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Warrior´s specialty?

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Warrior´s specialty?

Postby Dantriges » Sun Aug 03, 2008 9:10 pm

Found part of a blue post on the wiki that gave me a little concern. What do you think? Warriors specialty as the best one for hard hitting bosses? Could mean that this specialty results that warriors will still be considered the supreme tank.

There are 4 tanks in WoW. They all are intended to tank 5-player, 10-player and 25-player instances. They all have their specialties, and the warrior specialty will probably remain as the best tank for single, hard-hitting bosses. But if you only have a death knight for that encounter, or you bring a warrior to a fight with a bunch of adds, you'll still be able to get purps. This is a slight change in philosophy for us, but one we feel is necessary in a world with 10 classes and several specs getting a boost to raid viability.
Last edited by Dantriges on Sun Aug 03, 2008 9:40 pm, edited 2 times in total.
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Postby gmf1 » Sun Aug 03, 2008 9:34 pm

Haveto see the new beta patch to know more sure what warriors are guna be like in wrath, but there will always be people who will think warriors are "the best" tanks nomatter how much the other classes can hold there own against them.

We havto see if warriors will be buffed or pallies nerfed before we get to excited.
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Re: Warrior´s specialty?

Postby Obrimos » Sun Aug 03, 2008 9:35 pm

Dantriges wrote:Found part of a blue post on the wiki that gave me a little concern. What do you think? Warriors specialty as the best one for hard hitting bosses? Could mean that this specialty results that warriors will still be considered the supreme tank. The rest of the post sounds a little bit like, yeah now paladins can tank a 25 man boss in the addon.

There are 4 tanks in WoW. They all are intended to tank 5-player, 10-player and 25-player instances. They all have their specialties, and the warrior specialty will probably remain as the best tank for single, hard-hitting bosses. But if you only have a death knight for that encounter, or you bring a warrior to a fight with a bunch of adds, you'll still be able to get purps. This is a slight change in philosophy for us, but one we feel is necessary in a world with 10 classes and several specs getting a boost to raid viability.


I think you're reading far too much into that.

They're talking about making Warriors good for OHSHI- bosses, it looks like. Slow, heavy hitting mobs a la Gruul.

That would make our specialty fast bosses like Illidan or Prince, I'm betting.
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Postby Dantriges » Sun Aug 03, 2008 9:38 pm

No , not getting excited or the end is near, but a bit concerned. I just find it a stupid kind of specialisation as it relegates the other tank classes to a second best role aka not good enough role. Personal skill plays a role of course, but I would be a little bit dissapointed to get the second best tools for a job as braod as this.
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Postby Sharlos » Sun Aug 03, 2008 9:39 pm

Eh, I get to hit things with my shield. I could be designated critter tank and wouldn't care.

And seriously, I wouldn't care if warriors were 'probabbly best for single hard hitting bosses' as long as there was also hard hitting three bosses that deal 300% more damage if they aren't being tanked by the same person.

Or a whole army of murlocs charging at me. That'd be cool. Or a twin boss where one puts a debuff on the tank reducing the threat their physical damage and attacks deal by 100% while increasing the threat their spell damage and attacks deal by 50/100%. And vice versa for the other boss/tank.
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Postby Norrath » Sun Aug 03, 2008 9:44 pm

That guy also said warriors' #1 threat stat was Strength.

