Any hope that prot paladins can pvp in WotLK?
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Any hope that prot paladins can pvp in WotLK?
Everyone know that prot paladins suck in pvp. Is there any hope that this will change in WotLK?
Right now a large proportion of our damage is reactive, which is useless against casters or hunters, and we cannot do much if melee do not attack us. Will Hammer of the Righteous and Shield of the Righteous add enough direct damage so that we can kill someone "actively"? Any thought?
Right now a large proportion of our damage is reactive, which is useless against casters or hunters, and we cannot do much if melee do not attack us. Will Hammer of the Righteous and Shield of the Righteous add enough direct damage so that we can kill someone "actively"? Any thought?
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Wakeman - Posts: 511
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A Full prot build is nothing but something that just doesn't die in PvP, making you a good flag runner(yay poj) and guard to hold a place with a healer, but just that.
I know warriors with 20-ish points in prot are very survivable, and can still do reasonable damage.
I know warriors with 20-ish points in prot are very survivable, and can still do reasonable damage.
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Snake-Aes - Maintankadonor
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Andryana wrote:I'm kind of hoping that rumour of being able to have 2 specs to switch from would be true.. i would put some healing gear and play a healer on BG's which i actually like.
I hope they will implement this feature too. Though I would still love to see prot paladins have role in pvp.
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Wakeman - Posts: 511
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Roll a DKWakeman wrote:If only taunt can work on players.......
Death Grip is the sole reason I'll have a DK at all, originally. It's just too funny being able to play hot potato using 5 or so DKs
<starts punting gnomes>
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Snake-Aes - Maintankadonor
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I actually thought about this just the now.
In the new edition of the Dungeons and Dragons tabletop game the tank classes have an ability known as "marking". Simply put if a marked mob doesn't attack the person who marked them, they have a penalty to hit and (in the case of Paladins) they take damage. It's been designed to model a computer RPG tank's taunt without explicitly forcing a monster or player to attack the the marker.
Something like that would be an interesting PVP ability for tanking classes, a debuff applied to a player that does bad stuff if they don't attack the debuffer.
In the new edition of the Dungeons and Dragons tabletop game the tank classes have an ability known as "marking". Simply put if a marked mob doesn't attack the person who marked them, they have a penalty to hit and (in the case of Paladins) they take damage. It's been designed to model a computer RPG tank's taunt without explicitly forcing a monster or player to attack the the marker.
Something like that would be an interesting PVP ability for tanking classes, a debuff applied to a player that does bad stuff if they don't attack the debuffer.
Be careful when you argue with trolls, lest you become one.
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ulushnar - Maintankadonor
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So basically we'd have to consolidate the Ultimte ability of annoying the hell out of the mob...Ulushnar wrote:I actually thought about this just the now.
In the new edition of the Dungeons and Dragons tabletop game the tank classes have an ability known as "marking". Simply put if a marked mob doesn't attack the person who marked them, they have a penalty to hit and (in the case of Paladins) they take damage. It's been designed to model a computer RPG tank's taunt without explicitly forcing a monster or player to attack the the marker.
Something like that would be an interesting PVP ability for tanking classes, a debuff applied to a player that does bad stuff if they don't attack the debuffer.
I like it.
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Snake-Aes - Maintankadonor
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]Snake-Aes wrote:Roll a DKWakeman wrote:If only taunt can work on players.......
Death Grip is the sole reason I'll have a DK at all, originally. It's just too funny being able to play hot potato using 5 or so DKs
<starts punting gnomes>
I think when using on player, Death Grip only pulls the target player toward you but will not force him to attack you. Or will it?
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Wakeman - Posts: 511
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I'm not sure if it forces a retarget, but it does pull. That alone is funny enough for me.Wakeman wrote:]Snake-Aes wrote:Roll a DKWakeman wrote:If only taunt can work on players.......
Death Grip is the sole reason I'll have a DK at all, originally. It's just too funny being able to play hot potato using 5 or so DKs
<starts punting gnomes>
I think when using on player, Death Grip only pulls the target player toward you but will not force him to attack you. Or will it?
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Snake-Aes - Maintankadonor
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Can't tell given it's on a long CD(like 30 secs talented). If it doesn't, it'sl ike I said.Andryana wrote:I'm pretty sure it's only a pull, but anyway it will fun to see that on BG's.
It gotta have some diminishing returns.. or else a player could be a ping-pong ball.
GG GNOME HOT POTATO GAME!
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Snake-Aes - Maintankadonor
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