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[25]OS-Hard Mode

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Postby Joanadark » Thu Jan 15, 2009 1:27 am

Stupid question incoming:
Assuming Sarth breaths up to 72k damage when all acolytes are up, a Paladin with 18% (i know slightly less, but let's assume that) magic damage reduction would get hit for 59k damage.
This means that to survive a hit with Hand/Roar of Sacrifice up a Paladin would need 40k HP but... not even a druid can get that high HP and the druid would be even taking more damage... or i'm missing something in this?
So, i'd assume this is the worse worse worse case and that would RNG down even a druid, and usually a powerful breath will hit for 60k, reduced to 49k, further reduced to 34k, which is absorbeable easily with a power word shield.

So, am i fine to tank this crap with 43k+ raidbuffed HP? (translated to 33k after aura) or i need more?


A) Once Vesperon acolyte is up, Sarth tank stops attacking. When breath is casting, hit one special attack about 2 seconds before the breath casts. Doing so removes the 75% fire damage modifier on that breath while Twilight Torment cools down, making the maximum possible breath survivable with a cooldown running on the tank.

B) The primary DPS check of the encounter is reducing the amount of time that Shadron and Vesperon are both up simultaneously to a minimum. In our kills, this is normally a period of maybe 30-45 seconds.

C) Our feral druid has 55k HP raid buffed. Thats over 40k even with the Vesperon aura.
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Postby Worldie » Thu Jan 15, 2009 9:37 am

Joanadark wrote:C) Our feral druid has 55k HP raid buffed. Thats over 40k even with the Vesperon aura.

wow, how does he get THAT much, i think best our druid could make was around 46k O.o
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Postby Joanadark » Thu Jan 15, 2009 10:57 am

Lol Frost Resist gear for a Fire damage fight.
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Postby Chunes » Thu Jan 15, 2009 12:43 pm

Joanadark wrote:Lol Frost Resist gear for a Fire damage fight.


I had totally forgotten about this... i will tell our beartank to get a set crafted asap!
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Postby Worldie » Thu Jan 15, 2009 1:13 pm

Joanadark wrote:Lol Frost Resist gear for a Fire damage fight.

we made that one too but he still aint that high mmm, he got 49k in his best gear
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Postby Cakes » Thu Jan 15, 2009 2:16 pm

Polar Gear + mostly best in slot elsewhere should send him over 50k with raid buffs. I believe ours sits right around 52k, which puts him right at 40k with the health debuff of the fight.
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Postby knaughty » Thu Jan 15, 2009 3:31 pm

My favourite combat log snippet from Sarth+3-25

22:27'39.047 Panda gains Living Seed.
22:27'39.125 Sartharion melee swing hits Panda for 7645 Physical. (2167 Absorbed)
22:27'39.219 Panda gains 2004 health from Mhorac Rejuvenation. (1592 Overheal)
22:27'39.500 Panda Maul hits Sartharion for 2118 Physical.
22:27'39.906 Panda's Ferocious Inspiration is refreshed.
22:27'39.906 Mhorac Living Seed heals Panda for 2641.
22:27'39.906 Panda Thorns reflects 78 Nature damage to Sartharion.
22:27'40.359 Panda Lacerate hits Sartharion for 99 Physical.
22:27'40.359 Panda gains 1267 health from Mhorac Lifebloom.
22:27'40.703 Panda's Lifebloom is refreshed.
22:27'40.703 Contrast Flash of Light heals Panda for 5855. (Critical)
22:27'40.844 Sartharion suffers 908 Physical damage from Panda Lacerate.
22:27'41.109 Panda gains Commanding Shout.
22:27'41.172 Panda gains 2263 health from Lacie Renew. (2211 Overheal)
22:28'07.515 Acolyte of Vesperon died.
22:28'08.031 Panda died.


Bears. Sometimes they just die.


Same night we also had:

• Sartharion's melee swing hits Panda for lots.
• Sartharion's melee swing hits Panda for lots.
• Sartharion shoots flames out his right wing, breathing on 90% of the raid for 70k.
• Sartharion's melee swing hits Panda for lots.
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Postby Cakes » Thu Jan 15, 2009 3:52 pm

Knaughty wrote:
Same night we also had:

• Sartharion's melee swing hits Panda for lots.
• Sartharion's melee swing hits Panda for lots.
• Sartharion shoots flames out his right wing, breathing on 90% of the raid for 70k.
• Sartharion's melee swing hits Panda for lots.


Heh, we've had this happen on more than one occasion. We even FRAPSed it once. Boomkin/Ranged move out of a lava wave near Sarth's tail, Sarth breaths on the tank, all the people at the tail of the dragon die.
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Postby Morganim » Thu Jan 15, 2009 11:58 pm

We've put it down to a simple fact that our fire mage is standing near the back of sartharion, and he decides itd be a really awesome joke to fart
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Postby kram » Tue Jan 20, 2009 9:19 pm

Our MT claims that hes unable to remove Twilight Torment anymore
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Postby Gaffer » Tue Jan 20, 2009 9:44 pm

kram wrote:Our MT claims that hes unable to remove Twilight Torment anymore


Just confirming this. It is no longer possible to remove Twilight Torment. Hitting either Sartharion (who is now properly immune) or any add does not remove the debuff.

Forces a pretty strict group comp now :|
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Postby sfrog » Wed Jan 21, 2009 5:22 am

Did anyone notice something oddish about S3D tonight? Like the stuff that falls from the sky seems to actually be doing some damage, Flame Wall doing more damage and other little things adding up during the encounter?

Couple people are swearing up and down that they died to the Falling Fire Stuffn damage and Grim Reaper's backing them up.
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Postby Cakes » Wed Jan 21, 2009 5:49 am

The Lava strikes always did damage...
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Postby Ewige » Wed Jan 21, 2009 7:43 am

And if you avoid the falling fire stuff you get an achievement! It's a targeted projectile, but you can move out of the way (so if you stand still you WILL get hit eventually). Being on add duty makes avoiding them really hard since you can't really pay attention to falling crap and always catch a few by accident. AFIK the damage is buffed by the drakes.
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Postby Joanadark » Wed Jan 21, 2009 12:32 pm

i hear the patch made onyxia deep breath more. confirm/deny
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