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WoTLK Ability Rotation

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WoTLK Ability Rotation

Postby Widdox » Tue Jul 29, 2008 9:03 am

Ability Rotation:
This assumes that you have 1/2 Improved Judgement. Which takes the judgement spell down to 9 seconds. (Everyone should have this.)

I am still working on creating a picture that illustrates this but I wanted to post this. I know the information is here, but I had trouble finding it easily.

Essentially we now have a 18 second ability rotation, revolving around Hammer of the Righteous and Shield of Righteous which are both 6 second cooldown abilities. We also have some other abilties with longer cooldowns, that will need to be cast every 9 seconds, to fit in the rotation. It goes something like this.

------------------------
Hammer of the Righteous
Judge
Shield of Righteous
Holy Shield
--------
Hammer of the Righteous
Optional
Shield of Righteous
Judge
-------
Hammer of the Righteous
Holy Shield
Shield of Righteous
Optional
------------------------

So what is happening, is in between the HoTR and Shield of Right, you have the chance to use other paladin abilties.

If you apply numbers and letters to our abilities it looks like this.
A1B2 A3B1 A2B3 A1B2 A3B1 A2B3

A&B are 6 second abilties (HoTR and SHoR)
1,2,3 are longer cooldown that you can fit any other paladin ability in the rotation. These include:

Judgement, Seal of XXXX, Holy Shield, Holy Wrath, Consecrate, Sacred Shield, Hammer of Judgement, Hammer of Wrath, etc etc..

Hope this helps and it isnt totally redundant..
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Postby Lemondish » Tue Jul 29, 2008 9:23 am

I think I literally just posted this last night, only the latest patch really meddled up the works with the GCD on Judgment. The only change though is 9 second judgments are required, as opposed to being able to judge every 8 seconds.
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Postby Lore » Tue Jul 29, 2008 9:33 am

I was just about to make a new thread for this. Should be noted that Consecration now has attack power scaling and could possibly be put in the rotation somewhere as well.

There are a couple important questions to ask though. Which is better: Waiting an extra second every so often on our 8 sec abilities so we can use HotR and ShR every 6, or keeping all our 8 sec abilities on CD but only using HotR and ShR every 8 as well? Does it change between AOE and single target tanking (I would imagine so)?

Of particular note with the former rotation (prioritizing HotR) is there's a "gap" of exactly two GCD's between each HotR/ShR combo, like so:

00.0: HotR
01.5: ShR
03.0: ----
04.5: ----
06.0: HotR
07.5: ShR

I'm wondering if the optimal rotation might look something like this:

00.0: HotR
01.5: ShR
03.0: Judge
04.5: Holy Shield
-
06.0: HotR
07.5: ShR
09.0: Consecration
10.5: Misc (see below)
-
12.0: HotR
13.5: ShR
15.0: Judge
16.5: Holy Shield
etc

Essentially, our rotation would go HotR, ShR, _____, _____, and we'd fill in the blanks depending on what's available.

A few things to note from this rotation: Judgment, Holy Shield, and Consecration are effectively given 12 second cooldowns. This makes Imp Judgment less attractive and Imp Holy Shield ever so slightly more so depending on the situation.

There is also an empty spot every 2nd rotation. This would be a good spot for Exorcism when applicable (though it would only be usable every 4th rotation unless you let it push things around), but also would be a good spot to rebuff things like Sacred Shield (a 30 second duration), Seals, toss out Hands, use Holy Wrath, and so forth.

EDIT: This is basically an AB12 AB34 rotation, to use your terminology.
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Postby Aerien » Tue Jul 29, 2008 9:54 am

Actually Judgment on a GCD isn't too bad. I think I'll stick to 1/2 Imp Judgement so its on a 9 sec Interval. So should look something like this:

00.0: Seal
01.5: Holy Shield
03.0: Shield of Righteous
04.5: Judge
06.0: Hammer of Righteous
07.5: <<BREAK>>
09.0: Shield of Righteous
10.5: Holy Shield
12.0: Hammer of Righteous
13.5: Judge
15.0: Shield of Righteous
16.5: <<BREAK>>
18.0: Hammer of Righteous
19.5: Holy Shield
21.0: Shield of Righteous
22.5: Judge
24.0: Hammer of Righteous
25.5: <<BREAK>>
27.0: Shield of Righteous
28.5: Holy Shield
30.0: Hammer of Righteous
31.5: Judge
33.0: Shield of Righteous
34.5: <<BREAK>>
36.0: Hammer of Righteous
37.5: Holy Shield
39.0: Shield of Righteous
40.5: Judge
42.0: Hammer of Righteous
43.5: <<BREAK>>


Looks like Shield and Hammer Swap every rotation with Holy Shield stuck in the middle and Judge finishing it up. I'd probably use the <<BREAKS>> to use Consecration/Reseal (before 2 mins)/ ReSacred (before 30 sec).
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Postby Noradin » Tue Jul 29, 2008 10:28 am

Yes using

0.0 HS
1.5 ShoR
3.0 C
4.5 HotR
6.0 J
7.5 ShoR
9.0 HS
1.5 HotR
12.0 C
13.5 ShoR
15.0 J
16.5 HotR
0.0 HS
(...)

would be optimal.
You'd only lose 1/8 of consecrate TpS and keep all other tanking abilities on CD or in case of HS up all the time. (You could even break it up at the two "C" and make it two makros using castsequence.)
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Postby Zeels » Tue Jul 29, 2008 10:37 am

I guess this "fix" will remove the spell dmg weapon for aoe tanking?
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Postby Widdox » Tue Jul 29, 2008 10:57 am

Noradin wrote:Yes using

0.0 HS
1.5 ShoR
3.0 C
4.5 HotR
6.0 J
7.5 ShoR
9.0 HS
1.5 HotR
12.0 C
13.5 ShoR
15.0 J
16.5 HotR
0.0 HS
(...)


This is what I was trying to show, you can swap any of the HS, C, or Judge for another ability if you need to use it.

