Wrath of the Lich King...
Moderators: Fridmarr, Worldie, Aergis
BAD NEWS EVERYBODY!
Jeff Kaplan wrote:Sorry guys. Due to time constraints Death Knights are being cut from the launch. We just didn't feel they were great, and we didn't want to release them until we were happy with them.
Jeff Kaplan wrote:The decision to remove The Nexus, Naxxramas, and Utgarde keep was a very tough one to make. We just didn't feel they were ready. There are still many glitches that we're still finding and tuning the boss fights has proven more difficult than we originally thought. Hopefully these can be released with later content patches as we would be very disappointed if we had to cut them from the game altogether.
-

Skwigelf - Posts: 635
- Joined: Sun Apr 13, 2008 6:07 am
Skwigelf wrote:BAD NEWS EVERYBODY!Jeff Kaplan wrote:Sorry guys. Due to time constraints Death Knights are being cut from the launch. We just didn't feel they were great, and we didn't want to release them until we were happy with them.Jeff Kaplan wrote:The decision to remove The Nexus, Naxxramas, and Utgarde keep was a very tough one to make. We just didn't feel they were ready. There are still many glitches that we're still finding and tuning the boss fights has proven more difficult than we originally thought. Hopefully these can be released with later content patches as we would be very disappointed if we had to cut them from the game altogether.
I'm confused, is this WoW or Warhammer?
- Fridmarr
- Global Mod
- Posts: 9400
- Joined: Sun Apr 08, 2007 1:03 am
Fridmarr wrote:Skwigelf wrote:BAD NEWS EVERYBODY!Jeff Kaplan wrote:Sorry guys. Due to time constraints Death Knights are being cut from the launch. We just didn't feel they were great, and we didn't want to release them until we were happy with them.Jeff Kaplan wrote:The decision to remove The Nexus, Naxxramas, and Utgarde keep was a very tough one to make. We just didn't feel they were ready. There are still many glitches that we're still finding and tuning the boss fights has proven more difficult than we originally thought. Hopefully these can be released with later content patches as we would be very disappointed if we had to cut them from the game altogether.
I'm confused, is this WoW or Warhammer?
More like FAILhammer!
More like CONTEMPLATINGCANCELLINGMYCEPREORDERhammer!
More like PROVINGALLTHEWOWFANBOISRIGHThammer!
-

Skwigelf - Posts: 635
- Joined: Sun Apr 13, 2008 6:07 am
For those wondering, Warhammer announced some significant cuts including capital cities and races.
http://www.mmorpg.com/gamelist.cfm/game ... ature/2041
The cuts are explained in length on page 2 and 3.
Now back to your regularly scheduled programming.
http://www.mmorpg.com/gamelist.cfm/game ... ature/2041
The cuts are explained in length on page 2 and 3.
Now back to your regularly scheduled programming.
- Fridmarr
- Global Mod
- Posts: 9400
- Joined: Sun Apr 08, 2007 1:03 am
Skwigelf wrote:BAD NEWS EVERYBODY!Jeff Kaplan wrote:The decision to remove The Nexus, Naxxramas, and Utgarde keep was a very tough one to make.
This is a joke right?
These three are supposed to be the first 3 raids/instances in the game.
What would it ship with if not these?
I can guarentee that Ice Crown won't be there and Zul Drak/Drek/whatever won't be there.
If this isn't a joke they should just delay the damn thing.
If they aren't happy with Deathknights they should probably just cut Hunters and Paladins too.
- Dragonzbane
- Posts: 1673
- Joined: Wed Mar 28, 2007 11:58 am
- Location: In the Forums, stirring the pot.
Skwigelf wrote:BAD NEWS EVERYBODY!Jeff Kaplan wrote:Sorry guys. Due to time constraints Death Knights are being cut from the launch. We just didn't feel they were great, and we didn't want to release them until we were happy with them.Jeff Kaplan wrote:The decision to remove The Nexus, Naxxramas, and Utgarde keep was a very tough one to make. We just didn't feel they were ready. There are still many glitches that we're still finding and tuning the boss fights has proven more difficult than we originally thought. Hopefully these can be released with later content patches as we would be very disappointed if we had to cut them from the game altogether.
linkage?
There ain't no pirate like a Mead Hall Pirate
Mead Hall Pirates - The Scryers US
Dmor: 80 Prot Paladin | Dmok: 80 MM Hunter | Dmos: 80 Disc Priest | Dmoz: 80 Unholy DK
Mead Hall Pirates - The Scryers US
Dmor: 80 Prot Paladin | Dmok: 80 MM Hunter | Dmos: 80 Disc Priest | Dmoz: 80 Unholy DK
- dmok
- Posts: 972
- Joined: Thu Apr 24, 2008 6:49 am
- Location: The Scryers
Fridmarr wrote:For those wondering, Warhammer announced some significant cuts including capital cities and races.
http://www.mmorpg.com/gamelist.cfm/game ... ature/2041
The cuts are explained in length on page 2 and 3.
Now back to your regularly scheduled programming.
Am I the only one who thought it was actually a smart move on their part?
So many capital cities that were ALL of that level of development would have been just a bit omgtheworldstoolarge Icantfindtheenemy in my opinion.
and imagine how great a content patch potential the release of, say, the orc and dwarf cities, accompanied by some massive seige event or invasion of trolls or something, could be.
Narrowing thing down to the fairly central conflict of Chaos vrs Humanity + allies makes things rather more accessable to all the starting players who aren't necessarily familiar with all the lore either.
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
- Joanadark
- Posts: 3087
- Joined: Fri May 11, 2007 7:09 pm
Joanadark wrote:Fridmarr wrote:For those wondering, Warhammer announced some significant cuts including capital cities and races.
http://www.mmorpg.com/gamelist.cfm/game ... ature/2041
The cuts are explained in length on page 2 and 3.
Now back to your regularly scheduled programming.
Am I the only one who thought it was actually a smart move on their part?
So many capital cities that were ALL of that level of development would have been just a bit omgtheworldstoolarge Icantfindtheenemy in my opinion.
and imagine how great a content patch potential the release of, say, the orc and dwarf cities, accompanied by some massive seige event or invasion of trolls or something, could be.
Narrowing thing down to the fairly central conflict of Chaos vrs Humanity + allies makes things rather more accessable to all the starting players who aren't necessarily familiar with all the lore either.
They are delaying other cities to make them more enjoyable, focus on less but active content. Man.. I agree with them.
Shattrat has been the most boring city in my whole mmo experience...
-

Soltyr - Posts: 480
- Joined: Wed Oct 24, 2007 8:02 pm
Who is online
Users browsing this forum: No registered users and 1 guest



