[Shadow Priest] Guide/Rotation

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Re: [Shadow Priest] Guide/Rotation

Postby Skye1013 » Thu Dec 08, 2011 3:01 pm

Did you change realms? Cause the only character I'm seeing with your spelling is a gnome priest on Ravencrest.

Edit: Assuming that is your priest... I don't see anything wrong with your spec. I'd probably grab SW:D instead of Dispersion for a Prime though, unless you just REALLY have issues with mana, but between Dark Archangel and t12 2pc Shadowfiend, you shouldn't be having issues outside of spammed AoE. You also appear to be missing head/shoulder enchants.
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Sat Dec 10, 2011 4:28 am

I only yesterday changed realm! :)

I don't know, I'm trying to follow what shadowpriest.com says but my DPS won't go any higher. Can it just be the 359 healing weapon?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Levantine » Sat Dec 10, 2011 6:09 am

Your weapon is probably holding you down
Second trinket is shit for DPS. Too much of the item budget is taken up by the potion boost
Spec's fine, no issue there

I dunno. Shadow and Affliction are both tricky to play. I'm horrible at both, always have been and always will be, something about it just doesn't click. Having said that though I was doing 20k in 359 gear, so I'm not sure what your problem is. :/
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Sat Dec 10, 2011 6:45 am

Uhm a decent alternative to the 2nd trinket maybe? Volcano seembs a bit too much costy still...

edit: screw it, i found DMC:V at 1500g, suppose it's a bargain.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Levantine » Sat Dec 10, 2011 3:36 pm

Well there were blue trinkets that were better than the stone, so yeah. Volcano is a good buy though, it's horrendously overbudget, I believe it was BiS until like, heroic firelands trinkets.
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Sun Dec 11, 2011 5:42 am

Sounds good, I made it to 23k dps now, it's improving.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Levantine » Sun Dec 11, 2011 5:06 pm

It's probably just a practice issue. Dot based specs require (at least in my opinion) more finesse than most of the other specs do. Knowing when to do what just takes time and a feel for the spec and fight.
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Re: [Shadow Priest] Guide/Rotation

Postby Skye1013 » Sun Dec 11, 2011 11:12 pm

Levantine wrote:Well there were blue trinkets that were better than the stone, so yeah. Volcano is a good buy though, it's horrendously overbudget, I believe it was BiS until like, heroic firelands trinkets.

I'm still using DMC:V, if that tells you anything. Variable Pulse Lightning Generator (the one from Rags) is the only possible upgrade for me from FL. It does look like there are some pretty decent ones from DS (I don't remember if the LFR versions are better than DMC:V, but the normal/heroic versions should definitely win out.)
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Mon Dec 12, 2011 3:19 am

Levantine wrote:It's probably just a practice issue. Dot based specs require (at least in my opinion) more finesse than most of the other specs do. Knowing when to do what just takes time and a feel for the spec and fight.

Well putting a huge warning in the middle of the screen anytime DP and VT are low (< 5 sec) kind of improved my dot uptime.

Also, after a read to sp.com, they say to use Mind Blast on cd (even without orbs) and refresh dots even if I don't have ES. However higher progressed sp friends tell me to never use MB without orbs and don't refresh a dot if I don't have ES.

...Confused? :?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Levantine » Mon Dec 12, 2011 3:39 am

Hard numbers vs. anecdotal evidence from a friend. I know what I'd believe. Silly Worldie, you should know that.
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Mon Dec 12, 2011 4:03 am

I believe to what made me deal 3k more dps :P (as in, sp.com pointers)
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Levantine » Mon Dec 12, 2011 4:55 am

Believe TC, unless you have the skill to MAKE new theorycraft, always believe it. Then when you start rofling all over your friends when they chose their own anecdotes and you went with hard numbers they'll be all like "Shit. Well at least I ain't no no lifing nerd you loser" and you'll be all like "Bitch, I took two seconds to look up exactly how to be better than you, baddie."
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Re: [Shadow Priest] Guide/Rotation

Postby Skye1013 » Mon Dec 12, 2011 1:25 pm

I very rarely don't have at least 1 orb by the time MB is back up, so I generally don't have to worry about it (besides you can fit 2 MB into one ES uptime, so keeping the right priorities you shouldn't have a problem getting 1 orb.)

So... is anyone else getting the following message when they visit shadowpriest.com?

shadowpriest.com contains malware. Your computer might catch a virus if you visit this site.
Google has found malicious software may be installed onto your computer if you proceed. If you've visited this site in the past or you trust this site, it's possible that it has just recently been compromised by a hacker. You should not proceed, and perhaps try again tomorrow or go somewhere else.
"me no gay, me friends gay, me no like you call me gay, you dumb dumb" -bldavis
"Here are the values that I stand for: I stand for honesty, equality, kindness, compassion, treating people the way you wanna be treated, and helping those in need. To me, those are traditional values. That’s what I stand for." -Ellen Degeneres
"I'm not going to censor myself to comfort your ignorance." -Jon Stewart
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Re: [Shadow Priest] Guide/Rotation

Postby Aanar » Tue Dec 13, 2011 11:47 am

Skye1013 wrote:So... is anyone else getting the following message when they visit shadowpriest.com?



Usually when I start getting any errors like that it means my computer is already infected and it's time to do the old system restore from a previous date.
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Re: [Shadow Priest] Guide/Rotation

Postby Skye1013 » Tue Dec 13, 2011 4:15 pm

So far, that's the only site I've seen do that.