00.0: HotR
01.5: ShR
03.0: Judge
04.5: Holy Shield
-
06.0: HotR
07.5: ShR
09.0: Consecration
10.5: Misc (see below)
-
12.0: HotR
13.5: ShR
15.0: Judge
16.5: Holy Shield
etc


This would work, but you are looking at 4 seconds of downtime for C,HS and Judge to weave in one more spell. Is it worth it? There maybe times when you need to weave in a 4th spell, but I think that you would be better served just replacing one of your three with the other spells.

For example.

Undead mobs:

0.0 Judge
1.5 HoTR
3.0 Exorcism
4.5 ShoR
6.0 Holy Wrath
7.5 HoTR

Then start your normal rotation until the HW and Exorcism cooldowns are back.
------
9.0 Judge
10.5 ShoR
12.0 C
13.5 HoTR
15.0 HS
16.5 ShoR
18.0 Judge
etc
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Postby Aleriya » Tue Jul 29, 2008 11:08 am

Haste still reduces the global cooldown in WotLK, right? I wonder if that stat becomes any good for paladins now that GCD is so important.
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Postby Widdox » Tue Jul 29, 2008 11:11 am

Well its not a bad stat, but I think we will a lot of other stats we need to concentrate on.
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Postby Aerien » Tue Jul 29, 2008 11:12 am

Aleriya wrote:Haste still reduces the global cooldown in WotLK, right? I wonder if that stat becomes any good for paladins now that GCD is so important.


now how badass would it be if haste affected consecration and seal of vengeance/corruption...
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Postby Lore » Tue Jul 29, 2008 11:12 am

It could.

I definitely see the benefits of the "A1B2A3"-style rotation. I think I'd have to get some actual hands-on time to see how practical either option is.
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Postby Aleriya » Tue Jul 29, 2008 11:15 am

I doubt we'll seek out haste on gear, but there is plenty to be had through buffs :)

Windfury Totem is now a flat 20% haste, right? And Ret aura is another 3%. That might be enough to stick another slot into the rotation. Lemme do the maths . . .

23% haste reduces the GCD to 1.27 seconds. That means that roughly every 9 seconds we get a bonus GCD slot.

If you cast every time a GCD comes up without waiting for cooldowns to come up, with 100ms lag, here's what the rotation looks like:

1.37 HotR
2.74 ShR
4.11 X
5.48 X
6.85 HotR
8.22 X
9.59 ShR
10.96 X
12.33 X
13.7 HotR
15.07 X
16.44 ShR
17.81 X
19.18 X
20.55 HotR
21.92 X
23.29 ShR
24.66 X
26.03 X
27.4 HotR
28.77 X
30.14 ShR

With 2/2 imp judgement and HS filled in:

1.37 HotR
2.74 ShR
4.11 Judge
5.48 HS
6.85 HotR
8.22 X
9.59 ShR
10.96 X
12.33 Judge
13.7 HotR
15.07 HS
16.44 ShR
17.81 X
19.18 X
20.55 HotR
21.92 Judge
23.29 ShR
24.66 HS
26.03 X
27.4 HotR
28.77 X
30.14 ShR

Haste makes things kind of ugly >.> But I don't think we'll have problems fitting in exorcism, hands, sacred shield, etc. if we use the GCD as often as possible. Of course you could always wait for the cooldowns and use a prettier (and more predictable) rotation, too.
Last edited by Aleriya on Tue Jul 29, 2008 11:45 am, edited 3 times in total.
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Postby Aerien » Tue Jul 29, 2008 11:20 am

What I think our future rotation is gunna depend on is hitting the CD everytime its up without having skills overlap.

By giving us a lot of skills that can be linked as a multiple of 1.5 lets us do this comfortably.

Shield of Right: 6 sec (4 GCD)
Hammer of the Right: 6 sec (4 GCD)
1/2 Judgment: 9 sec (6 GCD)
Holy Shield: 8-10 sec...if used at 9 sec (6 GCD).
Exorcism: 15 sec (10 GCD)
Holy Wrath: 30 sec (20 GCD)
Sacred Shield: 30 sec (20 GCD)

All these can be mapped so they never overlap. Except probably Exorcism and Holy Wrath, which are both situational threat.
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Postby Hearthy » Tue Jul 29, 2008 11:38 am

Aleriya wrote:Windfury Totem is now a flat 20% haste, right? And Ret aura is another 3%. That might be enough to stick another slot into the rotation. Lemme do the maths . . .


Windfury Totem is melee/ranged haste only. Wrath of Air is being changed to a 10% spell haste totem.
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