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[Warrior] Cataclysm class preview

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[Warrior] Cataclysm class preview

Postby Epimer » Thu Apr 08, 2010 9:13 am

New Warrior Abilities

Inner Rage (Level 81): Whenever the character reaches a full 100 Rage, he or she will gain a buff that causes attacks to consume 50% more Rage and do 15% more damage for a short amount of time. This is a passive ability so it won't need to be activated by the player. The goal for this ability is to provide a benefit for hitting max Rage instead of it feeling like a penalty. However, we also don't want warriors to feel like they're supposed to pool Rage and do nothing until they hit 100, so we'll be closely monitoring how this plays out during the beta testing, and making adjustments as needed.

Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.

Heroic Leap (Level 85): This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.

Changes to Abilities and Mechanics

In addition to learning new abilities, you'll see changes to other abilities and mechanics with which you're already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.


* Heroic Strike will no longer be an "on next swing" attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can't afford the Rage, you don't push the button, but if you have excess Rage, you can push it a lot.

* Battle Shout, Commanding Shout, and possibly Demoralizing Shout will work more like the death knight's Horn of Winter ability. Specifically, these shouts will cost no resources, generate rage in addition to their current effects, and be on a short cooldown.

* Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets.

* Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.

* Sunder Armor will be reduced to three stacks instead of five, and still provide only a 4% reduction in armor per stack. We want to make this debuff easier to apply and less of a damage swing when it falls off.


New Talents and Talent Changes


* The Furious Sundering talent in the Fury tree will make the Sunder Armor ability cause 25/50% weapon damage and reduce the threat generated by 50/100%.

* The Mace and Poleaxe Specialization talents in the Arms tree will be removed. These provided just passive stats, which are not the kinds of talents we want to design in the future. We will keep the Sword Specialization talent, but it will be changed to a talent that applies to all types of weapons.

* As a Fury talent, Booming Voice will increase the Rage generated by shouts.

* While we like how Titan's Grip plays, we recognize some warriors liked the Fury tree because of the really fast swings that dual-wielding one-handed weapons could provide. Therefore, we're planning to try out a talent called Single-Minded Fury that is parallel to Titan's Grip and will provide a large boost to the damage of a pair of one-handed weapons.

* Several talents that reduce the Rage cost of abilities will be changed to focus on increased damage for those abilities instead.

* The new Arms talent called Disarming Nature will make successful disarms cause the target to cower in fear for 5/10 seconds.

* Another new Arms talent called Blitz will make the Charge ability hit for extra damage. The amount will possibly vary depending on the distance travelled.

* Improved Pummel, a Fury talent, will cause a successful interrupt to generate 10/20 Rage.


Mastery Passive Talent Tree Bonuses

Arms
Melee Damage
Armor Penetration
Bonus Swing

Fury
Melee Damage
Melee Haste
Enrage Intensity

Protection
Damage Reduction
Vengeance
Critical Block Chance

Bonus Swing: This is similar to the Sword Specialization talent that is currently in the game, but Bonus Swing will work on all attacks and with all weapons. You have a chance to proc a free, instant weapon swing that hits for 50% damage.

Enrage Intensity: Every benefit of being enraged is increased. This includes doing more damage/healing/ etc. from abilities like Bloodrage, Death Wish, Enrage, Berserker Rage, and Enraged Regeneration.

Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing's damage instead. There will likely be talents available to push the amount blocked even higher.

Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.
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Re: [Warrior] Cataclysm class preview

Postby Epimer » Thu Apr 08, 2010 9:15 am

Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.


Arms Warrior: "Hey tanks, could you jiggle this boss about a bit so my Gushing Wound stacks? Thx"
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Re: [Warrior] Cataclysm class preview

Postby bldavis » Thu Apr 08, 2010 9:31 am

BluePost wrote:


Heroic Leap (Level 85): This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.
Leap attack? Any other Barbarian players from D2?
BluePost wrote: * Battle Shout, Commanding Shout, and possibly Demoralizing Shout will work more like the death knight's Horn of Winter ability. Specifically, these shouts will cost no resources, generate rage in addition to their current effects, and be on a short cooldown.
nice, no more hitting enrage just to use battleshout

Blue Post wrote: * Overall, heals cast by players in Cataclysm will be a lower number relative to players' health than the current game. So to make the Mortal Strike debuff less mandatory but still useful in PvP, Mortal Strike will reduce healing by only 20%. All equivalent debuffs, including the Shadow priest and Frost mage debuffs, will be for 20% less healing. At the moment we aren't considering giving this debuff to anyone else, though we will certainly consider PvP utility for historically under-represented specs that use other mechanics.
im wondering if this wil be applying to hunters Aimed Shot?

Blue Post wrote:Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.


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Re: [Warrior] Cataclysm class preview

Postby Grehn|Skipjack » Thu Apr 08, 2010 9:43 am

bldavis wrote: Leap attack? Any other Barbarian players from D2?

That, and a Fury Talent that never made it out of WotLK Beta.
bldavis wrote: nice, no more hitting enrage just to use battleshout

Agreed. Yay for more resources!
bldavis wrote: im wondering if this wil be applying to hunters Aimed Shot?

All of them. Wound Poison, Permafrost, Imp Mind Blast, etc.
bldavis wrote:well we know one of ours now

RIGHTEOUS REVENGEANCE!
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Re: [Warrior] Cataclysm class preview

Postby Flex » Thu Apr 08, 2010 9:44 am

bldavis wrote:im wondering if this wil be applying to hunters Aimed Shot?


