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New build(9095)/3.0.3

All things related to the expansion

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Postby Origon » Fri Oct 17, 2008 2:54 pm

Maybe it's "high threat" modifier is higher for rank2? could be worth checking out
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Postby Legionp » Fri Oct 17, 2008 2:56 pm

DeadMilliken wrote:......I almost don't want to post this.... *sigh

New rank of Shield of the Righteous added....

Rank2 (@80)
Slam the target with your shield, causing Holy damage equal to your block value plus 400. This spell causes a high amount of threat.
6% of base mana, 5 yd range, Instant cast, 6 sec cooldown

(*as a reminder rank 1 does 300 base dmg)
(*as a reminder shield slam @80 is 990 to 1040 damage)


but SS doesn't add block value... so who cares? And we're not meant to have all spells equal, GC said himself that SS and ShoR were not meant to be the same.
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Postby DeadMilliken » Fri Oct 17, 2008 2:56 pm

Andryana wrote:Not very exciting :\


I really hate to start a Q.Q train...but I don't see the point of having a rank 2 at 80 if that's all its gonna be. I don't think I'd ever notice, remember, or care if I used rank 1v2.

I see it more of a waste of develouper time.

Now to be positive...I'd "love" to trade that 100dmg for a secondary effect....
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Postby steadypal » Fri Oct 17, 2008 2:57 pm

boo i just made a good tree with full devo aura and guarded by the light

now i must pass on full devo and 1/2 of the light
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Postby DeadMilliken » Fri Oct 17, 2008 2:57 pm

Legionp wrote:but SS doesn't add block value... so who cares? And we're not meant to have all spells equal, GC said himself that SS and ShoR were not meant to be the same.


...did they nerf SS and I wasn't paying attention?

Cause you know SS has to my knowledge always added blockvalue (at the same co-eff 100%)

Origon wrote:Maybe it's "high threat" modifier is higher for rank2? could be worth checking out


the "high threat" tooltip is listed on rank 1 (to my knowledge this is an out of date reference and it doesn't have an added threat component. if I'm wrong lemme know :)
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Postby Jasari » Fri Oct 17, 2008 3:04 pm

DeadMilliken wrote:
Legionp wrote:but SS doesn't add block value... so who cares? And we're not meant to have all spells equal, GC said himself that SS and ShoR were not meant to be the same.


...did they nerf SS and I wasn't paying attention?

Cause you know SS has to my knowledge always added blockvalue (at the same co-eff 100%)


Yeah, theirs adds BV. It's a non issue who's does more damage though. We're doing pretty amazing threat, even at 70 with out ShoR. I'm not too worried.

Also, the +100 dmg from a 2nd rank is fine.

For shadow priests, VT only went up 50 base damage from 60 to 70. Base damage typically doesn't skyrocket.
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Postby PsiVen » Fri Oct 17, 2008 3:11 pm

I thought they removed the 'high threat' bit, someone should check the number on that.
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Postby ninjatrigger » Fri Oct 17, 2008 3:16 pm

Im seeing some nice buffs. HotR is now doing 4 times our weapon DPS as holy damage(up from 3 times) and Shield of the Templar also reduces the damage we take in addition to increasing damage from AS, HS, and Shield of Rightousness. Not huge buffs, but buffs are nice in anyway.
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Postby Arcand » Fri Oct 17, 2008 3:19 pm

Was Improved Devotion always 1/2/3% extra healing? Somehow I thought it was 2/4/6 before.
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Postby Legionp » Fri Oct 17, 2008 3:22 pm

Jasari wrote:
DeadMilliken wrote:
Legionp wrote:but SS doesn't add block value... so who cares? And we're not meant to have all spells equal, GC said himself that SS and ShoR were not meant to be the same.


...did they nerf SS and I wasn't paying attention?

Cause you know SS has to my knowledge always added blockvalue (at the same co-eff 100%)


Yeah, theirs adds BV. It's a non issue who's does more damage though. We're doing pretty amazing threat, even at 70 with out ShoR. I'm not too worried.

Also, the +100 dmg from a 2nd rank is fine.

For shadow priests, VT only went up 50 base damage from 60 to 70. Base damage typically doesn't skyrocket.


Whoops!! Brain fart, sorry.

But yeah, in their eyes it doesn't matter if ours is inferior since we have other tools to work with. On a side note, Warrior prot pvp is leet compared to ours. I have warriors in my guild speccing full prot for arena because they get so many stuns and can never die.
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Postby DeadMilliken » Fri Oct 17, 2008 3:23 pm

ninjatrigger wrote:Im seeing some nice buffs. HotR is now doing 4 times our weapon DPS as holy damage(up from 3 times) and Shield of the Templar also reduces the damage we take in addition to increasing damage from AS, HS, and Shield of Rightousness. Not huge buffs, but buffs are nice in anyway.


HotR is 4x dmg in Live right now. This is a tooltip update.
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Postby Fridmarr » Fri Oct 17, 2008 3:25 pm

Arcand wrote:Was Improved Devotion always 1/2/3% extra healing? Somehow I thought it was 2/4/6 before.


It is, where are you seeing it as 1/2/3?
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Postby DeadMilliken » Fri Oct 17, 2008 3:25 pm

Fridmarr wrote:
Arcand wrote:Was Improved Devotion always 1/2/3% extra healing? Somehow I thought it was 2/4/6 before.


It is, where are you seeing it as 1/2/3?


Maybe he's confused over the 1/2/3 change to Shield of the Templar?
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Postby Splug » Fri Oct 17, 2008 4:04 pm

Shield slam rank 8 has a base damage range of 990 to 1040 (avg 1015). Rank 7 has 837 to 879 (avg 858). The top rank has 18.3% more base damage than the previous rank. Shield of Righteousness is 300 and 400, respectively. The top rank has 33% more damage than the previous rank. I believe shield slam rank 7 was lv 75, but can't confirm atm.

Also, don't forget that 150 damage increase on shield slam passes through armor, where shield of righteousness ignores it.

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Postby cryst » Fri Oct 17, 2008 4:12 pm

Jasari wrote:Yeah, theirs adds BV. It's a non issue who's does more damage though. We're doing pretty amazing threat, even at 70 with out ShoR. I'm not too worried.


For the sake of argument, doing amazing threat doesn't necessarily mean we're doing amazing damage.

I would much rather have ShoR do more damage with no additional threat modifier (assuming there is a higher threat coefficient), such that we are able to output more damage with it while keeping roughly the same threat output as its current form. However, if tankadins are already meeting expected DPS numbers, then that's fine.
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