What's the deal with dodge/parry/block now?
Moderators: Fridmarr, Worldie, Aergis
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Modal wrote:Venture Coin Mitigation Cloak - PH
Is it just me, or is this item the exact opposite of a mitigation cloak?
- solina
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Mortehl wrote:Right now, I'd give my left testicle for a working bag mod on the beta...
QFT :\
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Worldie - Global Mod
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I'm pretty sure that with the I lvls going up we will see more of the EH stats or more threat stats. Bizzard cannot afford to increase the amoud of avoidance stats that are on an item too much because it would result in having some silly thing like 100% dodge.
"For no man lives long when his dreams are dead." - Gene Wolfe
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Zx - Posts: 528
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I was looking at pretty much doing the same for a warrior invisible-threat calculation mod, but ran into the same problem (LUA is not C?! What the heck are these variant local variables?) ... so I wrote something much simpler in an effort to learn enough about lua to eventually do something I feel will actually be useful to me. I saw you posted a mod in the ROFL section; was it enough to get you onto the list for a beta key (assuming they ever get them to hand out...), or is that the cause for the second mod's design?PsiVen wrote:I'm writing an addon that shows on the tooltip a standardized threat contribution from an item to your current gear vs. a few different numbers of targets. Don't wait up for it though, I may be good with numbers but I know jack about lua
-Splug
Active raid character: http://www.wowarmory.com/character-shee ... an&n=Spyte
255 characters is not enough to fit my alts' armories in.
255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
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solina wrote:Modal wrote:I think it's just you.
Armor - base amount for item level. Nothing additional.
Strength - threat
Stamina - EH
Dodge - avoidance
Where's the mitigation?
errr
Strength is also mitigation, remember? That cloak has 13 block value before talents.
I don't think blizz works with the same terms we do. Mitigating is reducing an incoming effect, in this case, damage.
Over a combat, you are avoiding attacks, therefore taking less damage. It's a valid way of thinking about mitigation.It's just not what we use, given we separate real "ok, I took the hit, now make it smaller" and "haha you can't touch me!" effects into names that also are valid, mitigation and avoidance.
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Snake-Aes - Maintankadonor
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Not really, Z, remember that at level 80, our dodge rating -> dodge% won't be 18:1%, but probably something like 25:1% or even 32:1%. We'll have to spend more points to have the same avoidance.Zx wrote:I'm pretty sure that with the I lvls going up we will see more of the EH stats or more threat stats. Bizzard cannot afford to increase the amoud of avoidance stats that are on an item too much because it would result in having some silly thing like 100% dodge.
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Snake-Aes - Maintankadonor
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Splug wrote:I was looking at pretty much doing the same for a warrior invisible-threat calculation mod, but ran into the same problem (LUA is not C?! What the heck are these variant local variables?) ... so I wrote something much simpler in an effort to learn enough about lua to eventually do something I feel will actually be useful to me. I saw you posted a mod in the ROFL section; was it enough to get you onto the list for a beta key (assuming they ever get them to hand out...), or is that the cause for the second mod's design?PsiVen wrote:I'm writing an addon that shows on the tooltip a standardized threat contribution from an item to your current gear vs. a few different numbers of targets. Don't wait up for it though, I may be good with numbers but I know jack about lua
-Splug
Nah, the Captain America one was too simple. I'm working on something a little less involved than tooltip hooking that I should be able to finish soon though.
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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hi, first post. Love this forum.
I would think that with the new STR > BV formula that we'd like to see more BR. If BR is higher, we block more and generate more threat and if it's possible to see BV over 1k and beyond at lvl 80, why wouldnt block rating be a better stat for us, given that we have talents that give us 30+30 on that stat. I'm not a huge number cruncher, althouth I like to study other's numbers. It just seems a much higher BV makes blocking a much more attractive mitigation mechanic, and for us we get the added benefit of more threat as well.
If we already get 5 to parry and dodge via talents, BR on gear would be more attractive if what I am saying above is true.
I would think that with the new STR > BV formula that we'd like to see more BR. If BR is higher, we block more and generate more threat and if it's possible to see BV over 1k and beyond at lvl 80, why wouldnt block rating be a better stat for us, given that we have talents that give us 30+30 on that stat. I'm not a huge number cruncher, althouth I like to study other's numbers. It just seems a much higher BV makes blocking a much more attractive mitigation mechanic, and for us we get the added benefit of more threat as well.
If we already get 5 to parry and dodge via talents, BR on gear would be more attractive if what I am saying above is true.
Rexxar, 70 Prot (spec in flux)
- Boldbeard
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Ah, I see. I heard the big fallpoint is that the mod submissions need to not fall into the "rofl" category - anything in there is subject to being judged insufficient. I'm hearing Friday is the expected date for the keys to start going out; to be honest, I think at this point I'm more interested in learning LUA just to ... learn LUA, than to actually get a beta key or produce the mod I'm working on.PsiVen wrote:Nah, the Captain America one was too simple. I'm working on something a little less involved than tooltip hooking that I should be able to finish soon though.
Anyway - I doubt we'll be seeing the 1k+ block value that's achievable in TBC equipment. If the current gear doesn't get modified it may be usable as a gimmick, but due to cross-class gear sharing, it's unlikely off-set gear will include block value or rating as it is worthless for deathknights. Also, the scaling coefficient on shield of the righteous would make for some truly absurd numbers with block value stacking, made even more rediculous by holy damage ignoring armor. It seems very likely that if straight block value IS available, it will be in very limited and controlled quantities.
-Splug
Active raid character: http://www.wowarmory.com/character-shee ... an&n=Spyte
255 characters is not enough to fit my alts' armories in.
255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
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Yeah, it's just a nice incentive to learn it now
I think it's still too early to say that block value will be rare. There is a LOT of redundant gear out there, especially if heroics will all be dropping relevant loot. If block value actually goes down as boss damage skyrockets it would become a garbage stat for anything but paladin threat... Sad panda.
I think it's still too early to say that block value will be rare. There is a LOT of redundant gear out there, especially if heroics will all be dropping relevant loot. If block value actually goes down as boss damage skyrockets it would become a garbage stat for anything but paladin threat... Sad panda.
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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"If you're good at something, never do it for free."PsiVen wrote:Yeah, it's just a nice incentive to learn it now
I guess in our case, "Don't do it for free if you're bad at it either."
Last edited by Splug on Wed Jul 30, 2008 1:06 pm, edited 1 time in total.
Active raid character: http://www.wowarmory.com/character-shee ... an&n=Spyte
255 characters is not enough to fit my alts' armories in.
255 characters is not enough to fit my alts' armories in.
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Splug - Maintankadonor
- Posts: 2381
- Joined: Tue Oct 23, 2007 10:16 am
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