Post your Frustrations.

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Re: Post your Frustrations.

Postby Flex » Thu Aug 01, 2013 10:04 am

Nikachelle wrote:
Nooska wrote:
Era wrote:Frustration: Unskippable cutscenes. Acceptable on first playthrough, infuriating plague on anything after - be it a load game or complete replay.

In XIII? They are skippable, there is even a 'tutorial' in the datalog about it (During cutscene, press start to pause, then back to skip)

Use the back button to go forward. Well that's intuitive. o.O


Press the Start button to shut down your computer?!
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Re: Post your Frustrations.

Postby Jabari » Fri Aug 02, 2013 8:43 am

Anyway, back to WoW:

One of the groups that I've been running with is still stuck at Tortos normal. 15 or so more wipes last night, maybe more like 20. We had 3 healers (shaman/shaman/paladin), a CD rotation for Quake Stomp (HTT, Ascendance, HTT, Ascendance, with the paladin rotating through her throughput CDs, one for each). I (shaman healer) was on shell kicking duty - was late on one kick over the whole night but the rest were good.

The problem seemed to be that the bat tank (a monk) would instantly drop down to about 25% health as soon as he picked up the bats...

This can't be normal, right?

We'd heal him back up, but his health would just yo-yo between full and 25%, even after I basically told the paladin to stay on him full-time. Of course, the bats would heal up and we'd eventually get to where we'd either have 2 sets of bats down at once, or he'd get splatted by the Quake Stomp because the bats were all still up. At one point I just told all the DPS to switch to bats, and it still didn't help. DPS was fine otherwise, as were the HPS numbers.

(As a side note, this tank has always seemed really squishy to me on other fights too. I think they run logs, what should I be looking for to make sure he's "doing it right"? I don't know monk tanks at all... Maybe somewhere I could point him to would help, too.)
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Re: Post your Frustrations.

Postby halabar » Fri Aug 02, 2013 10:40 am

Jabari wrote:Anyway, back to WoW:

One of the groups that I've been running with is still stuck at Tortos normal. 15 or so more wipes last night, maybe more like 20. We had 3 healers (shaman/shaman/paladin), a CD rotation for Quake Stomp (HTT, Ascendance, HTT, Ascendance, with the paladin rotating through her throughput CDs, one for each). I (shaman healer) was on shell kicking duty - was late on one kick over the whole night but the rest were good.

The problem seemed to be that the bat tank (a monk) would instantly drop down to about 25% health as soon as he picked up the bats...

This can't be normal, right?

We'd heal him back up, but his health would just yo-yo between full and 25%, even after I basically told the paladin to stay on him full-time. Of course, the bats would heal up and we'd eventually get to where we'd either have 2 sets of bats down at once, or he'd get splatted by the Quake Stomp because the bats were all still up. At one point I just told all the DPS to switch to bats, and it still didn't help. DPS was fine otherwise, as were the HPS numbers.

(As a side note, this tank has always seemed really squishy to me on other fights too. I think they run logs, what should I be looking for to make sure he's "doing it right"? I don't know monk tanks at all... Maybe somewhere I could point him to would help, too.)



Was he stunning the bats?

If I remember correctly, if you stun the bats, then they all hit at once once that wears off, which can make a tank splat.
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Re: Post your Frustrations.

Postby Jabari » Fri Aug 02, 2013 11:29 am

halabar wrote:Was he stunning the bats?

If I remember correctly, if you stun the bats, then they all hit at once once that wears off, which can make a tank splat.


Do monks even have an AoE Stun? I don't think so (I just remember the graphics for Keg Smash and Spin-kick) but I'd have to check. What's it called?
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Re: Post your Frustrations.

Postby Teranoid » Fri Aug 02, 2013 11:32 am

Leg Sweep

Not to mention since you have 2 shamans you can use Cap totems as well. Between those three if you stagger them correctly those bats should be stunned basically till they're dead if your dps are doing what they're supposed to.
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Re: Post your Frustrations.

Postby halabar » Fri Aug 02, 2013 11:33 am

Jabari wrote:
halabar wrote:Was he stunning the bats?

If I remember correctly, if you stun the bats, then they all hit at once once that wears off, which can make a tank splat.


Do monks even have an AoE Stun? I don't think so (I just remember the graphics for Keg Smash and Spin-kick) but I'd have to check. What's it called?


Might have been someone else stunning them. I remember my tanks/healers saying something about that...
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Re: Post your Frustrations.

Postby Worldie » Fri Aug 02, 2013 11:37 am

Wouldn't be surprised if it's a destru lock stunning em under RoF ;)

If you do plan to use AoE stuns on bats, make sure the tank runs away from the bats, or when they wake up he's up for a nasty surprise.

Also make sure the tank has some CD up if he's going to be tanking some bats during a quake.
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Re: Post your Frustrations.