Edit: Ran a system scan, and nothing was picked up, so could just get chrome warning me about something they've seen (looked at their diagnosis, and it's probably some ads or bots with bad links.)
"me no gay, me friends gay, me no like you call me gay, you dumb dumb" -bldavis
"Here are the values that I stand for: I stand for honesty, equality, kindness, compassion, treating people the way you wanna be treated, and helping those in need. To me, those are traditional values. That’s what I stand for." -Ellen Degeneres
"I'm not going to censor myself to comfort your ignorance." -Jon Stewart
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Sat Dec 24, 2011 5:32 am

Question of the day. Imagine I'm casting mind flay (with 3 sec cast, 1 tick every second).
What happens if at 2.5 I interrupt the cast for casting another mind flay? Does it behave like a DoT, hence it will tick 0.5 sec after, or it behaves like a channeled, so ticks 1 second after?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Skye1013 » Sat Dec 24, 2011 10:35 am

While it counts as a dot, I'm fairly certain it doesn't behave like a dot. So refreshing it early will just cause you to lose the damage of the last tic. That being said, there are some situations where you WANT to clip the last tic for something more desirable (namely, if Mind Blast comes off cool down you'll clip the final tic of Mind Flay to cast it.)
"me no gay, me friends gay, me no like you call me gay, you dumb dumb" -bldavis
"Here are the values that I stand for: I stand for honesty, equality, kindness, compassion, treating people the way you wanna be treated, and helping those in need. To me, those are traditional values. That’s what I stand for." -Ellen Degeneres
"I'm not going to censor myself to comfort your ignorance." -Jon Stewart
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Re: [Shadow Priest] Guide/Rotation

Postby Rhiannon » Sun Jan 01, 2012 10:47 pm

That's incorrect. If you chain cast two flays, starting the second flay after the second tick of the first flay, you will get six ticks, spaced evenly apart. It's been like this since Catacylsm. Hence why nochanneling macros are actually a dps loss now, introducing latency when there doesn't need to be any.
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Mon Jan 02, 2012 12:22 pm

What, so the headache i was getting from trying to not clip mind flay with itself is useless?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Rhiannon » Mon Jan 02, 2012 9:21 pm

Yep!
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Tue Jan 10, 2012 2:28 am

Anyone getting this wierd "A more powerful spell is already active" while spamming DP (during movement for example)?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Skye1013 » Tue Jan 10, 2012 3:20 am

Yes, actually. I chalked it up to procs, but it does seem to only occur when I'm moving. Then again, I usually don't chain cast DP unless I'm moving, so that may have something to do with it.
"me no gay, me friends gay, me no like you call me gay, you dumb dumb" -bldavis
"Here are the values that I stand for: I stand for honesty, equality, kindness, compassion, treating people the way you wanna be treated, and helping those in need. To me, those are traditional values. That’s what I stand for." -Ellen Degeneres
"I'm not going to censor myself to comfort your ignorance." -Jon Stewart
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Re: [Shadow Priest] Guide/Rotation

Postby warden » Tue Jan 17, 2012 8:48 am

Since this was referenced in the frusterations thread, and this might be the more appropriate place, I wanted to post here on the spike/burn rotation that I mentioned. Note, this only applies if you have 4pT13.

I learned about this from our main raid's shadowpriest looking to min/max dps on H Ultraxion. Apparently the 4p bonus, where fiend (important) and shadowy apparitions (not so important) generate 3 shadow orbs every time they strike has a unique synergy with mind spike/blast. Essentially, you want to synergize your on-use trinkets, fiend, and dark AA to set up a stacked-cd situation where you can spam mind spike/mind blast instead of using your dots/flay. This creates some pretty insane burst dps, as you're gaining instant cast, 100% crit mind blasts with 3 shadow orbs, a situation not normally possible outside of extremely lucky RNG during heavy multi-dotting. He's reported mind blast crits of upwards of 200k, in addition to the boosted mind spike damage. After the fiend fades, he goes back to normal rotation.

Just some food for thought.
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Re: [Shadow Priest] Guide/Rotation

Postby Worldie » Mon Feb 06, 2012 1:33 pm

LF someone who can analyze this log
http://worldoflogs.com/reports/rt-d6iqn ... =638&e=928
and criticise me / explain me why my dps is pathetic.

Armory: http://eu.battle.net/wow/en/character/h ... die/simple
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: [Shadow Priest] Guide/Rotation

Postby Rhiannon » Mon Feb 06, 2012 8:32 pm

Just comparing with the other sp in the log, he gets 39 mind blasts off to your 33. However given his gear is considerably better than yours (Dragonwrath and some ilevels) and the fact he's getting dark intent, he's actually doing worse than you comparatively, so I wouldn't look at his breakdown too closely >_<. I would focus on increasing the # of blasts though. You don't appear to like double deathing, either. (Oops - checked your glyphs and you're not running that - some encounter-specific reason, ie you're soaking hours of twilight?)

Things you can improve - using the fiend + archangel spike/blast spam is almost certainly a gain on the pull, and during lust, when you've got pot and procs running with it. I wouldn't use it with every fiend, but definitely on the pull, and if they line up with heroism. In that log you only used one pot unless the phasing chopped out the second. Not sure if the log is bugged or you didn't actually get heroism? If you didn't get it then I wouldn't be too disheartened on the basis of that one log.

Judging by your imp devo plague hits, it looks like you're only applying DP frequently enough to keep the DoT up. Imp DP is better DPE than mind flay, albeit a massive mana drain, but I'd still reapply it under major procs (notably power torrent and velocity) as long as archangel isn't up (MF becomes better DPE than imp DP under archangel afaik). If you're not already, move a bit during the GCD in which you cast DP - if SW:P ticks during that GCD (and as your SW:P is ticking every 1.5 seconds roughly there's a fairly high chance of that) you're increasing your chance of apparitions, and so, orbs. Likewise with other instants, especially deaths sub 25%.
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