KJ Mage Sinister Reflections?
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KJ Mage Sinister Reflections?
Right. now I ran into what I can only *hope* is a bug with these beauties, but I'd like to see what others have to say.
PROBLEM:
3 of the 4 mages hit me with 2 fireballs over the time period of .95 seconds. I went from 21.4k hp(topped off) to dead because of 6 fireballs 2 fire bloom ticks(had to run through. can't really avoid so it's a moot point on these.)
Has anyone else encountered this/has a solution to it? In previous attempts I've had next to no problem with mages/locks. Their fireballs tend to be spread out every 2-2.5 seconds or so.
I'm fairly certain this has to do with that 4th add aggro'ing and their fireballs resetting due to it, but once again, just throwing a shout out to see if anyone else has run into this problem.
PROBLEM:
3 of the 4 mages hit me with 2 fireballs over the time period of .95 seconds. I went from 21.4k hp(topped off) to dead because of 6 fireballs 2 fire bloom ticks(had to run through. can't really avoid so it's a moot point on these.)
Has anyone else encountered this/has a solution to it? In previous attempts I've had next to no problem with mages/locks. Their fireballs tend to be spread out every 2-2.5 seconds or so.
I'm fairly certain this has to do with that 4th add aggro'ing and their fireballs resetting due to it, but once again, just throwing a shout out to see if anyone else has run into this problem.
- Ankiseth
- Posts: 235
- Joined: Tue Sep 02, 2008 6:07 am
enbee wrote:1) Mages blink to KJ on reflection %'s (if possible with fireblooms, else they close up a bit further)
2) Scream like a girl on vent to make your healers aware of the incoming punishement
3) ????
4) Profit
- Ryu
- Posts: 177
- Joined: Wed Apr 23, 2008 9:07 am
enbee wrote:1) Mages blink to KJ on reflection %'s (if possible with fireblooms, else they close up a bit further)
2) Scream like a girl on vent to make your healers aware of the incoming punishement
3) ????
4) Profit
Ok. I *love* the tips. Just... What do I do about the .95 second gib?
I mean, LITERALLY .95 seconds from full to dead. I had a lifebloom tick in there.
.95 - fireballx3
.45 - fireballx3
(there's 2 firebloom ticks in there somewhere)
0.00 - dead
+0.03 - My JoR hits.
<.<
>.>
- Ankiseth
- Posts: 235
- Joined: Tue Sep 02, 2008 6:07 am
1) Get more HP if you can. Casters are far deadlier than melee, so stack stamina and get Commanding Shout for reflections if at all possible.
2) Prevent being hit by 2 fireblooms at once. Whether that means having casters group up at 85/55/25 or just having people GTFO your way and bloom someone else instead, whatever works as long as you aren't getting gibbed.
3) Be watchful of shadow spikes, some are unavoidable but most aren't.
4) Bring fewer mages and hope it doesn't happen very often.
2) Prevent being hit by 2 fireblooms at once. Whether that means having casters group up at 85/55/25 or just having people GTFO your way and bloom someone else instead, whatever works as long as you aren't getting gibbed.
3) Be watchful of shadow spikes, some are unavoidable but most aren't.
4) Bring fewer mages and hope it doesn't happen very often.
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
- Posts: 4336
- Joined: Fri Jun 01, 2007 5:28 pm
- Location: On a Boat
I shout for mages/locks to run in melee before reflections - but I don't think they listen very often
. Something we have to work on. I am currently running with 22.2k HP with sta food, flask of fort and CS and have almost died on them a few times, they do really hurt.
You can interupt their casts if you have sharp shamans/mages, they are also silencable because we have seen the silence effect from counterspell stick to them. This is not very reliable due to the already tight DPS and healing but if even one gets interupted that could save your ass. Also if they are interupted they will follow you for a fair while.
You can interupt their casts if you have sharp shamans/mages, they are also silencable because we have seen the silence effect from counterspell stick to them. This is not very reliable due to the already tight DPS and healing but if even one gets interupted that could save your ass. Also if they are interupted they will follow you for a fair while.