Postby Klaudandus » Fri Aug 02, 2013 8:14 pm

A coworker made death threats to some in the office... talking about how he's gonna get an unregistered gun and shoot people up.
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Re: Post your Frustrations.

Postby halabar » Fri Aug 02, 2013 10:25 pm

Klaudandus wrote:A coworker made death threats to some in the office... talking about how he's gonna get an unregistered gun and shoot people up.


I would hope that it's been dealt with already..
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Re: Post your Frustrations.

Postby Newsom » Sat Aug 03, 2013 1:02 am

Whenever I do a random dungeon I always only get other people Drak'Thul. I've done ~10 dungeons today and everyone in every single one of them has been exclusively from this realm. It's starting to get to my nerves.

Queue times are also really horrible...
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Re: Post your Frustrations.

Postby Nordix » Sat Aug 03, 2013 3:14 am

I always end up being dps and healer too on my paladin while the others afk,leave or do 25k dps.
instances take rather long with dungeon finder:<
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Re: Post your Frustrations.

Postby Klaudandus » Sat Aug 03, 2013 3:30 am

halabar wrote:
Klaudandus wrote:A coworker made death threats to some in the office... talking about how he's gonna get an unregistered gun and shoot people up.


I would hope that it's been dealt with already..


The process is gonna take a while, apparently, the threats of violence actually took place outside working hours... over the phone...

Our CFO already knows and has taken statements of several of us and HR seems to be working on something, but it seems they want to run it thru the lawyer first because the guy is clearly nuts, and if they don't get the ducks in a row, I have the feeling the guy is gonna claim he's mentally unbalanced and that the district never offered him any sort of help/counseling... and if he's declared schizo, they might be afraid that it might get him labeled as a section 504 employee and accommodate him
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Re: Post your Frustrations.

Postby Worldie » Sat Aug 03, 2013 6:21 am

I lost the track of reality again and ended up spending again a lot of money almost for nothing.

Sometimes I wonder if i'm suffering from some sort of disturb that makes me spend a ton of money when I got it >.<
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Re: Post your Frustrations.

Postby halabar » Sat Aug 03, 2013 9:53 am

Worldie wrote:I lost the track of reality again and ended up spending again a lot of money almost for nothing.

Sometimes I wonder if i'm suffering from some sort of disturb that makes me spend a ton of money when I got it >.<


Get married, having money to spend won't be a problem anymore.
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Re: Post your Frustrations.

Postby Klaudandus » Sat Aug 03, 2013 10:11 am

That could be another notch on worldie's belt. Marriage Breaker.
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Re: Post your Frustrations.

Postby Nordix » Sat Aug 03, 2013 10:46 am

patchnotes:
Protection and Retribution: Sacred Shield is 30% less effective.

Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.


Its like,will these protpaladin nerfs ever end? Can we stop at a level so I can still tank 5man instances please? cuz so far its been nerfs on nerfs only.dps,survivability,everything.Every new ptr build carves out a bit more of paladintank viability and we'Ll end up like we were in DS and my guild will get rid of me in favor of other classes.
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Re: Post your Frustrations.

Postby halabar » Sat Aug 03, 2013 11:08 am

Nordix wrote:patchnotes:
Protection and Retribution: Sacred Shield is 30% less effective.

Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.


Its like,will these protpaladin nerfs ever end? Can we stop at a level so I can still tank 5man instances please? cuz so far its been nerfs on nerfs only.dps,survivability,everything.Every new ptr build carves out a bit more of paladintank viability and we'Ll end up like we were in DS and my guild will get rid of me in favor of other classes.


You're supposed to be playing a monk.. overall monk numbers are low.
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Re: Post your Frustrations.

Postby Worldie » Sat Aug 03, 2013 11:23 am

You do realize that having the same player top both the damage done, damage taken and healing done meter at same time is kinda, broken eh?
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Re: Post your Frustrations.

Postby halabar » Sat Aug 03, 2013 11:31 am

Worldie wrote:You do realize that having the same player top both the damage done, damage taken and healing done meter at same time is kinda, broken eh?


Meant monk population numbers.. :-)

Monks are getting a whole bunch of adjustments too, so who knows..
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Re: Post your Frustrations.

Postby Nordix » Sat Aug 03, 2013 11:42 am

Instead,paladin tanks will win the damage taken meters only,but by a lot:D
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Re: Post your Frustrations.

Postby Worldie » Sat Aug 03, 2013 4:39 pm

With 90%+ uptime on Shotr I don't see that happening.
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halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Post your Frustrations.

Postby Treck » Sat Aug 03, 2013 4:53 pm

Nordix wrote:Its like,will these protpaladin nerfs ever end? Can we stop at a level so I can still tank 5man instances please? cuz so far its been nerfs on nerfs only.dps,survivability,everything.Every new ptr build carves out a bit more of paladintank viability and we'Ll end up like we were in DS and my guild will get rid of me in favor of other classes.

