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Post your Frustrations.

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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 6:33 am

We are talking about the part where Durumu is charging up his laser beam and everyone groups up on either the right or left side of him right? If that's the case, what are you graphic settings on? Maybe you need particle density turned up? (Just a wild guess.)
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 6:34 am

My particle settings is high -- ironically, they say that its much easier to see the safe spot once everything is purple with the particle settings at its lowest.
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Re: Post your Frustrations.

Postby KysenMurrin » Wed Apr 03, 2013 6:42 am

While he's charging there are definately purple lightning-like squiggles on the ground to one side.

During the maze, the large purple haze can be very confusing - I only really have any luck identifying the right path when the clear solid blocks of purple appear. Means getting uncomfortably close to the beam while waiting sometimes.
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 6:43 am

I tried to find a graphical example, but no luck. You do know what you're looking for right? From like a video or something?
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 6:52 am

i saw the squiggly lines on the far away safe zone, not on the near that is right near him.

Even on youtube videos i cannot see it, but i can see the faraway ones on the same videos whenever the camera angle allows it
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Re: Post your Frustrations.

Postby Sagara » Wed Apr 03, 2013 6:58 am

That's how it happens actually:

Let's say the Beam is 0, and quadrants are counted in the direction he will be going. Quadrant 1 stays empty, Quadrant 2 gets squiggly, Quadrant 3 and further slowly get filled with Eye sores.

When Eye Sores reach point 0, Quadrant 1 is filled with Eye sores, then, a couple seconds later, the squiggly in Quadrant 2 fades, and it gets filled with Sores as well.
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 7:02 am

Klaudandus wrote:i saw the squiggly lines on the far away safe zone, not on the near that is right near him.

Even on youtube videos i cannot see it, but i can see the faraway ones on the same videos whenever the camera angle allows it


check out the video here, he actually indicates both sets (though more clearly the outside) at 7:16 ish: http://www.icy-veins.com/durumu-the-for ... rategy-wow
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 7:03 am

Hmmm... the way I saw it, it wasn't like it was the far and away zones that were only covered in them, but rather just the entire SIDE was covered in squiggles. (I'll go double check this.)

But you're saying you can't even see it in youtube videos, which is making me wonder about your eyesight. I had a raider last tier that claimed she had vision problems on certain fights. I honestly thought she was trying to excuse her poor performance (particularly on the spinning discs on Zorlok) but now this is making me wonder if there's a bit more truth to her story. Are some graphics just difficult for people to see? Or is it a colouring thing?

http://www.youtube.com/watch?v=Geqh1T8uaZw scroll to 8:50, I see squiggles covering the entire safe area. Obviously that whole area won't be safe once the maze forms, but it's a pointer as to where to go. I'll admit the further ones are easier to see, but that's because there's a lot of graphic shit going on in melee.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 7:04 am

what i mean the far away one is the the outer edge maze. I have no problems seeing that one...
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 7:05 am

And I don't think the squiggles denote where the safe spot will be when the maze forms - it's just a starting point that will at least not be totally covered in eye sores. In the video I linked it depicts an entire quadrant as being covered in squiggles.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 7:08 am

yeah, but still... the melee safe spot seems so crowded with special effects and and the purple haze edges cannot be clearly seen. I could never tell if I was safe or not...

outer edge safe maze? no issues.
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Re: Post your Frustrations.

Postby Newsom » Wed Apr 03, 2013 7:19 am

Klaudandus wrote:i just cant see it *_*

i dunno if its my monitor or what... or maybe its bad design...


Set particle density to low and it's much easier. Bad design indeed... If they had made it green or something it would have been much easier. There are usually 2 "lanes" of safe spots, the outer one is usually easier to follow. The trick is to stay near the beam when you're moving.
Last edited by Newsom on Wed Apr 03, 2013 7:24 am, edited 1 time in total.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 7:21 am

yeah... green woulda been nice, never had issues doing the heigan dance =/
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Re: Post your Frustrations.

Postby Sagara » Wed Apr 03, 2013 7:28 am

Well something that *contrasts* a bit. Deep purple on gray/black is a PITA. I feel like the blind guy in our guild on this phase.
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 7:31 am

Sagara wrote:Well something that *contrasts* a bit. Deep purple on gray/black is a PITA. I feel like the blind guy in our guild on this phase.


I can't help but feel like there are designers who feel like actually being able to see the challenge should be an integral part of the challenge (see also pre-graphic Ozruk) :P
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