for yourself can rely on the PVP shoulder resilience if required.
Actually, if you rely on the resilience, the PVP shoulder enchant becomes one of the best (i.e. lowest cost) stamina stacking options. The ratio used in my table assumes the resilience is valueless; were it to have value then the "loss" when switching from the def/dodge enchant is reduced.
Paladin of the Argent Dawn since 2004
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
-

Digren - Moderator
- Posts: 2138
- Joined: Sat Jul 26, 2008 2:41 pm
Re: 3.3 Gem and Enchant Guide
Digren wrote:However, defense also affects the heal provided by Argent Defender, though that degrades linearly (meaning that 536 defense yields a heal that is 536/540 as good as 540 defense).
Isn't the heal based on the defense we get from gear, and not the base 400? So it woudl actually be 136/140 as good?
- Thanistor
- Posts: 25
- Joined: Thu May 29, 2008 3:21 pm
Re: 3.3 Gem and Enchant Guide
Thanistor wrote:Digren wrote:However, defense also affects the heal provided by Argent Defender, though that degrades linearly (meaning that 536 defense yields a heal that is 536/540 as good as 540 defense).
Isn't the heal based on the defense we get from gear, and not the base 400? So it woudl actually be 136/140 as good?
Oops, yeah, you're right.
Paladin of the Argent Dawn since 2004
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
Tankadin Stages and Gear Guide | Gem, Enchant, Reforge Guide
My AddOns at WoWInterface
-

Digren - Moderator
- Posts: 2138
- Joined: Sat Jul 26, 2008 2:41 pm
Re: 3.3 Gem and Enchant Guide
Cool. In any event, it was "close enough" for the real world , but I wanted to be sure myself, and for your excellent guide.
- Thanistor
- Posts: 25
- Joined: Thu May 29, 2008 3:21 pm
Re: 3.3 Gem and Enchant Guide
I just want to thank Digren and all the other posters. This has been an invaluable guide as I gear my way to the back end of ICC.
/cheer!
/cheer!
- Martinii
- Posts: 1
- Joined: Sun Jan 17, 2010 2:56 pm
Re: 3.3 Gem and Enchant Guide
Okay, I feel like I just need some clarification on gemming.
My gear is pretty much all 264's minus a few 251's and for a while, I was just matching Gem's to match the bonus for my Paladin. Then I read things like this...
"ToC Hard / Icecrown Citadel? / End Game. Match socket colors only when the bonus is +12 stamina."
So, I only have 2 items with a 12 STAM socket bonus and that's my chest and my helmet. It said to weigh the benefits of the bonus towards the non-blue sockets so in my chest, it has a RED, YELLOW, and BLUE socket making the stam bonus for the other 2 gems 6 STAM from what I read. Well, if an item only has 2 sockets (Say.. a red and blue) but has a +9 STAM bonus... would I not want to gem for that bonus being that it would equal a +9 STAM bonus to the red socket vs. +6 for the +12 STAM bonus?
Then I see this...
"Always match blue sockets, no matter how good or bad the bonus may be. The whole point is to stack stamina, right? Bonuses attached to blue sockets are freebies."
So this raises my question about items with 1 socket and say... a 6 STAM bonus. Should I just be sticking 30 STAM gems anyway? Or should I be going after the bonuses on single socket items that aren't blue?
Please help clarify!
My gear is pretty much all 264's minus a few 251's and for a while, I was just matching Gem's to match the bonus for my Paladin. Then I read things like this...
"ToC Hard / Icecrown Citadel? / End Game. Match socket colors only when the bonus is +12 stamina."
So, I only have 2 items with a 12 STAM socket bonus and that's my chest and my helmet. It said to weigh the benefits of the bonus towards the non-blue sockets so in my chest, it has a RED, YELLOW, and BLUE socket making the stam bonus for the other 2 gems 6 STAM from what I read. Well, if an item only has 2 sockets (Say.. a red and blue) but has a +9 STAM bonus... would I not want to gem for that bonus being that it would equal a +9 STAM bonus to the red socket vs. +6 for the +12 STAM bonus?
Then I see this...
"Always match blue sockets, no matter how good or bad the bonus may be. The whole point is to stack stamina, right? Bonuses attached to blue sockets are freebies."
So this raises my question about items with 1 socket and say... a 6 STAM bonus. Should I just be sticking 30 STAM gems anyway? Or should I be going after the bonuses on single socket items that aren't blue?
Please help clarify!
- Altais
- Posts: 2
- Joined: Mon Apr 19, 2010 5:51 am
Re: 3.3 Gem and Enchant Guide
Altais wrote:Then I see this...
"Always match blue sockets, no matter how good or bad the bonus may be. The whole point is to stack stamina, right? Bonuses attached to blue sockets are freebies."
Please help clarify!
The guide is referring to an item which has a single socket, which is blue. It's saying throw a stam gem in it and congratulate yourself on getting a free socket bonus (free as in, one you didn't have to sacrifice stamina stacking for).
- inthedrops
- Maintankadonor
- Posts: 1281
- Joined: Mon Oct 29, 2007 9:19 am
Re: 3.3 Gem and Enchant Guide
Well I got that... my question is what if the socket it red? Should I throw a 10 AGIL 15 STAM in there just to get the 21 STAM total? OR just do a 30 STAM gem..
- Altais
- Posts: 2
- Joined: Mon Apr 19, 2010 5:51 am
Return to Gear Discussions and Advice
Who is online
Users browsing this forum: No registered users and 2 guests