Post your Frustrations.

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Re: Post your Frustrations.

Postby Bellanka » Thu Oct 18, 2012 10:48 am

The big issue with Galleon is that he ALWAYS gives loot. There's no loot lockout like Sha. Making him give loot once a week like Sha would solve the problem.
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Re: Post your Frustrations.

Postby Klaudandus » Thu Oct 18, 2012 11:15 am

Bellanka wrote:
Klaudandus wrote:Flagging and killing the other rAid is kosher, the chain taunt thing to reset the boss isnt


That isn't kosher on a PVE server, but Alterac Mountains is PVP. killing the other faction is fair play here, and half the fun :P


Yeah, and i agreed... What i said isnt kosher is forcing galleon to reset...
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Re: Post your Frustrations.

Postby djlar » Thu Oct 18, 2012 12:33 pm

Bellanka wrote:The big issue with Galleon is that he ALWAYS gives loot. There's no loot lockout like Sha. Making him give loot once a week like Sha would solve the problem.


How much loot does it gives? 8 pieces (1 per group I assume) so still 20% chance of getting anything? how about double tags?
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Re: Post your Frustrations.

Postby Bellanka » Thu Oct 18, 2012 12:37 pm

Klaudandus wrote:
Bellanka wrote:
Klaudandus wrote:Flagging and killing the other rAid is kosher, the chain taunt thing to reset the boss isnt


That isn't kosher on a PVE server, but Alterac Mountains is PVP. killing the other faction is fair play here, and half the fun :P


Yeah, and i agreed... What i said isnt kosher is forcing galleon to reset...


Sorry, when you said Flagging the other raid is what threw me off. On a PVP server you're always flagged unless you're in a neutral area like a capital city.
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Re: Post your Frustrations.

Postby Klaudandus » Thu Oct 18, 2012 12:41 pm

and you're right -- we have had issues with flagged alliance guilds dropping in our sha kills and try to kill us/get us wiped -- sometimes they succeed. I don't like it much but it happens.

But the resetting of Galleon, regardless on whether you're on a pvp or pve server has no excuse, it's intentional griefing.

And since this is what they were originally talking about two pages ago or so, that's why I was putting more emphasis on the galleon reset, which I honestly did not know it was possible to begin with.
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Re: Post your Frustrations.

Postby Klaudandus » Thu Oct 18, 2012 2:49 pm

and I really really have no idea where AskMrRobot went wrong the last few days -- I can't seem to get the optimization working without it being completely derptastic, even with custom weights.
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Re: Post your Frustrations.

Postby Treck » Thu Oct 18, 2012 3:48 pm

Same, seems to work now that they pushed a fix.
Reforged all my gear to spirit, and it still said it was fully optimized xD
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Re: Post your Frustrations.

Postby Amshel » Thu Oct 18, 2012 4:58 pm

My last rare for Glorious! is Urgolax and it makes me wanna cry.

but on the positive side I found a second rare treasure in an high traffic area - not nearly as awful as Urgolax's spawn point - earlier.
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Re: Post your Frustrations.

Postby masterpoobaa » Thu Oct 18, 2012 5:43 pm

Arrrrgh.
Looks like the Headless Horseman is going to be another loot beotch like Coren was.

A dozen runs, and endless +spirit Witches Bands. Real useful for Prot/Ret. Yay me.
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Re: Post your Frustrations.

Postby Fenrìr » Thu Oct 18, 2012 11:02 pm

Nothing really drops from HH that is useful for prot tbh.




But anywho, logged in last night to get some dailies done, notice I got mail. Open it up and there's 4 of them from my GM. Basically...my guild has suddenly stopped raiding with no prior notice, no warning, nothing. So now, I have to find a new US guild that raids at a decent time for me while I'm stationed here in Spain.

/sigh...
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Re: Post your Frustrations.

Postby valura » Fri Oct 19, 2012 3:00 am

halabar wrote:The incoming BM nerf due to the fact that Blizz created a system where to "make it interesting" they gave us plenty-o-cooldowns to stack at once. Not sure what they'll do, but I don't have a lot of hope that they'll improve the gameplay. But, as usual, it will be a PVE nerf due to PVP QQ.


Noooooooooooo !!!!!!!!!!!!!!
:( :( :(
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Re: Post your Frustrations.

