New build(9095)/3.0.3
Moderators: Fridmarr, Worldie, Aergis
46 posts
• Page 4 of 4 • 1, 2, 3, 4
Splug wrote:Well, almost. The damage output reduction still exists, but the improved defensive stance talent gives you a +10% damage enrage whenever you dodge, parry, or block. Both of those multipliers were in Knaughty's calculations. The net result is +10% -10%, but since they're multiplicative and .9*1.1 != 1, the defensive stance / improved defensive stance calculations here are correct.Majiben wrote:I thought the damage reduction in defensive stance was being removed with wotlk.crabcrouton wrote:Okay quick math here to compare.
Assuming a 1000 BV for easy comparison, this is what we see:
ShoR: (400+1000) * 1.3 (Shield Spec) * 1.1 (1-H Spec) * 1.3 (Shield of the Templar) = 2603
SS: (1015+1000) * 1.3 (Shield Spec) * 1.1 (1-H Spec) * 1.1 (Gag Order) * 1.1 (Imp Def Stance) * 0.9 (Defensive Stance reduction) = 3137 dmg
The difference is roughly 17%. This means that at any time SS is used on a mob with more than 17% armor reduction, it'll do less damage than ShoR would. Most mobs have quite a bit more armor than this. Stop the QQ already.
Depends on how they coded it. Something like that could've easily been coded as a single coefficient, though in general I'd agree with you.
-

Elsie - Posts: 3819
- Joined: Sat Jan 12, 2008 11:12 pm
46 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: Google [Bot] and 2 guests