[Test Needed] Aggro test for ShoR, HotR, Shockwave
Moderators: Fridmarr, Worldie, Aergis
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Based on those numbers, a druid in taurenform having 110% threshold and you not having RF up:
HotR
ShoR
If I'm just beeing dumb here, tell me.
HotR: Innate threat between 73 and 209
ShoR: Innate therat between 179 and 315
HotR
- Code: Select all
dmg min max
---------------------------------------------
662 797 921
x = 662 * 1.1
x = 728 threshold without innate aggro
min max
innate 69 193
dmg min max
---------------------------------------------
695 837 973
x = 695 * 1.1
x = 764 threshold without innate aggro
min max
innate 73 209
total
min max
innate 73 193
ShoR
- Code: Select all
dmg min max
---------------------------------------------
777 1033 1169
x = 777 * 1.1
x = 854 threshold without innate aggro
min max
innate 179 315
If I'm just beeing dumb here, tell me.
HotR: Innate threat between 73 and 209
ShoR: Innate therat between 179 and 315
- Maethoriel
- Posts: 194
- Joined: Fri Dec 21, 2007 5:12 am
Maethoriel wrote:Based on those numbers, a druid in taurenform having 110% threshold and you not having RF up:
HotR
- Code: Select all
dmg min max
---------------------------------------------
662 797 921
x = 662 * 1.1
x = 728 threshold without innate aggro
min max
innate 69 193
dmg min max
---------------------------------------------
695 837 973
x = 695 * 1.1
x = 764 threshold without innate aggro
min max
innate 73 209
total
min max
innate 73 193
ShoR
- Code: Select all
dmg min max
---------------------------------------------
777 1033 1169
x = 777 * 1.1
x = 854 threshold without innate aggro
min max
innate 179 315
If I'm just beeing dumb here, tell me.
HotR: Innate threat between 73 and 209
ShoR: Innate therat between 179 and 315
The figures are not correct... For example the innate threat of Shield Slam is ~1-2k if I remember correctly.
Upon these figures I will make the math.
Calculating in progress
-

Sartor - Posts: 122
- Joined: Thu Jul 24, 2008 3:47 am
Well, I just took the numbers Forlorn provided.
That makes it 777 Holydamage without any threat modifier active, therefore 777 threat due to damage.
Adding an innate threat value and multiplying by 1.1 for meleehits to pull aggro we have:
(777 + x) * 1.1 = y
Where x is the innate threat and y is the value where one would pull aggro.
The last hit was 136, we now have a range of 1033 to 1169 where aggro was pulled.
(777 + x1) * 1.1 = 1033
(777 + x2) * 1.1 = 1169
777 + x1 = 1033 / 1.1
777 + x2 = 1169 / 1.1
777 + x1 = 939
777 + x2 = 1062
x1 = 939 - 777
x2 = 1062 - 777
x1 = 162
x2 = 285
Now we are looking at an innate threat of ShoR of 162 to 285.
I have two values now, my first post and now this one... something tells me my first math was not correct.
** Edit **
For Shieldslam, take a look at the Threat-2.0 modul for warrior
This is the table for innate threat values that warriors have, this is before any threat modifcator.
Forlon wrote:Now SotR I got lucky on this one cause I missed with my melee attack that happens at the exact same time.
777 holy damage, agro was pulled at 1169 damage delt. Last hit for 136 so between 1033 and 1169 is that spot.
That makes it 777 Holydamage without any threat modifier active, therefore 777 threat due to damage.
Adding an innate threat value and multiplying by 1.1 for meleehits to pull aggro we have:
(777 + x) * 1.1 = y
Where x is the innate threat and y is the value where one would pull aggro.
The last hit was 136, we now have a range of 1033 to 1169 where aggro was pulled.
(777 + x1) * 1.1 = 1033
(777 + x2) * 1.1 = 1169
777 + x1 = 1033 / 1.1
777 + x2 = 1169 / 1.1
777 + x1 = 939
777 + x2 = 1062
x1 = 939 - 777
x2 = 1062 - 777
x1 = 162
x2 = 285
Now we are looking at an innate threat of ShoR of 162 to 285.
I have two values now, my first post and now this one... something tells me my first math was not correct.
** Edit **
For Shieldslam, take a look at the Threat-2.0 modul for warrior
- Code: Select all
shieldSlam = {
[23922] = shieldSlamFactor * 40,
[23923] = shieldSlamFactor * 48,
[23924] = shieldSlamFactor * 54,
[23925] = 250,
[25258] = 286,
[30356] = 307
},
This is the table for innate threat values that warriors have, this is before any threat modifcator.
- Maethoriel
- Posts: 194
- Joined: Fri Dec 21, 2007 5:12 am
Ok, on the following site:
http://thepositivewarrior.blogspot.com/ ... cycle.html
I read some innate threat values of warriors skills, and Shield Slam appears to be 307, so now makes logic our ShoR to be in that range as well.
http://thepositivewarrior.blogspot.com/ ... cycle.html
I read some innate threat values of warriors skills, and Shield Slam appears to be 307, so now makes logic our ShoR to be in that range as well.
-

