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Pally Shield Wall?

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Pally Shield Wall?

Postby jahve » Mon Jul 28, 2008 11:29 pm

:shock: :shock:
Not sure if anybody posted the topic already. Can somebody in Beta verify this?

Q u o t e:
Now that is an intresting change - and a functionality I've wanted for DS for a long time.

I wonder if it might turn out too strong for tanking though, assuming you don't lose agro with the "new" DP.



Just tested, and no, it doesn't drop aggro.

Ladies and gentlemen, shield wall.


http://forums.wow-europe.com/thread.htm ... 2736&sid=1

I have beta key but darn thing is US key and I have EU account. Gotto get this fixed so I can test these things myself.
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Postby Amran20 » Mon Jul 28, 2008 11:33 pm

Hi my name is Amran and I'll take that US beta key off your hands and do dirty things to you under a table.
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Re: Pally Shield Wall?

Postby Tybalt » Mon Jul 28, 2008 11:46 pm

jahve wrote::shock: :shock:
Not sure if anybody posted the topic already. Can somebody in Beta verify this?

Verified.
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Postby ulushnar » Mon Jul 28, 2008 11:53 pm

That's awesome, but no way in hell it goes live like that...
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Postby Grehn|Skipjack » Tue Jul 29, 2008 12:01 am

Amran20 wrote:Hi my name is Grehn and I'll take that US beta key off your hands and do dirty things to you under a table.
Fixt.

Finally, an on-use damage reduction ability that doesn't cause our group to die horrible untimely deaths.
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Postby Arjuna » Tue Jul 29, 2008 12:06 am

# Divine Guardian: This talent now affects Divine Shield and Divine Protection (While Divine Shield or Divine Protection is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.).


So, basically we have been given a strange, shiny raid-wide half shieldwall!

great, more points to put in the protection tree...
HUZZAH! How many points do I receive? :D
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Postby Vencedor » Tue Jul 29, 2008 12:08 am

This is big.

Real big.

Ginormously big.
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Postby ulushnar » Tue Jul 29, 2008 12:10 am

Vencedor wrote:This is big.

Real big.

Ginormously big.


Yes, but enough about my junk.
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Postby Vencedor » Tue Jul 29, 2008 12:11 am

Arjuna wrote:
# Divine Guardian: This talent now affects Divine Shield and Divine Protection (While Divine Shield or Divine Protection is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.).


So, basically we have been given a strange, shiny raid-wide half shieldwall!

great, more points to put in the protection tree...


No, I think you're crossing 2 mechanics into one.

Right now, Divine Protection is on a different recast that Divine Shield.
It is allowing 50% damage instead of rendering you immune, but it is not dropping aggro.

You do not have to spec into Divine Guardian for this to occur.
Last edited by Vencedor on Tue Jul 29, 2008 12:13 am, edited 1 time in total.
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Postby Vencedor » Tue Jul 29, 2008 12:12 am

Ulushnar wrote:
Vencedor wrote:This is big.

Real big.

Ginormously big.


Yes, but enough about my junk.


Sorry, I just got out of the shower.
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Postby Arjuna » Tue Jul 29, 2008 12:16 am

Vencedor wrote:
Arjuna wrote:
# Divine Guardian: This talent now affects Divine Shield and Divine Protection (While Divine Shield or Divine Protection is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.).


So, basically we have been given a strange, shiny raid-wide half shieldwall!

great, more points to put in the protection tree...


No, I think you're crossing 2 mechanics into one.

Right now, Divine Protection is on a different recast that Divine Shield.
It is allowing 50% damage as normal, but it is not dropping aggro.

You do not have to spec into Divine Guardian for this to occur.


yes, I AM crossing 2 mechanics into one...

if you spec the new divine guardian, you will pop the 30% raidwide damage reduction and your 50% damage reduction...

And now that I think about it for more than 3 secs(that I didnt before)...this is quite bad for a MT...I don't want to take 50% of a raids 30% entire damage when tanking a possibly lethal hitting boss!!! [edit]: Well, not automatically atleast...

whew, nice, saves me 2 points again :D
HUZZAH! How many points do I receive? :D
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Postby Equitas » Tue Jul 29, 2008 12:18 am

its still based on range isnt it?

So which one doesnt drop aggro now? Divine Shield or Hand of Protection thingy?

Can somebody clear this mess up oO?
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Postby Arjuna » Tue Jul 29, 2008 12:20 am

Equitas wrote:its still based on range isnt it?

So which one doesnt drop aggro now? Divine Shield or Hand of Protection thingy?

Can somebody clear this mess up oO?


You remember that little first bubble we recieved back when in the newb areas? :)

Divine Protection

That's the one!
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Postby ulushnar » Tue Jul 29, 2008 12:20 am

I believe it's Divine Protection:

http://wotlk.wowhead.com/?spell=498

Which i don't think is affected by Sacred Duty's attack speed reduction. :?
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Postby Grehn|Skipjack » Tue Jul 29, 2008 12:20 am

Equitas wrote:its still based on range isnt it?

So which one doesnt drop aggro now? Divine Shield or Hand of Protection thingy?

Can somebody clear this mess up oO?
Hand of Protection and Divine Shield are both still immunity effects. There is no reason to assume they both don't drop aggro still. Only Divine Protection is being changed.

[e]
Ulushnar wrote:I believe it's Divine Protection:

http://wotlk.wowhead.com/?spell=498

Which i don't think is affected by Sacred Duty's attack speed reduction. Confused

Due to the change to Divine Guardian, we may see Sacred Duty also affect Divine Protection at some point. May be something to bring up with the Blue at the Beta forum.
Last edited by Grehn|Skipjack on Tue Jul 29, 2008 12:23 am, edited 1 time in total.
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