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[Test Needed] Aggro test for ShoR, HotR, Shockwave

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Postby Forlorn » Sat Aug 02, 2008 1:48 am

Well yes but i think he is looking for the amount of extra threat HotR and SotR cause
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Postby Maethoriel » Sat Aug 02, 2008 2:11 am

Based on those numbers, a druid in taurenform having 110% threshold and you not having RF up:
HotR
Code: Select all
dmg      min   max
---------------------------------------------
662       797   921

      x   = 662 * 1.1   
      x   = 728 threshold without innate aggro

         min   max
innate   69   193

dmg      min   max
---------------------------------------------
695      837   973

      x   = 695 * 1.1
      x   = 764 threshold without innate aggro

         min   max
innate   73   209

total
         min   max
innate   73   193

ShoR
Code: Select all
dmg      min   max
---------------------------------------------
777      1033   1169

      x   = 777 * 1.1
      x   = 854 threshold without innate aggro

         min   max
innate   179   315


If I'm just beeing dumb here, tell me.
HotR: Innate threat between 73 and 209
ShoR: Innate therat between 179 and 315
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Postby Sartor » Sat Aug 02, 2008 3:08 am

Maethoriel wrote:Based on those numbers, a druid in taurenform having 110% threshold and you not having RF up:
HotR
Code: Select all
dmg      min   max
---------------------------------------------
662       797   921

      x   = 662 * 1.1   
      x   = 728 threshold without innate aggro

         min   max
innate   69   193

dmg      min   max
---------------------------------------------
695      837   973

      x   = 695 * 1.1
      x   = 764 threshold without innate aggro

         min   max
innate   73   209

total
         min   max
innate   73   193

ShoR
Code: Select all
dmg      min   max
---------------------------------------------
777      1033   1169

      x   = 777 * 1.1
      x   = 854 threshold without innate aggro

         min   max
innate   179   315


If I'm just beeing dumb here, tell me.
HotR: Innate threat between 73 and 209
ShoR: Innate therat between 179 and 315


The figures are not correct... For example the innate threat of Shield Slam is ~1-2k if I remember correctly.

Upon these figures I will make the math. :)

Calculating in progress
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Postby Maethoriel » Sat Aug 02, 2008 4:03 am

Well, I just took the numbers Forlorn provided.
Forlon wrote:Now SotR I got lucky on this one cause I missed with my melee attack that happens at the exact same time.

777 holy damage, agro was pulled at 1169 damage delt. Last hit for 136 so between 1033 and 1169 is that spot.

That makes it 777 Holydamage without any threat modifier active, therefore 777 threat due to damage.
Adding an innate threat value and multiplying by 1.1 for meleehits to pull aggro we have:
(777 + x) * 1.1 = y
Where x is the innate threat and y is the value where one would pull aggro.
The last hit was 136, we now have a range of 1033 to 1169 where aggro was pulled.

(777 + x1) * 1.1 = 1033
(777 + x2) * 1.1 = 1169

777 + x1 = 1033 / 1.1
777 + x2 = 1169 / 1.1

777 + x1 = 939
777 + x2 = 1062

x1 = 939 - 777
x2 = 1062 - 777

x1 = 162
x2 = 285

Now we are looking at an innate threat of ShoR of 162 to 285.
I have two values now, my first post and now this one... something tells me my first math was not correct. :P

** Edit **
For Shieldslam, take a look at the Threat-2.0 modul for warrior
Code: Select all
      shieldSlam = {
         [23922] = shieldSlamFactor * 40,
         [23923] = shieldSlamFactor * 48,
         [23924] = shieldSlamFactor * 54,
         [23925] = 250,
         [25258] = 286,
         [30356] = 307
      },

This is the table for innate threat values that warriors have, this is before any threat modifcator.
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Postby Sartor » Sat Aug 02, 2008 4:27 am

Ok, NICE :)

However, I was considering calculating first the average threat when the aggro is pulled, i.e. sum the range and divide by 2 => (1033 + 1169)/2
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Postby Norrath » Sat Aug 02, 2008 5:51 am

Having a lower and an upper bound is more accurate. The average is not likely to be correct, as the actual bonus can be anywhere within the range.

