WotLK NDA lifted, Paladin Talents Changes

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WotLK NDA lifted, Paladin Talents Changes

Postby Sarkan-ZdC » Fri Jul 18, 2008 2:39 am

Ok, first of all, only up to 41 Point Talents. Still no new Ultimates. But some very very interessting stuff in.

This is from mmo-chamipion. I'll say: probably true, but not sure. Maybe 90%


All Auras now affect all party and raid members within the area of effect.
Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Conviction (Retribution) now increases critical chance with all spells and melee attacks.
Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
Divine Intervention cooldown reduced to 20 minutes.
Divine Protection and Divine Shield now cost 3% of base mana.
Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
Divine Strength (Holy) moved to tier 1 in the Protection tree.
Greater Blessing of Salvation removed.
Hammer of Justice now costs 3% of base mana.
Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
Healing Light (Holy) moved to tier 2.
Holy Shield (Protection) cooldown reduced to 8 seconds.
Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
Illumination (Holy) moved to tier 3.
Improved Concentration Aura (Protection) moved to the Holy tree.
Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
Redoubt (Protection) moved to tier 2.
Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Retribution Aura damage increased and now gains damage based on Holy spell power.
Righteous Fury now increases threat caused by Holy damage by 90%.
Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
Sanctity Aura (Retribution) removed.
Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
Seal of Vengeance damage over time effect duration increased to 18 seconds.
Spiritual Focus (Holy) moved to tier 1.
Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Toughness (Protection) moved to tier 3.
Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Unyielding Faith (Holy) moved to tier 2.
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Postby Sarkan-ZdC » Fri Jul 18, 2008 2:41 am

Ah.. before you start to cry for Blessing of Salvation, read this from Shaman Talents:

Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)

So, don't worry to much.

From PvP Standpoint: Blessing of Sacrifice is very very strong for 5 vs 5 and very very bad for 2vs2 (Hello Sap, Hello Blind, Hello Sap again, Hello Sheep.. bye bye teammate)
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Postby 2ndNin » Fri Jul 18, 2008 5:01 am

From the Suicidal Zebra
Beacon Of Light: The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec.
(Rank 5, Level 80, 2330 mana, 1.5 sec Cast)

- A targeted AoE HoT, probably our answer to Circle of Healing. The scaling will be the most interesting feature of this Skill IMO, if it scales well we may just have a winner.

Hammer of Righteousness: Hammer the current target and up to 2 additional nearby targets, causing 100% of weapon damage as Holy damage. This ability causes high threat.
(No rank/cost information available.)

- Wins for me if only because of the name of the Skill. A Prot Holy Cleave causing high threat, possibly with PvP application. It goes without saying that this needs to be an Instant Cast ability.

Divine Storm: An instant weapon attack that causes Holy damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totalling 20 of the damage caused.

- Not the greatest of names, but potentially a winner. It's a weapon-based AoE, again much like Cleave, but also heals nearby party members based on the Damage done. Again cooldown is of significance, as is mana cost, but it looks good.

Nothing in the talents so far is truly innovative and plugs glaring gaps in Prot/Ret Paladin weaknesses and utility, but I'm not one to look a gift horse in the mouth. Gogo more talent releases, and check out WotLKWiki's Paladin page for more paladin news as it's released.


More Talents are listed on the page. Some very, very bizarre ones too, but here are the highlights IMO:

Shield of Righteousness: (Level 75, 6 sec cooldown) Slam the target with your shield, causing Holy damage equal to 200% of your block value. This spell causes a high amount of threat. - Block Value?

Seal of the Martyr: Seal of Blood for Alliance Paladins.

# Retribution:Sheath of Light (20 Pts req.): Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.(3 Ranks)
# Sanctified Wrath (35 Pts): Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.(2 Ranks)
# Swift Retribution (40 Pts): Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.(3 Ranks)
# Righteous Vengeance (45 Pt Req): Increases critical damage bonus of all attacks by 3/6/9/12/15% (5 Ranks)
# Judgements of the Wise (25pts, Replaces Sanctified Judgements): Your Judgement Spells restores mana to up to 3 group or raid members totalling 20/30/60% of the damage caused - Paladin Mana Regen on the Hoof?

# Protection:Divine Guardian (15 Pts Req.):While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.(2 Ranks) - Does this mean that DS won't drop threat, or is it meant to be a PvP Ability/Retroactive Oh-shit to protect tanks?
# Touched by the Light (40 Pts Req): Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%. (3 Ranks)
# Guarded by the Light: Whenever you parry or dodge an attack you have a 10/20% chance to reduce the mana cost of your next Consecration, Holy Wrath or Avenger's Shield spell by 25/50%. (2 Ranks) - Our equivalent to Warriors getting rage from dodges and parries. Rather than a reduction I'd have liked to see this be a mana back from avoidance
# Shield of the Templar (45 Pt Req.): Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%. (3 Ranks) - What is Shield of Righteousness? A typeo, or something significant?
# Judgements of the Just (45 Pts): Your Judgement spells also reduce the melee attack speed of the target by 10/20%. (2 Ranks) - Immense mitigation talent on a par (Better than?) Thunderclap for single targets. It may be more interesting if this was rolled into Consecration rather than Judgements.

Looks nice.[/quote]
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Postby Cylan » Fri Jul 18, 2008 6:02 am

We basically received thunderclap through judgement, shield slam, and an AoE-heroic strike ability. Also, Avenger's shield is more usable in a rotation now with a 0.5 sec cast.

Hooray more threat!
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Postby Worldie » Fri Jul 18, 2008 6:12 am

We got enough threads about this already, ;)
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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