Blessing of Sanctuary

All things related to the expansion

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Postby Sartor » Thu Jul 24, 2008 6:30 am

jere wrote:Alternately, they could make sanctuary into some kind of "hand" spell now. Doing that, they could increase its effectiveness (short duration/long cooldown). It could even become an "oh crap" hand spell or something.


WTB Hand of Shield Wall :P
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Postby Candiru » Thu Jul 24, 2008 6:31 am

I vote for a passive sanctuary -like effect. eg

Light-Warded Shields
You have a Blockchance % of lowering damage by spells by your block value.
Whenever you block you deal X holy damage.

or a

Hand of Sanctuary (3min CD)
Reflects 25% of all damage taken as holy damage.
10s duration.
<hand filler text>

or

Shield of Sanctuary (2min CD)
On next block:
The blocked attack heals you instead of harming you.
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Postby jere » Thu Jul 24, 2008 6:48 am

How about something like:

Hand of Sanctuary
5 minute cooldown
10 second duration

Absorbs 50% of incoming damage. Absorbed damage is converted into mana/rage/energy, not exceeding 10% of the target's total mana/rage/energy. Causes Forebearance.
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Postby Soltyr » Thu Jul 24, 2008 6:52 am

Candiru wrote:Hand of Sanctuary (3min CD)
Reflects 25% of all damage taken as holy damage.
10s duration.
<hand filler text>


I like it more, it sound quite interesting while prot has not so many hands usable on itself.
Something more like

Hand of Sanctuary (3min CD)
Reduce the Magic dmg taken by up to X% and reflect Y% dmg as holy.
Lasts for 10sec.

Then a linked Spell Warding, increasing the effect and the duration of HoSanc and reducing the CD.

This can help paladins against elemental mob or enemy bypassing block.
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Re: heh

Postby Gideon » Thu Jul 24, 2008 7:38 am

Mavrix wrote:Yeah I'd prefer "No Rank"


QFT. I want my talent point back.
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Postby Lore » Thu Jul 24, 2008 7:47 am

Hand of Lore
All Dorvans within 30 yards are immediately slapped.
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Postby Snake-Aes » Thu Jul 24, 2008 7:48 am

Lore wrote:Hand of Lore
All Dorvans within 30 yards are immediately slapped.
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Postby Rothes » Thu Jul 24, 2008 8:13 am

Candiru wrote:Shield of Sanctuary (2min CD)
On next block:
The blocked attack heals you instead of harming you.



This gave me an idea... take off the damage reduction and make it return mana on a block. (i.e. an I over gear this instance/grinding blessing) No good maintanking probably but not a total waste.
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Postby AutomaticZen » Thu Jul 24, 2008 8:21 am

Rothes wrote:
Candiru wrote:Shield of Sanctuary (2min CD)
On next block:
The blocked attack heals you instead of harming you.



This gave me an idea... take off the damage reduction and make it return mana on a block. (i.e. an I over gear this instance/grinding blessing) No good maintanking probably but not a total waste.


Also an excellent idea. Have it return mana equal to a percentage of damage blocked, thus synergizing with our new STR>BV conversion. That way you get a nice added bonus for Holy Shield and Imp. Holy Shield.
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Postby Soltyr » Thu Jul 24, 2008 8:34 am

Lore wrote:Hand of Lore
All Dorvans within 30 yards are immediately slapped.


Hand of Dorvan
All players withing 30 yards will have their combat log and text to show damange and healing with the extended math formula rather than the final value.
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Postby jere » Thu Jul 24, 2008 8:46 am

Soltyr wrote:
Lore wrote:Hand of Lore
All Dorvans within 30 yards are immediately slapped.


Hand of Dorvan
All players withing 30 yards will have their combat log and text to show damange and healing with the extended math formula rather than the final value.


So it will have the same effect as scatter shot!
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Postby Griffonheart » Thu Jul 24, 2008 4:00 pm

Passive effect is good, perhaps something like:

1) Whenever you block, you gain mana equal to 10% of your intellect.
2) Your defense, block, dodge, and parry rating are increased by 10% of your intellect.
3) Your block value is increased by 50% of your intellect.
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Postby snowwight » Thu Jul 24, 2008 4:23 pm

Griffonheart wrote:Passive effect is good, perhaps something like:

1) Whenever you block, you gain mana equal to 10% of your intellect.
2) Your defense, block, dodge, and parry rating are increased by 10% of your intellect.
3) Your block value is increased by 50% of your intellect.


No sense scaling off a stat we won't have.

If you were going to scale it, make it:

You regain half your current block value as mana whenever you block.
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Postby Griffonheart » Thu Jul 24, 2008 5:23 pm

snowwight wrote:
No sense scaling off a stat we won't have.

If you were going to scale it, make it:

You regain half your current block value as mana whenever you block.


On the contrary, I think we will have int on at least our tier set. The reason being, no matter how much mana we can gain back from being healed, we DO need the initial mana to cast spells, and our talent alone cannot reduce the hefty cost of our AS/Consecration/HW spells to optimal usage. We will see some int on our gears but not enough to become a big impact to our survival, which is why the new 21pt I designed would fit nicely.
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Postby Dorvan » Thu Jul 24, 2008 5:38 pm

I don't agree at all. Int is the worst offender for sucking up stat points on our gear right now. If they've balanced us correctly, we shouldn't need any int beyond that available from buffs.
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