Beeing one of the best tanks atm if not THE best all around tank isnt to good?
Even WITH these nerfs our position as the strongest tank (arguably only rivaled by monks atm) wont even be touched. We wont go from best to worst.
Paladin tanks scale very well with the gear we have now, reaching redicioulus numbers with haste.
Paladins were designed to benefit from haste, not to be stacking it, thusly were designed around NOT having 3sec SS, but rather closer to 6sec.
These changes are so that rather than making SS stop benefiting from haste, its slightly less effective.

Every single fucking patch is about tuning the numbers to the NEW itemlevels, so that people dont go to crazy when new gear comes out and that completely breaks shit.

Nordix wrote:Instead,paladin tanks will win the damage taken meters only,but by a lot:D

First of all, even if that WOULD to become true (and it wont) you are looking at the wrong meter, in fact a meter that is as interesting to look at as the mana gained meter.

The new "tanks do shitloads of dps" have completely clouded so many peoples view of what the tank does in a raid.
Total damage taken for the whole fight is a completely irrelevant metric to look for unless you are comparing two tanks of the same class, and even then its pretty irrelevant.
What you want to be looking at is spike reduction and smoothness in the dmg intake.
Id rather take 3 attacks that are all reduced by 50%, than take one hit and avoid the other two, even if the first scenario means you are taking overall more damage.
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Re: Post your Frustrations.

Postby Worldie » Sat Aug 03, 2013 6:25 pm

Treckie can you have my babies? <3
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Re: Post your Frustrations.

Postby Nordix » Sun Aug 04, 2013 1:21 am

Treck wrote:
Nordix wrote:Its like,will these protpaladin nerfs ever end? Can we stop at a level so I can still tank 5man instances please? cuz so far its been nerfs on nerfs only.dps,survivability,everything.Every new ptr build carves out a bit more of paladintank viability and we'Ll end up like we were in DS and my guild will get rid of me in favor of other classes.

Beeing one of the best tanks atm if not THE best all around tank isnt to good?
Even WITH these nerfs our position as the strongest tank (arguably only rivaled by monks atm) wont even be touched. We wont go from best to worst.
Paladin tanks scale very well with the gear we have now, reaching redicioulus numbers with haste.
Paladins were designed to benefit from haste, not to be stacking it, thusly were designed around NOT having 3sec SS, but rather closer to 6sec.
These changes are so that rather than making SS stop benefiting from haste, its slightly less effective.

Every single fucking patch is about tuning the numbers to the NEW itemlevels, so that people dont go to crazy when new gear comes out and that completely breaks shit.

Nordix wrote:Instead,paladin tanks will win the damage taken meters only,but by a lot:D

First of all, even if that WOULD to become true (and it wont) you are looking at the wrong meter, in fact a meter that is as interesting to look at as the mana gained meter.

The new "tanks do shitloads of dps" have completely clouded so many peoples view of what the tank does in a raid.
Total damage taken for the whole fight is a completely irrelevant metric to look for unless you are comparing two tanks of the same class, and even then its pretty irrelevant.
What you want to be looking at is spike reduction and smoothness in the dmg intake.
Id rather take 3 attacks that are all reduced by 50%, than take one hit and avoid the other two, even if the first scenario means you are taking overall more damage.


I think we are very good this tier because of how we can abuse most fightmechanics and how most fights revolve around heavy hits we can use SoTR for->onto this comes the insane scaling of SS and haste's interaction with it.
Realize,next tier has 90% of the boss abilities tagged with that string that makes you unable to immune it with bubble or HoP.
Realize,they already nerfed vengeance with various caps and gains and now the SS 30% nerf is on top of those->I think it's more than 30% overall nerf.My rough prediction is we'll be reaching current values(5.2) in top gear again.
Realize that paladin dps isnt that great compared to monks and that other tanks got buffed too with a passive called Riposte among other things. The new GC proc is going to be broken on any fight where we can tank multiple adds and the boss or just adds (Monk winning crane kick still better by a mile for dpsing them down tho),yet it will be completely useless on a fight where the boss keeps casting stuff a lot instead of hitting you (like jikun f.ex) or doesn't even have meleeswings ,just spams your face with magic (lei shi).
Damage smoothing is king,and I don't have any meters besides omen,nor do I care much for them,I want to kill the boss,not kill it while looking badass with explosions in the background while riding a dragon while winning on 5 different meters. There is a difference between smoothing from 500k to average 250,halving,or from 500k to 400k.

What I ultimately DON'T understand,is WHY all these nerfs instead of fixing our broken 4set so we can't keep up sotr 100%.
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Re: Post your Frustrations.

Postby Worldie » Sun Aug 04, 2013 1:39 am

Nordix wrote:What I ultimately DON'T understand,is WHY all these nerfs instead of fixing our broken 4set so we can't keep up sotr 100%.

Essentially cause a large majority of the normal+ raiding Prot Palas think that T15 is shit cause it has no haste, hence likely Blizzard doesn't care of that 1% Prot palas who actually have a brain and use it.
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halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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