It says right in there that it will. Just currently the two they mentioned are already at 20% so that is the new baseline.
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Re: [Warrior] Cataclysm class preview

Postby KysenMurrin » Thu Apr 08, 2010 10:01 am

Guess they thought Prot was in pretty good shape already.

The big fury change is interesting. A choice between what type of weapons to use, but I forsee a lot of back and forth between one or the other being stronger as things move on. If it makes it through beta - this is probably one of the stronger candidates to be culled before live.
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Re: [Warrior] Cataclysm class preview

Postby Shoju » Thu Apr 08, 2010 10:06 am

I doubt it gets culled. they plan on making str based 1h'd weapons for Dw-ing Frost DK's. This gives them a couple of specs to gear them towards.
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Re: [Warrior] Cataclysm class preview

Postby Fridmarr » Thu Apr 08, 2010 10:07 am

Epimer wrote:
Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.


Arms Warrior: "Hey tanks, could you jiggle this boss about a bit so my Gushing Wound stacks? Thx"

Yeah, I can see that being annoying.
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Re: [Warrior] Cataclysm class preview

Postby Grehn|Skipjack » Thu Apr 08, 2010 10:08 am

My favorite Fury change? Sunder. Sunder deals damage, causes no threat, AND puts up the debuff! Now those lazy Wars have no excuse not to put that debuff up.
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Re: [Warrior] Cataclysm class preview

Postby Roots » Thu Apr 08, 2010 10:25 am

Definitely thankful I got my warrior to 80. This should be fun.
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Re: [Warrior] Cataclysm class preview

Postby Grehn|Skipjack » Thu Apr 08, 2010 10:31 am

Something occurs to me. Whirlwind is being taken out of Fury's single-target toolset to provide more sustainable AoE damage. But what about Arms? Will Whirlwind be usable in Battle Stance? Or is Sweeping Strikes and Bladestorm an acceptable amount of Arms AoE? Are they just expected to stance switch to AoE? Answers! I needs them!
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Re: [Warrior] Cataclysm class preview

Postby Balgorra » Thu Apr 08, 2010 10:41 am

Epimer wrote:Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing's damage instead. There will likely be talents available to push the amount blocked even higher.


I hate to ask for 2 of the same masteries as Prot Warriors but this looks like it would be real nice to have too. Maybe our version will be something along the lines as a flat increase block amount instead of a chance to block for 2 times your normal amount. I will say if there is heavy blockable damage from raid bosses in Cat that this may end up being overpower if there his a high critical block chance.
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Re: [Warrior] Cataclysm class preview

Postby Flex » Thu Apr 08, 2010 11:03 am

Shoju wrote:I doubt it gets culled. they plan on making str based 1h'd weapons for Dw-ing Frost DK's. This gives them a couple of specs to gear them towards.


Depending how the talents and Rage shake out might even see 2H MH and 1H OH for rage generation.
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Re: [Warrior] Cataclysm class preview

Postby Reichmar » Thu Apr 08, 2010 11:10 am

Love the heroic leap. I wonder how long the stun would last? Maybe long enough for Heroic Leap + PH + LOLstorm? Even if its not a long stun, it wouldn't be bad to get off a few ticks from Bladestorm where it would otherwise be disarmed, and considering WW is going to be pretty underwhelming, Arms wouldn't be very AoE savvy aside from Cleave and the occasional disarmed 51 pt. talent.

The fury idea sounds pretty good to me. Giving them a choice as far as weapons are concerned is very conducive to the 1h weps they were making for DKs. The Sunder change is pretty sick too imo.

Can't wait for our class news :)

TBH, I am thinking about making my warrior my main for cataclysm now that rage is going to be normalized.

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Re: [Warrior] Cataclysm class preview

Postby Hokahey » Thu Apr 08, 2010 12:17 pm

Balgorra wrote:
Epimer wrote:Critical Block Chance: As we mentioned in the stat changes preview, block rating is changing to a chance to block 30% of a melee swing's damage. Protection warriors have a chance that the block will be a critical block and block for 60% of a melee swing's damage instead. There will likely be talents available to push the amount blocked even higher.


I hate to ask for 2 of the same masteries as Prot Warriors but this looks like it would be real nice to have too. Maybe our version will be something along the lines as a flat increase block amount instead of a chance to block for 2 times your normal amount. I will say if there is heavy blockable damage from raid bosses in Cat that this may end up being overpower if there his a high critical block chance.


Warriors already have a talent that does this. Its good, but its not gamebreaking, even on purely physical encounters.

* Heroic Strike will no longer be an "on next swing" attack, as we are removing this mechanic in Cataclysm. To keep the niche of Heroic Strike as a Rage dump, it will become an instant attack, but will cost between 10 and 30 Rage. This ability will not be usable until you have 10 Rage, but if you have more than 10, it will consume up to 30, adding additional damage for each point of Rage consumed above the base 10. Other abilities, such as Cleave, Execute, and Maul (for druids) will work similarly. The goal is to provide players with an option where if you can't afford the Rage, you don't push the button, but if you have excess Rage, you can push it a lot.

* Whirlwind will hit an unlimited number of targets, but only for 50% of weapon damage. The intent is for this ability to be used in multi-target scenarios and not on single targets.

* The Furious Sundering talent in the Fury tree will make the Sunder Armor ability cause 25/50% weapon damage and reduce the threat generated by 50/100%.


I'm on the fence on these changes.
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