Tanking Classes Compilation for WotLK - Last update 17 OCT

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Postby Selinaria » Fri Aug 29, 2008 5:30 pm

New feral druid talent for bears that will help them out for mitigation.

Mother Bear: Increases the attack power bonus of Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in the party, damage you take while in Bear Form and Dire Bear Form is reduced by 1/2/3%

Added to the blizzard calculator just today.
http://www.worldofwarcraft.com/info/classes/druid/talents2.html
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Postby Rasmfrackn » Fri Aug 29, 2008 5:34 pm

So... 12% DR for both physical and spell. Interesting.

-- also I see Natural Reaction... 6% more dodge and 3 rage on a dodge in bear form only for both effects.
Last edited by Rasmfrackn on Fri Aug 29, 2008 5:39 pm, edited 1 time in total.
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Postby Worldie » Fri Aug 29, 2008 5:35 pm

That makes for... 12% damage reduction, wtf, higher than both paladin and warriors?

That would however make up for the 0 increased armor on their gear.
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Postby Selinaria » Fri Aug 29, 2008 5:44 pm

That's the way I see it Worldie, they won't have quite as high an armor total so this makes up for it. Although it does give them a pretty high passive reduction against magic too.

Also another talent I missed that was added today, 2 tiers above Mother Bear.

Natural Reaction: Increases your dodge while in Bear Form and Dire Bear Form by2/4/6%, and you regenerate 1/2/3 rage everytime you dodge in Bear Form or Dire Bear Form.
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Postby Extermi » Wed Sep 03, 2008 4:56 am

Now with the newest change for Warriors announced:

# Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.

Am I right to suppose that now the only tanking class that is unable to heal themselves as MT, without trinket/pot/stone use, is the Paladin ??

Now that sounds a bit contrary to lore, but well ... at least we can heal much better when nobody attacks us ;-)

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Postby Obrimos » Wed Sep 03, 2008 8:30 am

Extermi wrote:Now with the newest change for Warriors announced:

# Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.

Am I right to suppose that now the only tanking class that is unable to heal themselves as MT, without trinket/pot/stone use, is the Paladin ??

Now that sounds a bit contrary to lore, but well ... at least we can heal much better when nobody attacks us ;-)

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We get a full health bar plus mana every 20 minutes now. *shrug*
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Postby Andox » Wed Sep 03, 2008 9:30 am

Well, that is pretty much sucky. Warriors get enrage from Def stance, right?
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Postby Rasmfrackn » Wed Sep 03, 2008 9:36 am

Andox wrote:Well, that is pretty much sucky. Warriors get enrage from Def stance, right?


Imp defensive stance gives them enrage whenever they DPB. With a 12 sec duration, that should be up the large majority of the time.

I was pretty amazed by this until I saw the cooldown. It's ok... I'm sure the dps warriors would've preferred the previous version.
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Postby ScribeShanky » Sun Sep 07, 2008 7:13 pm

I just noticed that all of the sudden the Shield of Righteousness tooltip reads:

Slam the target with your shield, causing Holy damage equal to 230% of your block value. This spell causes a high amount of threat.

When was that changed?
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Postby quthar » Sun Sep 07, 2008 8:36 pm

ScribeShanky wrote:I just noticed that all of the sudden the Shield of Righteousness tooltip reads:

Slam the target with your shield, causing Holy damage equal to 230% of your block value. This spell causes a high amount of threat.

When was that changed?


I think that's a tooltip bug related to taking shield spec. Kind of like how imp. vampiric embrace used to increase the numbers in the frozen shadowweave set bonus.

edit: nvm, aparently shield of the templar changes the tooltip. Guess I should have checked first.
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Postby Snake-Aes » Mon Sep 08, 2008 11:32 am

I'm frankly confused on how you wrote the seal scalings. Maybe there's a better format to display it?
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Postby Base » Tue Sep 09, 2008 2:19 am

Don't think this has been mentioned yet, but warriors are now getting a talented kind of Ret Aura reflecting 20% of shield block value on hit or block:

http://wotlk.wowhead.com/?spell=58874
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Postby Blutreich » Fri Sep 12, 2008 10:19 am

Scotthew wrote:
Code: Select all
Avenger's Shield:   680 + 0.07AP + 0.07SP
Holy Shield*:       160 + 0.05AP + 0.05SP
Consecration*:      576 + 0.32AP + 0.32SP
Seal of Veng/Cor*:  0.195AP + 0.095SP (per stack over 15sec.)
JoV/JoCor:          1 + 0.20AP + 0.32SP (+10% per stack)
Seal of Right:      (0.028AP + 0.055SP) * WS
JoR:                1 + 0.25AP + 0.40SP
SotM/SoB:           0.35WD
JotM/JoB:           0.25WD + 0.20AP + 0.32SP
Hammer of Wrath:    771 + 0.15AP + 0.15SP
Exorcism:           726 + 0.15AP + 0.15SP
Holy Wrath:         845 + 0.07AP + 0.07SP

*Needs further testing.



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Postby Worldie » Mon Sep 15, 2008 5:43 pm

A interesting information, HotR is atm usable while silenced.
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Postby majiben » Mon Sep 15, 2008 8:26 pm

Might want to update to say that HoTR has been normalized so whether the weapon is slow or fast, it's the dps and attack power that matters.
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