Threat Comparisons - 2 tanks (at present)

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Postby fiorina » Fri Oct 10, 2008 7:43 am

See post above. 176 seconds was the duration of 10-men patchwerk. Since he runs to you for some time and positioning take time + you can't go full out from first second as if lucky crits happen you will overaggro MT, you can't calculate ideal TPS from 176 number.

Also consider trinket usage, ironshield pot, nightmare seed, shield wall and sacred shield.

Same fight I meant a Patchwerk as we had discussion about HotR threat contribution and max TPS on static fights, maybe same encounter would be better wording, sorry as English is my 4th language.
Last edited by fiorina on Fri Oct 10, 2008 7:57 am, edited 1 time in total.
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Postby fiorina » Fri Oct 10, 2008 7:55 am

Embher wrote:Fiorina's potential threat=4977TPS*131%=6519 tps
Fiorina's potential threat=6519 tps
Warrior's threat=5500 tps


Same as above. You can't take TPS from 25-men version and multiply it by wrongly calculated duration of 10-men version and project TPS based on many "lets assume" numbers.
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Postby Embher » Fri Oct 10, 2008 7:59 am

fiorina wrote:
Embher wrote:Fiorina's potential threat=4977TPS*131%=6519 tps
Fiorina's potential threat=6519 tps
Warrior's threat=5500 tps


Same as above. You can't take TPS from 25-men version and multiply it by wrongly calculated duration of 10-men version and project TPS based on many "lets assume" numbers.


Ya you're right, i thought there was one fight.
Now i'm all confused.

Which fight is the threat breakdown for?
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Postby fiorina » Fri Oct 10, 2008 8:02 am

To close discussion about my numbers. As soon as EU-beta will be up for evening(not happened this week) I will try to get some updated numbers.

Problem is, there is very few warriors with similar gear, so result will be pala favouring, but at least it can give us an idea about max TPS for example.
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Postby Rehlachs- » Fri Oct 10, 2008 8:04 am

Embher wrote:ShR = 25% * 0.25 =12.5% increase in dps/tps

HotR = 58% * 10%=5.8% increase in dps/tps
Cons = 127%*10%=12.7% increase in dps/tps
total increase=31% increase potential


words fail me.

you might review your math.
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Postby ziggyunderslashone » Fri Oct 10, 2008 8:06 am

fiorina wrote:To close discussion about my numbers. As soon as EU-beta will be up for evening(not happened this week) I will try to get some updated numbers.

Problem is, there is very few warriors with similar gear, so result will be pala favouring, but at least it can give us an idea about max TPS for example.

That'd be ace!
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Postby Worldie » Fri Oct 10, 2008 8:18 am

Stupid question fiori, were you also abusing of Avenging Wrath? Since i'd guess that if you pop that on start, you might also have loss 20 seconds of potential +20% TPS as well.
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Postby Lore » Fri Oct 10, 2008 8:36 am

There is simply no way a 1400 HotR is only generating around 390 TPS if you're using it every cooldown. (1400 x 1.43 x 1.9) \ 6 = 634 TPS.

If you're using it as your "dump" ability then yes, it may have only contributed that much, but that doesn't affect the capabilities of the spell.
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Postby Zibey » Fri Oct 10, 2008 9:04 am

Well there's always some miss/dodge/parry and stuff there ;). Might be additional factor.
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Postby ziggyunderslashone » Fri Oct 10, 2008 10:31 am

Ok, Sheet updated. Will shuffle OP: http://www.savefile.com/files/1831821

Updated revenge, which did change priority order to ss > rev > sw > tc > dev.

Fixed coeffs on SoV, Jov and holy shield. I'm now using actual coeffs rather than wowheads versions. (school boy error) Also applied aott to AS.

List of included buffs:

Heroism (every 5 minutes)
Sunder Armor
Farie Fire/Sting
Improved Windfury/Icy Talons
Rampage/Leader of the Pack
Improved Battleshout
Flametongue
Swift Retribution
Heart of the Crusader
Improved Strength of Earth
Improved Gift of the Wild
Improved Prayer of Fortitude
Blessing of Kings
Improved Divine Spirit
Improved Curse of Elements
Trueshot Aura
Blood Frenzy
Sanctified Retribution
Blackened Dragonfin

Weapon enchants left off as there doesn't appear to be an upgraded sharpening stone?
I actually feel warriors should have Retri aura, especially if we're assuming ret pally buffs. However I've left out any buff that relies on outside gear assumptions, such as Dark Pact. Mentally Chucking on ~140 tps myself however.

Did I miss any?


Tps now stands at:

Warrior: 5945.43
Paladin: 7427.98

Imbalance again, but much more in line with Rhi's spreadsheet, and I'm fairly confident of accuracy this time around. If you remove all the above raid buffs (warriors keep sunder obviously) we get:

Warrior: 4104.99
Paladin: 4623.92


Still ahead, but you see the dramatic impact scaling, in this case raid buffage has upon our output.
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Postby Garath.Gorefiend » Fri Oct 10, 2008 10:46 am

Alright, so your giving us an edge in TPS...whats our DPS looking like as compared to warriors based on that rotation
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Postby ziggyunderslashone » Fri Oct 10, 2008 11:02 am

Dps

warrior: 2367.38
paladin: 2961.45

A little suprised by that. I may have to fully investigate armour levels, I think thats the key difference here.
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