New Beta Build - Threat Meter in game now? [Screenshot]

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New Beta Build - Threat Meter in game now? [Screenshot]

Postby d503 » Fri Aug 01, 2008 5:09 pm

OK, so I logged on to beta after patching today, and this is what I saw when pulling a mob off an NPC just by simply Judging them:

Image

Is this something that was ingame before? If not, is this a sign of things to come...This can mean huge things for tankadins!

So to sum up:

- I had scrolling text on in interface settings.
- The mob was attacking the NPC
- I judged Wisdom with Corruption seal on
- The mob focused on me after I judged (it still has NPC as ToT in the shot)

I couldn't find anything in the combat log and the scrolling text to effect/change this...

DISCUSS!
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Postby roosevelt » Fri Aug 01, 2008 5:35 pm

I'm guessing the % means % of current target?

If so then it wouldn't be a big leap to an actual meter, which would be nice because getting dps to look at scrolling combat threat over ZOMGBIGNUMBARS might be a problem for the people that need something like this the most.

For tanking it doesn't seem like this would really help since you should always be at 100% threat of the target of target. It will be nice to keep people from pulling agro but I would imagine we will have normal SCT or turn it off.
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Postby Andryana » Fri Aug 01, 2008 5:42 pm

I was about to post this too, saw this SS from mmo-champion.

http://img505.imageshack.us/my.php?imag ... 848pu9.jpg

First step for the built-in threat meter!

It's a good thing.. those people in PuG's that don't use Omen might start to get the concept of threat.
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Postby Spiggless » Fri Aug 01, 2008 6:18 pm

Lol, pugs who can pull threat.
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Postby roosevelt » Fri Aug 01, 2008 6:28 pm

Hunters in full s2 that won't focus fire and don't FD.

Not that a built in threat meter will fix them, but even with ~700 SD I've lost agro in pugs.
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Postby theshard » Fri Aug 01, 2008 6:35 pm

Maybe I am just being picky but I would rather a number over a percentage. I like to know I am ahead by more than 1 crit fireball. It's still early though and is a step in the right direction.
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Postby thejuice » Fri Aug 01, 2008 7:07 pm

i've never really been a big fan of scrolling combat text...as a tankadin, i have too many numbers on my screen as it is...so i've just gained the ability to read the combat log as it scrolls by really fast :)
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Postby fiorina » Fri Aug 01, 2008 7:38 pm

Testing the threat meter...

Btw, leveling by grind in WotLK is new and interesting.

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Postby Arthaal » Fri Aug 01, 2008 7:41 pm

How much XP does each supplicant give? If it's significant I foresee many days of supplicant hogging by some :)
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Postby fiorina » Fri Aug 01, 2008 7:50 pm

Arthaal wrote:How much XP does each supplicant give? If it's significant I foresee many days of supplicant hogging by some :)


about 550 on lvl71, non rested. Not really grinding them, just saying Hi to old friends after being ported by neck.

Maybe if you have rested bonus, whole pack will give you about 20k XP on level 71... not really worth going, but if nothing else to do...
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Postby Airanna » Fri Aug 01, 2008 9:48 pm

I think the biggest thing here is this means a code in game addon authors can access for honest accurate threat.
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Postby _Chloe » Fri Aug 01, 2008 10:35 pm

Airanna wrote:I think the biggest thing here is this means a code in game addon authors can access for honest accurate threat.


Exactly.
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Postby Airanna » Fri Aug 01, 2008 11:05 pm

I can't wait for the days of "Oh sorry, omen must be being buggy, it didn't look like I was near you" to disappear.
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Postby Maethoriel » Sat Aug 02, 2008 1:07 am

Behold the beauty of UnitDetailedThreatSituation().
Acording to the beta forum it takes source and target as parameter and returns 6(six!) values.
Two of them beeing the relative thread for you to the target and the exact threatnumber.

Looks like currently, 100% means you have aggro.
It factors in the 130% for ranged and 110% for meele to pull aggro and scales it to 100%.
That means, you reach 100, you pull.

** Edit **
The UI and Macro forum in the US Beta is wonderfull too~~~
Aesclepius wrote:UNIT_THREAT_LIST_UPDATE unit
UNIT_THREAT_SITUATION_UPDATE unit

status = UnitThreatSituation(relativeToUnit, unit)

a, status, threatPct1, threatPct2, b = UnitDetailedThreatSituation(relativeToUnit, unit)

http://forums.worldofwarcraft.com/threa ... 6&sid=2000

*** Edit ***
Apparent i got the args count wrong...
Last edited by Maethoriel on Sat Aug 02, 2008 8:08 am, edited 2 times in total.
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Postby Zumor » Sat Aug 02, 2008 7:38 am

I think that 175% aggro in the first pic is meant for tanks,
it shows how much more aggro you have from the second in the threatlist


7 values, lets think:

1 value for aggro of the player
1 value for aggro of the next player

(maybe 1 value for the "who is aggroholder" and maybe 1 value for the name of the second place in threatlist)


(the relativ threatnumber to the second target can be calculated and dont need a extra value)
what are the other 5 values? any ideas?
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