Post your Frustrations.

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Re: Post your Frustrations.

Postby Sagara » Tue Apr 02, 2013 10:31 pm

It's *REALLY* annoying yes. It took me a handful of tries to actually realize the "go near the edge, wait for the maze on the preivous quadrant, run into it, wait for the maze to expand thingie".

I think everyone's complaining about that one.
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Re: Post your Frustrations.

Postby KysenMurrin » Wed Apr 03, 2013 12:18 am

I was just starting to get the hang of waiting until I see solid blocks before I try to move between them on our attempts on Sunday. Annoying, though. Very little room to move.
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 4:15 am

I don't see the maze being axed, but I could see a graphic change.

Currently I think part of the trouble some folks have is that the graphic itself has gaps in it and the contrast isn't so great (at my settings at least) . There's a quest mob in the court of bones with a similar graphic issue: you have to step into an area to see if it is actually safe or if it is just where the bad intersects with the floor.
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 4:17 am

Teranoid wrote:LFR groups having 10 stacks of the buff and still wiping. Inability to read and follow simple directions such as "don't drop puddles in the raid"

My faith in humanity is pretty much gone as far as this game is concerned.

The buff doesn't get big enough to make up for failure at mechanics.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 4:27 am

benebarba wrote:I don't see the maze being axed, but I could see a graphic change.

Currently I think part of the trouble some folks have is that the graphic itself has gaps in it and the contrast isn't so great (at my settings at least) . There's a quest mob in the court of bones with a similar graphic issue: you have to step into an area to see if it is actually safe or if it is just where the bad intersects with the floor.


Yeah, I lived once I moved to the outside maze, but the inner maze is impossible to see
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Re: Post your Frustrations.

Postby Fetzie » Wed Apr 03, 2013 4:59 am

Durumu the Forgotten

Eye Sore and Mind Daggers now deal less damage on Raid Finder difficulty.
Amber Fog, Azure Fog, and Crimson Fog now remain visible after being revealed on Raid Finder difficulty.

Well that took a long time.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 5:27 am

Yeah, and those hotfixes were there before my lfr... we still wiped 6 times because people couldnt see the safe zone near durumu.

interestingly enough, people say that putting your settings to low actually helps seeing the maze better, which is why I wonder how wise was it of blizz to do a fight balanced around graphic settings *snerk*
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 6:02 am

Klaudandus wrote:Yeah, and those hotfixes were there before my lfr... we still wiped 6 times because people couldnt see the safe zone near durumu.

interestingly enough, people say that putting your settings to low actually helps seeing the maze better, which is why I wonder how wise was it of blizz to do a fight balanced around graphic settings *snerk*


I'd zoned into a group that had wiped 9 times on Durumu,and it took us 2 more wipes to kill him apparently first because folks with the beams were standing still and then because of 2 people telling the raid to do 2 different things.

One of the problems was the directions to "Hug <player> if you don't know what to do" were taken to mean "stay close to them the whole fight" (the more honest of us admitted we weren't entirely sure what we were looking for), and this person was a rolling/jumping/strafing crazy monk healer. Who then promptly got all of us killed who followed them because there wasn't enough heals to keep us up as they ran us through the edge of the platform (basically straight through the bad). Finally, one of the two just said to follow them through the maze. Both complained that people were too close to them. It was *great*.

I think it took us 6 tries on Primordius too, pretty much entirely to not enough people going after adds (in a ranged-heavy group, the few melee ended going out to do it for like the first 3 tries). I didn't stick it out to the last boss just because it got so late.

It was awesome when people started bitching about random things (kick XYZ, they look funny!) and yelling to go watch videos, only to then have a completely different strategy get proposed.

First night LFR is fuuuun! :P
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 6:09 am

like i said, not sure if there's something wrong with my eyes or what, but i could never see the thing that tells you which direction he's gonna be spinning nor the safe zone that is supposed to be near him... i could see the one far away, but that was it.

primordius took us us 4 tries, but wasnt that bad.

dark animus took us 3 tries, but wasnt bad once people realized to focus fire the adds one by one, and to run away
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 6:18 am

Klaudandus wrote:like i said, not sure if there's something wrong with my eyes or what, but i could never see the thing that tells you which direction he's gonna be spinning nor the safe zone that is supposed to be near him... i could see the one far away, but that was it.


I just watched a video on youtube apparently from the PTR, and even the outer ring seemed like it looked way more obvious than I recall it being last night. And for all the yelling that the "RLs" were doing, I don't recall seeing a pre-cast warning or direction on my UI.
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 6:23 am

Well the "safe zone" is just a bunch of light grey coloured squiggles on the ground. I don't remember my UI telling me which way he was going to spin (although my DBM is slightly out of date and not sure if that's what would've told me), but it became pretty obvious when he started turning his laser beam. (This is from normal mode though.)

The pre-cast warning is for him charging up his laser beam and I definitely saw that warning in the middle of my screen, but I think it was DBM telling me as such.

