Tanking Classes Compilation for WotLK - Last update 17 OCT
Moderators: Fridmarr, Worldie, Aergis
New feral druid talent for bears that will help them out for mitigation.
Mother Bear: Increases the attack power bonus of Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in the party, damage you take while in Bear Form and Dire Bear Form is reduced by 1/2/3%
Added to the blizzard calculator just today.
http://www.worldofwarcraft.com/info/classes/druid/talents2.html
Mother Bear: Increases the attack power bonus of Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in the party, damage you take while in Bear Form and Dire Bear Form is reduced by 1/2/3%
Added to the blizzard calculator just today.
http://www.worldofwarcraft.com/info/classes/druid/talents2.html
-

Selinaria - Posts: 84
- Joined: Mon Mar 23, 2009 7:55 am
- Location: Burlington,Ontario, Canada
So... 12% DR for both physical and spell. Interesting.
-- also I see Natural Reaction... 6% more dodge and 3 rage on a dodge in bear form only for both effects.
-- also I see Natural Reaction... 6% more dodge and 3 rage on a dodge in bear form only for both effects.
Last edited by Rasmfrackn on Fri Aug 29, 2008 5:39 pm, edited 1 time in total.
Rasmfrackn
Dwarf Paladin
Icecrown Server
Eng/Scribe/Masochist
Dwarf Paladin
Icecrown Server
Eng/Scribe/Masochist
-

Rasmfrackn - Posts: 1014
- Joined: Fri Aug 17, 2007 12:11 pm
That makes for... 12% damage reduction, wtf, higher than both paladin and warriors?
That would however make up for the 0 increased armor on their gear.
That would however make up for the 0 increased armor on their gear.
Facebook Maintankadin Group
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
-

Worldie - Global Mod
- Posts: 11908
- Joined: Sun Sep 02, 2007 1:49 pm
- Location: Italy
That's the way I see it Worldie, they won't have quite as high an armor total so this makes up for it. Although it does give them a pretty high passive reduction against magic too.
Also another talent I missed that was added today, 2 tiers above Mother Bear.
Natural Reaction: Increases your dodge while in Bear Form and Dire Bear Form by2/4/6%, and you regenerate 1/2/3 rage everytime you dodge in Bear Form or Dire Bear Form.
Also another talent I missed that was added today, 2 tiers above Mother Bear.
Natural Reaction: Increases your dodge while in Bear Form and Dire Bear Form by2/4/6%, and you regenerate 1/2/3 rage everytime you dodge in Bear Form or Dire Bear Form.
-

Selinaria - Posts: 84
- Joined: Mon Mar 23, 2009 7:55 am
- Location: Burlington,Ontario, Canada
Now with the newest change for Warriors announced:
# Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
Am I right to suppose that now the only tanking class that is unable to heal themselves as MT, without trinket/pot/stone use, is the Paladin ??
Now that sounds a bit contrary to lore, but well ... at least we can heal much better when nobody attacks us
Extermi
# Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
Am I right to suppose that now the only tanking class that is unable to heal themselves as MT, without trinket/pot/stone use, is the Paladin ??
Now that sounds a bit contrary to lore, but well ... at least we can heal much better when nobody attacks us
Extermi
- Extermi
- Posts: 216
- Joined: Mon Oct 22, 2007 1:23 pm
Extermi wrote:Now with the newest change for Warriors announced:
# Enraged Assault redesigned, now Enraged Regeneration: You regenerate 30% of your total health over 10 sec. This ability consumes all Enrage effects and prevents any from affecting you for the full duration. Must be enraged to use. Cost 15 rage, 3 min cooldown.
Am I right to suppose that now the only tanking class that is unable to heal themselves as MT, without trinket/pot/stone use, is the Paladin ??
Now that sounds a bit contrary to lore, but well ... at least we can heal much better when nobody attacks us
Extermi
We get a full health bar plus mana every 20 minutes now. *shrug*

- Obrimos
- Posts: 707
- Joined: Sat Mar 01, 2008 3:43 pm
- Location: SoCal
Andox wrote:Well, that is pretty much sucky. Warriors get enrage from Def stance, right?
Imp defensive stance gives them enrage whenever they DPB. With a 12 sec duration, that should be up the large majority of the time.
I was pretty amazed by this until I saw the cooldown. It's ok... I'm sure the dps warriors would've preferred the previous version.
Rasmfrackn
Dwarf Paladin
Icecrown Server
Eng/Scribe/Masochist
Dwarf Paladin
Icecrown Server
Eng/Scribe/Masochist
-

Rasmfrackn - Posts: 1014
- Joined: Fri Aug 17, 2007 12:11 pm
I just noticed that all of the sudden the Shield of Righteousness tooltip reads:
Slam the target with your shield, causing Holy damage equal to 230% of your block value. This spell causes a high amount of threat.
When was that changed?
Slam the target with your shield, causing Holy damage equal to 230% of your block value. This spell causes a high amount of threat.
When was that changed?
I just love it when a good keikaku comes together.
-

ScribeShanky - Posts: 89
- Joined: Mon Dec 03, 2007 12:54 am
ScribeShanky wrote:I just noticed that all of the sudden the Shield of Righteousness tooltip reads:
Slam the target with your shield, causing Holy damage equal to 230% of your block value. This spell causes a high amount of threat.
When was that changed?
I think that's a tooltip bug related to taking shield spec. Kind of like how imp. vampiric embrace used to increase the numbers in the frozen shadowweave set bonus.
edit: nvm, aparently shield of the templar changes the tooltip. Guess I should have checked first.
http://www.failsafedesign.com/maintanka ... c&start=30
- quthar
- Posts: 18
- Joined: Tue Sep 02, 2008 10:28 am
Don't think this has been mentioned yet, but warriors are now getting a talented kind of Ret Aura reflecting 20% of shield block value on hit or block:
http://wotlk.wowhead.com/?spell=58874
http://wotlk.wowhead.com/?spell=58874

-

Base - Posts: 413
- Joined: Wed Aug 01, 2007 8:53 am
Scotthew wrote:
- Code: Select all
Avenger's Shield: 680 + 0.07AP + 0.07SP
Holy Shield*: 160 + 0.05AP + 0.05SP
Consecration*: 576 + 0.32AP + 0.32SP
Seal of Veng/Cor*: 0.195AP + 0.095SP (per stack over 15sec.)
JoV/JoCor: 1 + 0.20AP + 0.32SP (+10% per stack)
Seal of Right: (0.028AP + 0.055SP) * WS
JoR: 1 + 0.25AP + 0.40SP
SotM/SoB: 0.35WD
JotM/JoB: 0.25WD + 0.20AP + 0.32SP
Hammer of Wrath: 771 + 0.15AP + 0.15SP
Exorcism: 726 + 0.15AP + 0.15SP
Holy Wrath: 845 + 0.07AP + 0.07SP
*Needs further testing.
Thaco
US-Daggerspine
- Blutreich
- Posts: 385
- Joined: Thu May 17, 2007 11:51 am
A interesting information, HotR is atm usable while silenced.
Facebook Maintankadin Group
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
-

Worldie - Global Mod
- Posts: 11908
- Joined: Sun Sep 02, 2007 1:49 pm
- Location: Italy
Who is online
Users browsing this forum: No registered users and 2 guests