- Mithos
- Posts: 728
- Joined: Thu Aug 30, 2007 7:54 am
most of our casters dont bother running in for reflections so i always run to them. ontop of announcing it, i usually save all my shit for mages/locks; hs / loh. i'll have a feral druid trading taunts with me so when one gets low the other picks up a few.
i only have about 20.8k hps for that fight. tbh as we usually only bring 1 or 2 mages for that fight ive rarely gotten them
i think out of the 3 times i remember getting mage reflections i blew loh on myself twice.
theres only so much we can do to mitigate the damage from some of the reflections, the weight really falls on ur healers to pull u thru some pretty spikey situations.
i only have about 20.8k hps for that fight. tbh as we usually only bring 1 or 2 mages for that fight ive rarely gotten them
theres only so much we can do to mitigate the damage from some of the reflections, the weight really falls on ur healers to pull u thru some pretty spikey situations.
- rozakk
- Posts: 85
- Joined: Sun Sep 09, 2007 10:03 pm
For what it's worth, I don't have a problem dieing anymore to any of the reflections. The only thing that gets me these days is my own stupidity such as having a couple rogues to my back and not seeing it quickly enough.
I used to use a high stamina set but I've since switched to more avoidance and I think it's been a positive overall benefit. Paladins are the only mobs that scare me a bit.
My current unbuffed stats for tanking reflections are:
17137 health
19659 armor
62.87% avoidance (31.08% dodge)
17.2% block with 470 BV.
604 spell damage.
For buffs I use Wizard Oil, Fort flask, and +30 stam food. I know these things overwrite/cancel each other out but I equip Illidan's shield, Hyjal rep Ring, and Shadowmoon Insignia.
I prefer the Shadowmoon Insignia over the Pocketwatch just because of casters. Melee mobs are not much of a danger to me as long as my back is safe.
I used to use a high stamina set but I've since switched to more avoidance and I think it's been a positive overall benefit. Paladins are the only mobs that scare me a bit.
My current unbuffed stats for tanking reflections are:
17137 health
19659 armor
62.87% avoidance (31.08% dodge)
17.2% block with 470 BV.
604 spell damage.
For buffs I use Wizard Oil, Fort flask, and +30 stam food. I know these things overwrite/cancel each other out but I equip Illidan's shield, Hyjal rep Ring, and Shadowmoon Insignia.
I prefer the Shadowmoon Insignia over the Pocketwatch just because of casters. Melee mobs are not much of a danger to me as long as my back is safe.
- inthedrops
- Maintankadonor
- Posts: 1281
- Joined: Mon Oct 29, 2007 9:19 am
How is avoidance a benefit over stamina if paladins are a concern and other melee aren't? The majority of their burst is Holy and hits during stun (which you can FAP for much of their uptime).
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
- Posts: 4336
- Joined: Fri Jun 01, 2007 5:28 pm
- Location: On a Boat
My original post was more a question as to if anyone else has run into sub 1 second caster gibs, and if so, knows WHY.
I know how to tank the reflections. The gear/execution is NOT the problem except with mage adds. And even then the issue only comes from knowing if there is a way to avoid this (what I can only assume is a) bug.
I KNOW:
- The casters are supposed to cast every roughly 2-2.5 seconds.
- Stam stacking is nice for this. blah blah.
WHAT I AM WONDERING:
- Why is the second fireball barrage happening .4 seconds after the first? I *think* it has something to do with that 4th mob(if at all.)
- If not, is it just server lag in action?
- Has anyone else who has encountered this problem found a solution better than just bringing FR pots?
I know how to tank the reflections. The gear/execution is NOT the problem except with mage adds. And even then the issue only comes from knowing if there is a way to avoid this (what I can only assume is a) bug.
I KNOW:
- The casters are supposed to cast every roughly 2-2.5 seconds.
- Stam stacking is nice for this. blah blah.
WHAT I AM WONDERING:
- Why is the second fireball barrage happening .4 seconds after the first? I *think* it has something to do with that 4th mob(if at all.)
- If not, is it just server lag in action?
- Has anyone else who has encountered this problem found a solution better than just bringing FR pots?
