Seal of Uselessness?
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Seal of Uselessness?
I don't have a beta key, and obviously everything is subject to change at this point, but I'm wondering what exactly the use for seal of righteousness will be at 80.
Seal of vengeance will be better for tanking and soloing things that don't die really fast. With seals costing more mana for the 2m durration and the 50% judgement bonus from sov 5 stack it looks like seal twisting won't be worth it.
Seal of blood or command are both better with a 2h.
Is righteousness just for holy pallies soloing things that die too fast to stack vengeance on, or want to occasionally melee or judge to dps while healing?
I ask because SotC was taken out for its uselessness, but SoR is pretty important for leveling since SoC is an 11 point talents and SoB and SoV can't be trained till outlands. I've heard that shamans are getting lower ranks of water shield trainable at low levels. Maybe they will make SoV and SoB trainable earlier and get rid of SoR or change it to be more useful.
Seal of vengeance will be better for tanking and soloing things that don't die really fast. With seals costing more mana for the 2m durration and the 50% judgement bonus from sov 5 stack it looks like seal twisting won't be worth it.
Seal of blood or command are both better with a 2h.
Is righteousness just for holy pallies soloing things that die too fast to stack vengeance on, or want to occasionally melee or judge to dps while healing?
I ask because SotC was taken out for its uselessness, but SoR is pretty important for leveling since SoC is an 11 point talents and SoB and SoV can't be trained till outlands. I've heard that shamans are getting lower ranks of water shield trainable at low levels. Maybe they will make SoV and SoB trainable earlier and get rid of SoR or change it to be more useful.
- roosevelt
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I don't think SoV is going to be better than SoR for killing anything non-elite, and it will be better than SoB with a 2h if we don't want to hurt ourselves.
All of our seals even now are more useful than, say, a druid's Claw.
All of our seals even now are more useful than, say, a druid's Claw.
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PsiVen - Moderator
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I see it like this unless something else changes =
Cue up SoR as you start wailing on trash, reseal when it fades. Get to the boss, cue up SoV/C for the pull and yourself a good ol' time.
Soloing? SoR your merry way through the large groups of mobs and laugh at the warriors and priests and whatnot pecking away at stuff one by one.
Cue up SoR as you start wailing on trash, reseal when it fades. Get to the boss, cue up SoV/C for the pull and yourself a good ol' time.
Soloing? SoR your merry way through the large groups of mobs and laugh at the warriors and priests and whatnot pecking away at stuff one by one.
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Airanna - Posts: 331
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Keep in mind that every hit now adds to the stack. I seem to recall another thread where a beta tester implied that HotR also applied SoV, so even with a slow 1h you're looking at a 5 stack of SoV really quick on trash.
I guess it might not be "useless" but its usefulness at 80 is looking weak to me. I've been hoping for a while that they would make a seal for healing, with a passive bonus. If they made SoR additionally add a small amount to your spell power then it would be great for AoE tanking as well as healing,
I guess it might not be "useless" but its usefulness at 80 is looking weak to me. I've been hoping for a while that they would make a seal for healing, with a passive bonus. If they made SoR additionally add a small amount to your spell power then it would be great for AoE tanking as well as healing,
- roosevelt
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- Joined: Tue Apr 01, 2008 8:31 pm
With there only being 1 rank of SoR, how will that work at low level when you have 0 spelldamage? Will it not add any damage to your attacks until you hit outlands? Or will the AP scaling component be enough to be "usefull" from just your base Str?
- Candiru
- Posts: 2479
- Joined: Mon May 28, 2007 12:21 pm
Candiru wrote:With there only being 1 rank of SoR, how will that work at low level when you have 0 spelldamage? Will it not add any damage to your attacks until you hit outlands? Or will the AP scaling component be enough to be "usefull" from just your base Str?
It'll be better than currently, seeing how spell damage plate doesn't exist until OL...it should scale better at those levels now.
- Eaglestrike
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Information from other sites, and elsewhere on this site, says the Seal of Righteousness scales with both spell damage and attack power, the latter of which goes up with Strength.
- Alexsindor
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roosevelt wrote:Keep in mind that every hit now adds to the stack. I seem to recall another thread where a beta tester implied that HotR also applied SoV, so even with a slow 1h you're looking at a 5 stack of SoV really quick on trash.
I guess it might not be "useless" but its usefulness at 80 is looking weak to me. I've been hoping for a while that they would make a seal for healing, with a passive bonus. If they made SoR additionally add a small amount to your spell power then it would be great for AoE tanking as well as healing,
Hammer of the Righteous applies seals to all mobs hit by it be it SoV/C or SoR.
At this point what seal you use will be situational.
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Vanifae - Posts: 7123
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SoV still has the limitation of relatively low initial threat gen. I'll use it for almost any trash that doesn't take long to die(think the Shadowswordfurywhatever elves in M'uru)
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Snake-Aes - Maintankadonor
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Snake-Aes wrote:SoV still has the limitation of relatively low initial threat gen. I'll use it for almost any trash that doesn't take long to die(think the Shadowswordfurywhatever elves in M'uru)
Eh, holy shield slap, HoR etc for the initial threat while it winds up should do.
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- Pizbit
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my initial hunch was that it would still be less total threat on sufficiently squishy trash, but with Hammer adding a stack you could 5-stack in as little as 6, assuming no avoidance
t-0: swing, HotR #1
2 stacks
2.5: swing
3 stacks
5.0: swing
4 stacks
6.0: HotR #2
5 stacks
that's...pretty fast.
of course, that assumes no stacks are missed...but we're talking mainly about trash here, and I expect it to be quite easy to get hit/spellhit/expertise capped on 80-82 mobs
t-0: swing, HotR #1
2 stacks
2.5: swing
3 stacks
5.0: swing
4 stacks
6.0: HotR #2
5 stacks
that's...pretty fast.
of course, that assumes no stacks are missed...but we're talking mainly about trash here, and I expect it to be quite easy to get hit/spellhit/expertise capped on 80-82 mobs
- Morendin
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