Take it with a grain of salt.
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Postby Ahms » Sun Aug 03, 2008 9:47 pm

hmm were does that put druids then? i've always been confused with the specialty thing regarding warrior vs druid, especially with all the new feral goodies and no more crushes
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Postby Dantriges » Sun Aug 03, 2008 9:49 pm

Yeah. :D

It seems to me that Blizz´s departments don´t talk much with each other. :D
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Postby moduspwnens » Sun Aug 03, 2008 9:51 pm

I'd like to see a link to it. Ultimately, though, it depends on encounter design. If half of all bosses dual wield, it changes the thing completely. If half of all bosses are casters or elemental bosses, that's different, as well. If virtually all bosses are slow, hard hitters (like in TBC), then warriors will be preferred (assuming the developers make it so).
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Postby Dantriges » Sun Aug 03, 2008 10:01 pm

At your service.:D

http://forums.worldofwarcraft.com/thread.html?topicId=8557366167&postId=85562823672&sid=1#46

Yes depends on encounter design. The encounter design team always seemed to me a little bit conservative with their idea of prot pala encounter being one that includes a lot of small adds.
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Postby Norrath » Sun Aug 03, 2008 10:10 pm

Personally I'd put the warrior in-between Ferals and DKs with regards to mitigation -- i.e. the second best physical mitigation and the second best caster mitigation at the same time. Defensive stance pretty much ensures this right off the bat; -10% damage is GOOD.

Paladins are not far behind, though, especially considering how blocking is going to work out, and at the moment at least, our threat is looking to be a LOT better.
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Postby Lore » Sun Aug 03, 2008 10:37 pm

Norrath wrote:That guy also said warriors' #1 threat stat was Strength.

Take it with a grain of salt.


It is, in WotLK.

Personally however, I had the opposite reaction to that post. He's basically saying two things:

1) All tanks should suffice for all content, even when they are disadvantaged
2) This is a change in philosophy

The second part is the key - not only are they intending on making all 4 tanking classes somewhat interchangeable, but the TBC implementation is not what they consider interchangeable. The results are already somewhat visible; Warriors got AOE tanking buffs, we got single-target tanking buffs. Are certain classes going to be better in specific situations? Possibly, but I think the classes won't be quite as pigeonholed into their respective niches.
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Postby knaughty » Sun Aug 03, 2008 10:54 pm

Lore wrote:Personally however, I had the opposite reaction to that post. He's basically saying two things:

1) All tanks should suffice for all content, even when they are disadvantaged
2) This is a change in philosophy

The second part is the key.

Strongly agree.

All four tanking classes can AE tank.

All four can single target.

Some are just a little better at some aspect than others.

Pure physical damage? Druid wins.

BIG SLOW hits? Warrior.

Lots of Magic? DK

Fast hits? Dual wielder? Paladin.

It's not that I won't be able to tank the big slow hitter, I will. And you won't have to have a pally-tank to do AE-tanking the easy way. Though warrior and druid read so close it's almost moot re the "slow hitter" thing.

But (especially for the 10-man stream) the "Warrior MT required" thing is gone. We have thunderjudge and bubblewall. BAM! We're just as good for MTing a big complicated instance.

There's way too many fights in TBC that are class specific.

Hell... the very first end-boss was a fast-hitting dual wielding demon: Prince. Still easier to use a warrior MT for progression kills due to thunderclap. Or your pally MT has to assume there's a fury warrior around to debuff.
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Postby ulushnar » Sun Aug 03, 2008 11:50 pm

Knaughty wrote:Strongly agree.

All four tanking classes can AE tank.


With the exception of Death Knights and Paladins, I'm not sure.

I tend to judge how well a class has been buffed by how many people in other classes whine about said buff. No matter how many generous, intelligent people play a particular class, there's always a few people who're convinced the skies falling if their class isn't the best class evar.

The fact that we've had very little chicken little behavior on this board relating to the Warrior AoE buff makes me think it currently isn't that good. :?
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Postby Airanna » Mon Aug 04, 2008 12:10 am

I've talked to friends in beta who are levelling their prot warrior. At the moment they say TC is better at holding multi-mob aggro than that new Shockwave talent. And by better they mean it gets the mobs tagged onto them but they still have to tab spam moves on all the mobs to hold aggro and are very jealous of Consecrate. My druid friends, on the other hand, feel much better about their AoE tanking powers now but are still sweating anything over 3-4 mobs.
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