- Ankiseth
- Posts: 235
- Joined: Tue Sep 02, 2008 6:07 am
PsiVen wrote:How is avoidance a benefit over stamina if paladins are a concern and other melee aren't?
I'm simply saying they're the only ones that make me sweat. Not only can they stun you but they can stun your healers/dispellers.
PsiVen wrote:The majority of their burst is Holy and hits during stun (which you can FAP for much of their uptime).
Their holy shock is REALLY weak and while I didn't realize they only use it during stuns (is that what you're saying?) I reviewed two fraps'd instances of Paladin reflections and their corresponding WWS report and > 80% of their damage is from melee. Holy shock averages for about 1580 while melee hits average around 2450.
Here's a couple WWS instances with paladin reflections in case it helps:
http://wowwebstats.com/vsrj2mqwc1gsy?s= ... 646c0003e4
http://wowwebstats.com/vsrj2mqwc1gsy?s= ... #abilities
And their corresponding fraps:
http://files.filefront.com/04avi/;11573 ... einfo.html
http://files.filefront.com/17avi/;11575 ... einfo.html
Note that in the first video you'll see a bug where the reflections moved INSTANTLY after they spawned instead of waiting the customary 4 seconds or so. Anyone else ever see that happen before?
- inthedrops
- Maintankadonor
- Posts: 1281
- Joined: Mon Oct 29, 2007 9:19 am
Ankiseth,
Haven't seen it happen and not sure what to suggest. I didn't realize you were suggesting it was bugged and looking for confirmation.
Haven't seen it happen and not sure what to suggest. I didn't realize you were suggesting it was bugged and looking for confirmation.
- inthedrops
- Maintankadonor
- Posts: 1281
- Joined: Mon Oct 29, 2007 9:19 am
inthedrops wrote:Ankiseth,
Haven't seen it happen and not sure what to suggest. I didn't realize you were suggesting it was bugged and looking for confirmation.
taking a 21.4k gib in <1 sec kinda left my jaw on the floor until well after the raid...
I just wanted to know if:
A) anyone has seen this before
B) knows what causes it (if anything)
C) knows how to prevent it
Also, any other buggy sinister reflection experience might be nice.
- Ankiseth
- Posts: 235
- Joined: Tue Sep 02, 2008 6:07 am
Ankiseth wrote:Also, any other buggy sinister reflection experience might be nice.
As shown in the first video I linked, I saw one time where the reflections spawned and instantly ran off. I wasn't the only one who noticed so it wasn't an issue on my side.
- inthedrops
- Maintankadonor
- Posts: 1281
- Joined: Mon Oct 29, 2007 9:19 am
I run KJ in a tps/avoidance(blockmix), only have 20.6k hp for it (don't get commshout or imp, I'm in a caster group)<- I'm logged in this right now actually
And allthough I've died on mages, mainly due to lack of healer focus (I take pretty little damage on some reflections), the only time I can recall being gibbed was when I wasn't topped.
Do you go into melee range of the mages? This might slow down the casting, if you're not allready(they also melee).
Use your bubble/cancel macro to avoid fireballs when you're too low to eat them, but be very quick with it
I use fire aura
I spec spell warding. (I usually don't)
I flask blinding light so we can nuke them down quickly, aoe for most, melee/singletarget help on some (dispel spamming shadowpriests/shamans on priests, dps warrior + enhance shaman coming over to punish/interupt the mages)
That's about what I do, wether it's helpfull to you or not, I don't know
And allthough I've died on mages, mainly due to lack of healer focus (I take pretty little damage on some reflections), the only time I can recall being gibbed was when I wasn't topped.
Do you go into melee range of the mages? This might slow down the casting, if you're not allready(they also melee).
Use your bubble/cancel macro to avoid fireballs when you're too low to eat them, but be very quick with it
I use fire aura
I spec spell warding. (I usually don't)
I flask blinding light so we can nuke them down quickly, aoe for most, melee/singletarget help on some (dispel spamming shadowpriests/shamans on priests, dps warrior + enhance shaman coming over to punish/interupt the mages)
That's about what I do, wether it's helpfull to you or not, I don't know
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enbee - Posts: 460
- Joined: Sun Aug 12, 2007 5:18 am
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