Sartor - Posts: 122
- Joined: Thu Jul 24, 2008 3:47 am
HotR numbers from Forlorn:
662+x1 * 1.1 = 797 <=> 797/1.1 = 662+x1 <=> x1 = 62.55
662+x2 * 1.1 = 921 <=> 921/1.1 = 662+x2 <=> x2 = 175.27
695+x1 * 1.1 = 837 <=> 837/1.1 = 695+x1 <=> x1 = 65.91
695+x2 * 1.1 = 973 <=> 973/1.1 = 695+x2 <=> x2 = 189.55
It'd be really good to have some lower damage ranges. You don't have to stay with a low-damage weapon for the entire test; just switch to a low DPS weapon when you're around the turning point.
662+x1 * 1.1 = 797 <=> 797/1.1 = 662+x1 <=> x1 = 62.55
662+x2 * 1.1 = 921 <=> 921/1.1 = 662+x2 <=> x2 = 175.27
695+x1 * 1.1 = 837 <=> 837/1.1 = 695+x1 <=> x1 = 65.91
695+x2 * 1.1 = 973 <=> 973/1.1 = 695+x2 <=> x2 = 189.55
It'd be really good to have some lower damage ranges. You don't have to stay with a low-damage weapon for the entire test; just switch to a low DPS weapon when you're around the turning point.
-

Norrath - Posts: 843
- Joined: Thu Dec 13, 2007 1:43 pm
- Location: Denmark
.Norrath wrote:HotR numbers from Forlorn:
662+x1 * 1.1 = 797 <=> 797/1.1 = 662+x1 <=> x1 = 62.55
662+x2 * 1.1 = 921 <=> 921/1.1 = 662+x2 <=> x2 = 175.27
695+x1 * 1.1 = 837 <=> 837/1.1 = 695+x1 <=> x1 = 65.91
695+x2 * 1.1 = 973 <=> 973/1.1 = 695+x2 <=> x2 = 189.55
It'd be really good to have some lower damage ranges. You don't have to stay with a low-damage weapon for the entire test; just switch to a low DPS weapon when you're around the turning point.
Punch

-

Zonzede - Posts: 437
- Joined: Wed Jun 06, 2007 8:56 am
To Beta Paladins:
Copy the following and put it into a macro
This will print the threat you have on your target, with a twist though.
There needs to be someone else on the aggrolist of your target or UnitDetailedThreatSituation() will always return 0.
Therefore, go grab a friend, let your friend hit a mob once.
Now attack the mob in question, press the macro. You should get your threat on this mob.
Together with the damage and the buffs you had, it should be easy to get the innate threat of HotR and ShoR.
Copy the following and put it into a macro
- Code: Select all
/script local _,_,_,_,tht = UnitDetailedThreatSituation("target","player"); tht = tht / 100; DEFAULT_CHAT_FRAME:AddMessage(tht)
This will print the threat you have on your target, with a twist though.
There needs to be someone else on the aggrolist of your target or UnitDetailedThreatSituation() will always return 0.
Therefore, go grab a friend, let your friend hit a mob once.
Now attack the mob in question, press the macro. You should get your threat on this mob.
Together with the damage and the buffs you had, it should be easy to get the innate threat of HotR and ShoR.
- Maethoriel
- Posts: 194
- Joined: Fri Dec 21, 2007 5:12 am
Maethoriel wrote:To Beta Paladins:
Copy the following and put it into a macro
- Code: Select all
/script local _,_,_,_,tht = UnitDetailedThreatSituation("target","player"); tht = tht / 100; DEFAULT_CHAT_FRAME:AddMessage(tht)
This will print the threat you have on your target, with a twist though.
There needs to be someone else on the aggrolist of your target or UnitDetailedThreatSituation() will always return 0.
Therefore, go grab a friend, let your friend hit a mob once.
Now attack the mob in question, press the macro. You should get your threat on this mob.
Together with the damage and the buffs you had, it should be easy to get the innate threat of HotR and ShoR.
Hm, I was wondering what were the new API functions for the threat meter
Now I can proceed building some nice and lite addons
-

Sartor - Posts: 122
- Joined: Thu Jul 24, 2008 3:47 am
jere wrote:Does that return actual threat numbers, or threat percent?
To my understanding it 'should' print the actual threat number.
UnitDetailedThreatSituation() has a number of return values (see local _, _, _, _, tht = ...)
You could also inspect what the other return values are (replace one of the _ with tht and the old tht with _).
I copied this macro from the EJ forum btw.
- Maethoriel
- Posts: 194
- Joined: Fri Dec 21, 2007 5:12 am
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