Potion sickness V.2
Moderators: Fridmarr, Worldie, Aergis
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Potion sickness V.2
So dunno if anyone else on Beta noticed this, but I think I can finally say the removal of the potion sickness debuff itself was intended.
Tonight I noticed that instead of the debuff itself, the 2 minute CD timer on potions will not start until you drop outta combat.
Probably a more elegant solution instead of just throwing on a debuff, although the result is the same
. One I wholeheartedly support by the way.
Imo much better design philosophy to design encounters without extensive potion use intended and/or required. Also forces players to play smarter
Tonight I noticed that instead of the debuff itself, the 2 minute CD timer on potions will not start until you drop outta combat.
Probably a more elegant solution instead of just throwing on a debuff, although the result is the same
Imo much better design philosophy to design encounters without extensive potion use intended and/or required. Also forces players to play smarter
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Selinaria - Posts: 84
- Joined: Mon Mar 23, 2009 7:55 am
- Location: Burlington,Ontario, Canada
Re: Potion sickness V.2
Selinaria wrote:So dunno if anyone else on Beta noticed this, but I think I can finally say the removal of the potion sickness debuff itself was intended.
Tonight I noticed that instead of the debuff itself, the 2 minute CD timer on potions will not start until you drop outta combat.
Probably a more elegant solution instead of just throwing on a debuff, although the result is the same. One I wholeheartedly support by the way.
Imo much better design philosophy to design encounters without extensive potion use intended and/or required. Also forces players to play smarter
Nothing smarter about not using pots in encounters that are designed for them. Players aren't going to get better because of this. That said, I like the change.
- Fridmarr
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So now instead of being able to use pots once in combat we can use pots once in combat and then wait another 2 minutes? :/
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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PsiVen wrote:So now instead of being able to use pots once in combat we can use pots once in combat and then wait another 2 minutes? :/
Seems that way
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Selinaria - Posts: 84
- Joined: Mon Mar 23, 2009 7:55 am
- Location: Burlington,Ontario, Canada
Perfectly makes sense.
I'm happy as long as pot sickness stays.
I quite had enough of using over nine thousand ironshields per raid, and i'm sure our healers and casters think same of mana pots.
I'll just not get started on Destru/Haste pots.
Drums at least got 50 charges.
I'm happy as long as pot sickness stays.
I quite had enough of using over nine thousand ironshields per raid, and i'm sure our healers and casters think same of mana pots.
I'll just not get started on Destru/Haste pots.
Drums at least got 50 charges.
Facebook Maintankadin Group
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Worldie wrote:Perfectly makes sense.
I'm happy as long as pot sickness stays.
I quite had enough of using over nine thousand ironshields per raid, and i'm sure our healers and casters think same of mana pots.
I'll just not get started on Destru/Haste pots.
Drums at least got 50 charges.
And even drums can't be chained anymore, lest your eardrums burst.
- Fridmarr
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*looks at his Redeemer/Sorcerer alchemist stones and weeps*
A reckoning is not to be postponed indefinitely.
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Passionario - Posts: 3133
- Joined: Tue Jul 17, 2007 2:52 am
Passionario wrote:*looks at his Redeemer/Sorcerer alchemist stones and weeps*
When I heard about the mining buff, I dropped Herb, when I saw this, I went with my desire to make shiny baubles. I don't regret it, but sometimes I see the 3! stones sitting in my bank, and cry
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aranil - Posts: 1144
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Passionario wrote:*looks at his Redeemer/Sorcerer alchemist stones and weeps*
Well, look on the bright side! Even though the 40% potion buff is now useless, aside from the name, they are exactly the same!
*cough*

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Norrath - Posts: 843
- Joined: Thu Dec 13, 2007 1:43 pm
- Location: Denmark
Passionario wrote:*looks at his Redeemer/Sorcerer alchemist stones and weeps*
I thought of that, but my priest got better trinket than another stone anyway.
Facebook Maintankadin Group
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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WAIT! I don't need 10+ @$##@$$@# primal earth per raid anymore? AYAYYAYAYAYAYA
(Total sarcasm since I knew this already but felt like bitching at how much sunwell nights cost me
)
(Total sarcasm since I knew this already but felt like bitching at how much sunwell nights cost me
Arthas, we're coming for you. (Eventually)
- Mortehl
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I'm still thinking about what I shall replace my herb/alch with....
I dont need enchanting since I will be able to enchant my tankadin by sending enchants from my warlock. Other interesting choices: JC, Engineering and Blacksmithing.
Guess I'll wait and see.
I dont need enchanting since I will be able to enchant my tankadin by sending enchants from my warlock. Other interesting choices: JC, Engineering and Blacksmithing.
Guess I'll wait and see.
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Enkal - Posts: 741
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