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Frequently *Answered* Questions 3.0.2 & Wrath.

All things related to the expansion

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Postby majiben » Tue Oct 28, 2008 5:11 pm

Speed does not matter only dps. The new SoV is applied on every hit.
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Postby knaughty » Tue Oct 28, 2008 5:22 pm

deuce wrote:Thanks...

To continue the weapon discussion, I would assume a slow (2.6ish) weapon is better - with SoV>SoR... I assume HoR isnt normalized (IE it benifits slow hard hitting weapons like Sininster strike)... I found 3 slow rare or better tanking weapons (one quest, one 5-man drop, one 25man naxx)... Since warriors want fast weapons, I assume these are for paladin...


FAQ

Speed is irrelevant. HotR ignores speed, everything else is fully normalised.

ZOMG... I'm linking my FAQ in my FAQ :shock: I thought I had this in the OP? Checking.
This isn't the "Offtankadin" forum. My MoP FAQ: http://tinyurl.com/FAQ-5-0
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Postby knaughty » Tue Oct 28, 2008 5:33 pm

Knaughty wrote:ZOMG... I'm linking my FAQ in my FAQ :shock: I thought I had this in the OP? Checking.

Missed it. Added.
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Postby Makaijin » Tue Oct 28, 2008 8:17 pm

I'm not sure if this question should belong in this thread, but shouldn't be the fact that we can now block elemental/magic based physical damage, such as fire damage from Flames of Azzinoth, or your typical mote dropping elementals? Before 3.0 there were not blockable whereas they are post 3.0.
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Postby majiben » Tue Oct 28, 2008 8:28 pm

I think it's a good idea to include that we can now block magical melee in the FAQ.
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Postby Hammerjudge » Wed Oct 29, 2008 1:58 am

Thanks mate, perfect guide.
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Postby Thalani » Wed Oct 29, 2008 9:48 am

Majiben wrote:I think it's a good idea to include that we can now block magical melee in the FAQ.


A chance to block attacks on, say, the Hydross fight??
That would be sweet.

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Postby Fedaykin98 » Wed Oct 29, 2008 11:59 am

Has anyone written up a quick guide to Tankadins and professions at 80? I read elsewhere that the Engineering goggles for druids were meh, wanted to know how they are for us in WotLK, as well as Blacksmithing pieces, etc.

Thanks!
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Postby Wakeman » Thu Oct 30, 2008 5:17 am

Not sure if anyone has asked before but I think you can add this question:

Q: Why do you always type "Defence" instead of "Defense"?



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Postby knaughty » Thu Oct 30, 2008 3:07 pm

Wakeman wrote:Not sure if anyone has asked before but I think you can add this question:

Q: Why do you always type "Defence" instead of "Defense"?

The same reason I type armour instead of *shudder* "armor".

I speak English instead of whatever it is you damn septics speak. Americanese?
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Postby Playdoh » Fri Oct 31, 2008 6:23 am

Last I checked "speaking" the word defense, phonetically, is exactly the same as speaking the word defence.

Spelling it on the other hand is an entirely different subject.
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Postby Diocaska » Fri Oct 31, 2008 6:35 am

Majiben wrote:Speed does not matter only dps. The new SoV is applied on every hit.


Then surely would it not be better to build the stack quicker by using a quicker weapon? Also a miss with a 2.6 second weapon equals an additional 2.6 seconds minimum to fill the stack. Wheras with a (example) 1.8 second weapon requires only 1.8 seconds longer for a chance to fill the stack.

Unless I'm missing something?
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Postby Widdox » Fri Oct 31, 2008 7:01 am

Diocaska wrote:
Majiben wrote:Speed does not matter only dps. The new SoV is applied on every hit.


Then surely would it not be better to build the stack quicker by using a quicker weapon? Also a miss with a 2.6 second weapon equals an additional 2.6 seconds minimum to fill the stack. Wheras with a (example) 1.8 second weapon requires only 1.8 seconds longer for a chance to fill the stack.

Unless I'm missing something?


You are..

2.6 speed..
-------
0... 1 stack (auto-attack)
0.5... 2 stack (hotr)
2.0.. 3 stack Judgement
2.6.. 4 stack (auto-attack)
5.2.. 5 stack (auto-attack)

1.8 speed..
--------
0... 1 stack (auto-attack)
0.5.. 2 stack (hotr)
1.8.. 3 stack (auto-attack)
2.0.. 4 stack (judgement)
3.6.. 5 stack (auto-attack)


So a 1.6 secon difference to a full stack. OR a .6 speed difference to a stack of 4. Its virtually no different. Stacking up SOV is never a reason to choose a fast or slow weapon.
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Postby Diocaska » Fri Oct 31, 2008 7:05 am

Widdox wrote:
Diocaska wrote:
Majiben wrote:Speed does not matter only dps. The new SoV is applied on every hit.


Then surely would it not be better to build the stack quicker by using a quicker weapon? Also a miss with a 2.6 second weapon equals an additional 2.6 seconds minimum to fill the stack. Wheras with a (example) 1.8 second weapon requires only 1.8 seconds longer for a chance to fill the stack.

Unless I'm missing something?


You are..

2.6 speed..
-------
0... 1 stack (auto-attack)
0.5... 2 stack (hotr)
2.0.. 3 stack Judgement
2.6.. 4 stack (auto-attack)
5.2.. 5 stack (auto-attack)

1.8 speed..
--------
0... 1 stack (auto-attack)
0.5.. 2 stack (hotr)
1.8.. 3 stack (auto-attack)
2.0.. 4 stack (judgement)
3.6.. 5 stack (auto-attack)


So a 1.6 secon difference to a full stack. OR a .6 speed difference to a stack of 4. Its virtually no different. Stacking up SOV is never a reason to choose a fast or slow weapon.


From what you're saying, it seems like it emphasises the point. You're judging for a greater amount for the first judgment by having a quicker weapon. Sure, you'd pick the overall better weapon, but in the case of a weapon, both with identical stats, you'd pick the quicker weapon right?

Edit: Sure, my question might not hold much weight in the grand scheme of things, but I'd rather get my head completely around the new system. ^^

"Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage."
- Surely means it doesn't really give a damn about the speed, but is only effected by the actual dps of the wep.
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Postby Widdox » Fri Oct 31, 2008 7:27 am

Yes but I didn't show you how often it Ticks.

2.6 speed..
-------
0... 1 stack (auto-attack)
0.5... 2 stack (hotr)
2.0.. 3 stack Judgement
2.6.. 4 stack (auto-attack)
3.0.. SOV TICKS FOR 4 stack dmg
5.2.. 5 stack (auto-attack)
6.0.. SOV TICKS FOR 5 stack dmg

1.8 speed..
--------
0... 1 stack (auto-attack)
0.5.. 2 stack (hotr)
1.8.. 3 stack (auto-attack)
2.0.. 4 stack (judgement)
3.0.. SOV TICKS FOR 4 stack dmg
3.6.. 5 stack (auto-attack)
6.0.. SOV TICKS for 5 stack dmg

Virtually no difference.
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