Eredar Twins
Moderators: Fridmarr, Worldie, Aergis
The only tanking helm I have and have ever had the oppurtunity to get is goggles. Nothing from the few ZA runs I have done, no archi helm when I'm there, no faceplate :p.
I was blessed with the guild first SM insignia tho >_>.
Also using Libram of Repentance :p.
I was blessed with the guild first SM insignia tho >_>.
Also using Libram of Repentance :p.
- Mithos
- Posts: 728
- Joined: Thu Aug 30, 2007 7:54 am
fiorina wrote:Worldie wrote:Wouldnt Illidan helm be better than t6 for that purpose?
8 months...
and don't even think asking about insignia, such people mysteriously disappear very soon
We share the insigna problem, and my co-MT war is cursing me since the helm dropped when he was not in raid.
However i'm cursed on conquerors, 2 conq from illidan in 5 months, and exactly the only raid i've not been there. Sigh karma.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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I find easiest way to get some extra uncrushabilitiy is to use
Dabiri's Enigma + Shadowmoon Insignia but that does create obvious health issues.
Brutallus belt + Felmyst shield + kalecgos legs would set me way over 127.4% without hurting stam as much, and yes the badge gear, as sad as that makes me, gets u closest to 127.4% without hurting your stam too much. Armor takes a dive however.
Dabiri's Enigma + Shadowmoon Insignia but that does create obvious health issues.
Brutallus belt + Felmyst shield + kalecgos legs would set me way over 127.4% without hurting stam as much, and yes the badge gear, as sad as that makes me, gets u closest to 127.4% without hurting your stam too much. Armor takes a dive however.

- Croiky
- Posts: 47
- Joined: Sun Nov 25, 2007 5:43 pm
Elsie wrote:I tanked him without 127.4% fine. I was around 123-124%.
If scorpid is up, that's sufficient.
- Lucit
- Posts: 153
- Joined: Mon Apr 14, 2008 3:21 pm
I get conflag maybe 50% of the time as third on sacrolash's threat table. Other than that it seems to often be a healer. My guess is it's random with preference (ie, higher % chance) to certain threat positions.
Really, a small crushability chance is no worse than a warrior on this. He is crush immune for 2 hits out of 4-6. We're 5% for all that. -25% avoidance and dual wield really close the gap. Also you'll nevere get scorpid for phase 1. Sacrolash is tanked way too far away.
The biggest problem on sacrolash is 'losing' aggro. Once you get aggro, it is virtually IMPOSSIBLE to lose due to holy shield generating massive threat and warriors bottoming out of rage.
Really, a small crushability chance is no worse than a warrior on this. He is crush immune for 2 hits out of 4-6. We're 5% for all that. -25% avoidance and dual wield really close the gap. Also you'll nevere get scorpid for phase 1. Sacrolash is tanked way too far away.
The biggest problem on sacrolash is 'losing' aggro. Once you get aggro, it is virtually IMPOSSIBLE to lose due to holy shield generating massive threat and warriors bottoming out of rage.
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Elsie - Posts: 3819
- Joined: Sat Jan 12, 2008 11:12 pm
Elsie wrote:Really, a small crushability chance is no worse than a warrior on this. He is crush immune for 2 hits out of 4-6. We're 5% for all that. -25% avoidance and dual wield really close the gap.
There are two aspects.
First, we take less physical damage than warriors. No crap. Reason for this is that we have ~70% of partial blocks while warriors are sitting around ~45%.
As boss hits for 3-7k and we block 400 w/o libram and close to 600 w/ libram, incoming physical damage to paladin will be always lower. If you add that we don't have to wear insignia, you are going to get really nice numbers there.
Regarding crushing blows, that's bit tricky. Good warriors will be crushed between 1 to 5 times during kill attempt(4% of all hits). You might be crushed 2+ times in lag spikes between shield renewal even when crush immune.
If you are going to add additional 3-5%(which is around 5 extra crushing blows) to that value, you'd better get really good reason for doing so, like 1,5k extra HP and 3% of avoidance.
If this is not the case I would recommend going uncrushable via block rating, it's really easy to get. Because 10k crushing blow, followed by 8k confounding blow, followed by offhand hit is a killer. It won't happen very often, not at all, but it could happen on your kill attempt. Why risk it.
Elsie wrote:Also you'll nevere get scorpid for phase 1. Sacrolash is tanked way too far away.
That depends on your positioning. There is so many ways how to spread the raid.
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fiorina - Maintankadonor
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So fiori you are actually stating that we are advantaged vs warriors on Twins?
That's a world first.
That's a world first.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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- Location: Italy
So you are saying we got a advantage
Altho i must say, it looks like we have also a very good istance for us there... i mean, we are basically a must have for Felmyst, we got some nice advantage in Twins, noone knows much about M'uru yet but from the few infos available from PTR, there was a zerg of adds so...
Altho i must say, it looks like we have also a very good istance for us there... i mean, we are basically a must have for Felmyst, we got some nice advantage in Twins, noone knows much about M'uru yet but from the few infos available from PTR, there was a zerg of adds so...
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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- Joined: Sun Sep 02, 2007 1:49 pm
- Location: Italy
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