The bonus could be 175, 200, 225, 250, 275 without any problems.
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Postby Sartor » Sat Aug 02, 2008 5:56 am

Ok, on the following site:

http://thepositivewarrior.blogspot.com/ ... cycle.html

I read some innate threat values of warriors skills, and Shield Slam appears to be 307, so now makes logic our ShoR to be in that range as well.
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Postby Norrath » Sun Aug 03, 2008 6:22 am

HotR numbers from Forlorn:

662+x1 * 1.1 = 797 <=> 797/1.1 = 662+x1 <=> x1 = 62.55
662+x2 * 1.1 = 921 <=> 921/1.1 = 662+x2 <=> x2 = 175.27

695+x1 * 1.1 = 837 <=> 837/1.1 = 695+x1 <=> x1 = 65.91
695+x2 * 1.1 = 973 <=> 973/1.1 = 695+x2 <=> x2 = 189.55

It'd be really good to have some lower damage ranges. You don't have to stay with a low-damage weapon for the entire test; just switch to a low DPS weapon when you're around the turning point.
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Postby Zonzede » Sun Aug 03, 2008 7:59 am

Norrath wrote:HotR numbers from Forlorn:

662+x1 * 1.1 = 797 <=> 797/1.1 = 662+x1 <=> x1 = 62.55
662+x2 * 1.1 = 921 <=> 921/1.1 = 662+x2 <=> x2 = 175.27

695+x1 * 1.1 = 837 <=> 837/1.1 = 695+x1 <=> x1 = 65.91
695+x2 * 1.1 = 973 <=> 973/1.1 = 695+x2 <=> x2 = 189.55

It'd be really good to have some lower damage ranges. You don't have to stay with a low-damage weapon for the entire test; just switch to a low DPS weapon when you're around the turning point.
.

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Postby Maethoriel » Sun Aug 03, 2008 8:15 am

To Beta Paladins:
Copy the following and put it into a macro
Code: Select all
/script local _,_,_,_,tht = UnitDetailedThreatSituation("target","player"); tht = tht / 100; DEFAULT_CHAT_FRAME:AddMessage(tht)


This will print the threat you have on your target, with a twist though.
There needs to be someone else on the aggrolist of your target or UnitDetailedThreatSituation() will always return 0.
Therefore, go grab a friend, let your friend hit a mob once.
Now attack the mob in question, press the macro. You should get your threat on this mob.
Together with the damage and the buffs you had, it should be easy to get the innate threat of HotR and ShoR.
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Postby jere » Sun Aug 03, 2008 10:23 am

Does that return actual threat numbers, or threat percent?
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Postby Forlorn » Sun Aug 03, 2008 12:03 pm

I am going to try and get some better numbers for you tonight. I'll be using a starting level weapon so well have pretty low numbers so we can see the exact amount.
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Postby Sartor » Sun Aug 03, 2008 12:18 pm

Maethoriel wrote:To Beta Paladins:
Copy the following and put it into a macro
Code: Select all
/script local _,_,_,_,tht = UnitDetailedThreatSituation("target","player"); tht = tht / 100; DEFAULT_CHAT_FRAME:AddMessage(tht)


This will print the threat you have on your target, with a twist though.
There needs to be someone else on the aggrolist of your target or UnitDetailedThreatSituation() will always return 0.
Therefore, go grab a friend, let your friend hit a mob once.
Now attack the mob in question, press the macro. You should get your threat on this mob.
Together with the damage and the buffs you had, it should be easy to get the innate threat of HotR and ShoR.


Hm, I was wondering what were the new API functions for the threat meter :)

Now I can proceed building some nice and lite addons :P
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Postby Maethoriel » Sun Aug 03, 2008 11:31 pm

jere wrote:Does that return actual threat numbers, or threat percent?


To my understanding it 'should' print the actual threat number.
UnitDetailedThreatSituation() has a number of return values (see local _, _, _, _, tht = ...)
You could also inspect what the other return values are (replace one of the _ with tht and the old tht with _).

I copied this macro from the EJ forum btw.
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