Edit: Anyone else getting 503 error messages from the armory for the past three days? Driving me nuts.
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 6:29 am

Nikachelle wrote:Well the "safe zone" is just a bunch of light grey coloured squiggles on the ground. I don't remember my UI telling me which way he was going to spin (although my DBM is slightly out of date and not sure if that's what would've told me), but it became pretty obvious when he started turning his laser beam. (This is from normal mode though.)

The pre-cast warning is for him charging up his laser beam and I definitely saw that warning in the middle of my screen, but I think it was DBM telling me as such.

Edit: Anyone else getting 503 error messages from the armory for the past three days? Driving me nuts.


No problems with armory, and I'll have to double check my DBM... I'd updated it before I logged in though.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 6:31 am

Nikachelle wrote:Well the "safe zone" is just a bunch of light grey coloured squiggles on the ground. I don't remember my UI telling me which way he was going to spin (although my DBM is slightly out of date and not sure if that's what would've told me), but it became pretty obvious when he started turning his laser beam. (This is from normal mode though.)

The pre-cast warning is for him charging up his laser beam and I definitely saw that warning in the middle of my screen, but I think it was DBM telling me as such.

Edit: Anyone else getting 503 error messages from the armory for the past three days? Driving me nuts.


never saw anything like that on the ground
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 6:33 am

We are talking about the part where Durumu is charging up his laser beam and everyone groups up on either the right or left side of him right? If that's the case, what are you graphic settings on? Maybe you need particle density turned up? (Just a wild guess.)
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 6:34 am

My particle settings is high -- ironically, they say that its much easier to see the safe spot once everything is purple with the particle settings at its lowest.
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Re: Post your Frustrations.

Postby KysenMurrin » Wed Apr 03, 2013 6:42 am

While he's charging there are definately purple lightning-like squiggles on the ground to one side.

During the maze, the large purple haze can be very confusing - I only really have any luck identifying the right path when the clear solid blocks of purple appear. Means getting uncomfortably close to the beam while waiting sometimes.
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 6:43 am

I tried to find a graphical example, but no luck. You do know what you're looking for right? From like a video or something?
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 6:52 am

i saw the squiggly lines on the far away safe zone, not on the near that is right near him.

Even on youtube videos i cannot see it, but i can see the faraway ones on the same videos whenever the camera angle allows it
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Re: Post your Frustrations.

Postby Sagara » Wed Apr 03, 2013 6:58 am

That's how it happens actually:

Let's say the Beam is 0, and quadrants are counted in the direction he will be going. Quadrant 1 stays empty, Quadrant 2 gets squiggly, Quadrant 3 and further slowly get filled with Eye sores.

When Eye Sores reach point 0, Quadrant 1 is filled with Eye sores, then, a couple seconds later, the squiggly in Quadrant 2 fades, and it gets filled with Sores as well.
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Re: Post your Frustrations.

Postby benebarba » Wed Apr 03, 2013 7:02 am

Klaudandus wrote:i saw the squiggly lines on the far away safe zone, not on the near that is right near him.

Even on youtube videos i cannot see it, but i can see the faraway ones on the same videos whenever the camera angle allows it


check out the video here, he actually indicates both sets (though more clearly the outside) at 7:16 ish: http://www.icy-veins.com/durumu-the-for ... rategy-wow
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 7:03 am

Hmmm... the way I saw it, it wasn't like it was the far and away zones that were only covered in them, but rather just the entire SIDE was covered in squiggles. (I'll go double check this.)

But you're saying you can't even see it in youtube videos, which is making me wonder about your eyesight. I had a raider last tier that claimed she had vision problems on certain fights. I honestly thought she was trying to excuse her poor performance (particularly on the spinning discs on Zorlok) but now this is making me wonder if there's a bit more truth to her story. Are some graphics just difficult for people to see? Or is it a colouring thing?

http://www.youtube.com/watch?v=Geqh1T8uaZw scroll to 8:50, I see squiggles covering the entire safe area. Obviously that whole area won't be safe once the maze forms, but it's a pointer as to where to go. I'll admit the further ones are easier to see, but that's because there's a lot of graphic shit going on in melee.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 7:04 am

what i mean the far away one is the the outer edge maze. I have no problems seeing that one...
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Re: Post your Frustrations.

Postby Nikachelle » Wed Apr 03, 2013 7:05 am

And I don't think the squiggles denote where the safe spot will be when the maze forms - it's just a starting point that will at least not be totally covered in eye sores. In the video I linked it depicts an entire quadrant as being covered in squiggles.
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Re: Post your Frustrations.

Postby Klaudandus » Wed Apr 03, 2013 7:08 am

yeah, but still... the melee safe spot seems so crowded with special effects and and the purple haze edges cannot be clearly seen. I could never tell if I was safe or not...

outer edge safe maze? no issues.
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Re: Post your Frustrations.

Postby Newsom » Wed Apr 03, 2013 7:19 am

Klaudandus wrote:i just cant see it *_*

i dunno if its my monitor or what... or maybe its bad design...


Set particle density to low and it's much easier. Bad design indeed... If they had made it green or something it would have been much easier. There are usually 2 "lanes" of safe spots, the outer one is usually easier to follow. The trick is to stay near the beam when you're moving.
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