Divine protection

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Divine protection

Postby Dendrah » Thu Jul 31, 2008 3:11 am

Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.


If we get sacred duty to work on it I see a shieldwall in the making :)
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Postby Manius » Thu Jul 31, 2008 3:12 am

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Postby Dendrah » Thu Jul 31, 2008 3:23 am

Not the cooldown... the swing time :) Althou Consecration and HS can keep aggro well enough I guess.
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Postby Diocaska » Thu Jul 31, 2008 3:36 am

We has sheildwalls!

But I did notice something else.

Forbearance duration increased to 3 minutes.


.. Owch.
Last edited by Diocaska on Thu Jul 31, 2008 3:36 am, edited 1 time in total.
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Postby Zalaria » Thu Jul 31, 2008 3:36 am

If you have to pop ____wall, threat is the least of your worries. Stay alive first, then worry about threat.
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Postby Sarkan-ZdC » Thu Jul 31, 2008 3:49 am

Would be nice to have a thread with all the infos on mini-shieldwall.
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Postby Dendrah » Thu Jul 31, 2008 3:52 am

Zalaria wrote:If you have to pop ____wall, threat is the least of your worries. Stay alive first, then worry about threat.


But if you lose all aggro hen you can better hope your DPS/healers do have ____wall too
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Postby Manius » Thu Jul 31, 2008 3:54 am

You don't drop aggro with divine protection as it only gives you 50% damage resistance, not Immunity like Divine Shield.

Clarification: Divine Protection is the bubble you got as a lvl 6 paladin and then forgot about when you got Divine Shield.
Last edited by Manius on Thu Jul 31, 2008 3:56 am, edited 1 time in total.
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Postby Sarkan-ZdC » Thu Jul 31, 2008 3:54 am

-50% Damage does not cause Aggro loss. Only "Immune" does that.
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Postby sherck » Thu Jul 31, 2008 4:13 am

Shiny.

I was thinking that this was a SERIOUS nerf to Divine Protection and it still sort of is to low-level Pally's whom do not have access to Divine Shield.

But this is a god-send to the Protection Paladin whom normally can never pop a bubble when tanking for more than 1/2 second as a debuff cleaner because of the aggro whipe.

I was wondering how the talent Divine Guardian made it into the Protection tree when a Protection Paladin NEVER pops his bubble when tanking but now I know.

Divine Protection with Divine Guardian = -30% damage on the party members redirected at the tank (whom is most likely able to handle the extra damage with a dedicated healer) whom is than cutting that damage in half before applying it WHILE still retaining aggro.

I like it as a new mechanism to help out the healer and party in an AoE environment.

I still see the viability of a Holy Paladin healer whom specs into Kings also going deep enough to get Divine Guardian in order to pop Divine Shield and redirect 30% of party damage onto his shield as a "healing" mechanism.

Anyway, an interesting change to Divine Protection. Will actually make is useful after you get Divine Shield.

Cheers,
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Postby Brauun » Thu Jul 31, 2008 4:44 am

100% increased time between attacks is not all that bad, considering we'll still be able to judge/consecrate/shield slam/hotr/holy shield during those 12 sec., only our mighty auto-attack melee hits won't be coming as fast.
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Postby Marylin » Thu Jul 31, 2008 4:47 am

Since Sacred Duty works, not even that is a problem.
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Postby Karock » Thu Jul 31, 2008 4:51 am

I don't think people are realizing it's potential in PvP either. Mass Dispel won't single this one out first so you can get a much more reliable damage reduction versus a priest team than you would with Divine Shield.
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Postby Brauun » Thu Jul 31, 2008 5:00 am

If you spec into Divine Guardian, is 30% of the dmg taken by party members redirected to you mitigated by the 50% dmg reduction effect, or is it simply 50% of inc. dmg on you who gets mitigated and the 30% redirected fully hits you? Also, do we mitigate part of the incoming dmg from armor if it is physical?
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Postby Fizzgig » Thu Jul 31, 2008 5:26 am

Well although it hasn't made it into a beta build yet, if you look at the official beta talent calculator, Divine Guardian is only affecting Divine Shield. So when we're tanking we can get our 50% reduction with DP, and if we're off tanking we can go immune and reduce the damage everyone takes by 30%. I'm okay with not having an 80% damage reduction at the moment with all our other fun tricks we have.


http://www.worldofwarcraft.com/info/cla ... ents2.html
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