Taunt overlooked?
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Taunt overlooked?
Changes to Prot looks really "fun", however I feel one area is overlooked, we have a 15 second taunt and still no backup, a major flaw imo (unless our tps is through the roof).
- Afraithe
- Posts: 524
- Joined: Fri Aug 10, 2007 1:21 am
we have hand of salvation and hand of protection...not as good but still ok...
but, yeah, if they ever implement another mob that acts like the melee trash at gruul I'm finding the devs houses and burning them down!!!
but, yeah, if they ever implement another mob that acts like the melee trash at gruul I'm finding the devs houses and burning them down!!!
HUZZAH! How many points do I receive? 
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Arjuna - Posts: 1812
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15sec taunt is an acceptable weakness IMO, but the unreliability is annoying. If you target RD on a mob it should taunt that mob regardless of any other status, and then taunt 2 more mobs off whatever it happens to be targeting. Actually I'd be happy if it acted as a single-target taunt if you target a mob.
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PsiVen - Moderator
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I don't mind the length of it anymore. Since I'm such a lazy bum, I never walk to mobs anymore...I just let em run through everyone cleaving noobs in its way.
Definitely worth 15 secs to see that stuff again.
Definitely worth 15 secs to see that stuff again.
Last edited by Aerien on Tue Jul 29, 2008 10:48 am, edited 1 time in total.
- Aerien
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PsiVen wrote:15sec taunt is an acceptable weakness IMO, but the unreliability is annoying. If you target RD on a mob it should taunt that mob regardless of any other status, and then taunt 2 more mobs off whatever it happens to be targeting. Actually I'd be happy if it acted as a single-target taunt if you target a mob.
While I agree that not having a single target taunt sucks.....
Doing this would be equally bad since most macros where based around target of target and to further it the vast majority of paladins are used to the functionality of targeting what they want to taunt and picking up extra off it.
(*if I see mobs shooting off I target the first one I see instead of figuring out which dps pulled.)
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DeadMilliken - Posts: 596
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PsiVen wrote:15sec taunt is an acceptable weakness IMO, but the unreliability is annoying. If you target RD on a mob it should taunt that mob regardless of any other status, and then taunt 2 more mobs off whatever it happens to be targeting. Actually I'd be happy if it acted as a single-target taunt if you target a mob.
This.
If that was coupled with the increasing amounts of +hit we´ll prob. want now would make it quite reliable. Then we´d still have the weakness of only being able to taunt once every 15 secs, but attleast it wouldn´t just vanish like it sometimes now does.
- Khayne
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Yeah, I think our taunt is a reasonable tradeoff in terms of positives and negatives. Only thing I'd like to see is it's mana cost removed, and maybe taken off the GCD. A rage-starved warrior can at least taunt to take a couple hits and get going again. A mana-starved Paladin (I'm looking at you, Blackheart
) can only try whacking away at a JoW that's hopefully up while wishing their mana pot would get off cooldown.

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Dorvan - Maintankadonor
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DeadMilliken wrote:PsiVen wrote:15sec taunt is an acceptable weakness IMO, but the unreliability is annoying. If you target RD on a mob it should taunt that mob regardless of any other status, and then taunt 2 more mobs off whatever it happens to be targeting. Actually I'd be happy if it acted as a single-target taunt if you target a mob.
While I agree that not having a single target taunt sucks.....
Doing this would be equally bad since most macros where based around target of target and to further it the vast majority of paladins are used to the functionality of targeting what they want to taunt and picking up extra off it.
(*if I see mobs shooting off I target the first one I see instead of figuring out which dps pulled.)
Change your macro to alt-click direct cast, normal click ToT cast. I know I will have to come up with a new macro if the mechanics change, because currently it's normal click to taunt friendly or HoW enemy, alt-click to taunt ToT.
While it would be neat if there was, say, a glyph to make it a single target taunt on a lower CD or remove the mana cost, I'd rather the ability just worked intuitively on the baseline.
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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