Postby bldavis » Fri Oct 19, 2012 3:24 am

when will they scrap the idea of pvp and pve being the same and realize they are completely different
we already have cc abilities last a different amount of time on enemy players, so why not extend that to other abilities as well?
ie stampede - each additional pet summoned only does 15% of full damage on enemy players, but still full amounts on npcs
so if you are doing like IoC or AV, you still have the pve cd available to you, but against the enemy players it sucks and reduces the burst (which is what wow pvp is about anyway)

actually, as i am typing this and thinking, i think a better option would be increase the pvp power co-eff on everything, make it really weak as base (ie pve gear) but if you have a HUGE amount of pvp power vs no resil you will wreck them

resil just counteracts the effect of pvp power so you have the choice of pure glass cannon all power option of nuking the shit out of everyone, but if a pet sneezes on you, you drop half your hp, or going the blood dk method and nothing can kill you, yet almost nothing will die of pure resil stacking
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Re: Post your Frustrations.

Postby valura » Fri Oct 19, 2012 4:56 am

Imo Blizz should've adapted the Bioware solution to the PVE vs PVP problem. In SW:TOR your (PVE) abilities are scaled down to approx 10% when used in PVP. You use 1 stat (Expertise) to boost your damage as well as defense in PVP, ignoring all other basic stats as possible modifiers for damage (although hit & crit carry over to PVP). Capping the Expertise level will result in you having the same dmg output as well as def/avoidance as using PvE gear in a PvE encounter.

Eg: Ability X does 5000 PvE damage on a mob of equal level
  • => Ability X (with 0 Expertise ) does 500 PvP damage on another player (with 0 Expertise)
  • => Ability X (with 10% Expertise ) does 550 PvP damage on another player (with 0 Expertise)
  • => Ability X (with 100% Expertise ) does 5000 PvP damage on another player (with 0 Expertise)
Mind you, this are not the actual numbers, but a representation of how it works.

That way, there's little or no necessity to buff or nerf certain abilities or whole specs post PTR. Iirc correctly the biggest changes they implemented were timing issues (ability activation timers, etc)
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Re: Post your Frustrations.

Postby Klaudandus » Fri Oct 19, 2012 5:46 am

And I just realized I havent done Klaxxi quests in more than a week -- completely forgot about those guys and their nice ring they give as a reward once you reach exalted *facedesk*
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Re: Post your Frustrations.

Postby theckhd » Fri Oct 19, 2012 5:50 am

Klaudandus wrote:and I really really have no idea where AskMrRobot went wrong the last few days -- I can't seem to get the optimization working without it being completely derptastic, even with custom weights.

What's your armory link? It's been working pretty well for me, but I can take a look at your profile and see if I can replicate the weirdness.

<edit> Nevermind, I can read.

http://www.askmrrobot.com/wow/gear/usa/ ... klaudandus

Looks like it's working fine to me. It's reforging everything it can to hit/exp and gemming for stamina:
Code: Select all
MainHand : CritRating -> HitRating
Wrists : ParryRating -> ExpertiseRating
OffHand : DodgeRating -> ExpertiseRating
Hands : MasteryRating -> ExpertiseRating
Ring2 : DodgeRating -> ExpertiseRating
Trinket2 : MasteryRating -> ExpertiseRating
Legs : DodgeRating -> HitRating
Ring1 : MasteryRating -> HitRating
Head : ParryRating -> ExpertiseRating
Waist : DodgeRating -> HitRating
Shoulders : ParryRating -> ExpertiseRating
Feet : CritRating -> ExpertiseRating
Neck : DodgeRating -> HitRating
Back : ParryRating -> ExpertiseRating
Chest : ParryRating -> HitRating
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Re: Post your Frustrations.

Postby Klaudandus » Fri Oct 19, 2012 6:04 am

are we supposed to shed that much mastery? i am losing 6% or so of mastery.
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Re: Post your Frustrations.

Postby theckhd » Fri Oct 19, 2012 6:15 am

In the control schemes, yes. Your first priority is hit cap and expertise hard cap.

Similarly with Treck's character:
http://www.askmrrobot.com/wow/gear/eu/t ... er/treckie

I used the control/haste scheme for him, and apart from the missing cloak enchant, it's just transferring one dodge->exp reforge to dodge->hit, since he's below both caps and hit is more valuable.

<edit> actually, that's sort of weird - it should be replacing all of his haste/stam gems with hit/stam gems. If I do that manually, it gives me a higher score (and lets him reach hit cap, of course). But I know the algorithm has still been having trouble with haste vs. hit, even on my character. I generally just force it to use hit/stam, exp/stam, and stam gems in yellow, red, and blue sockets respectively, and let it optimize reforges around that.
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Re: Post your Frustrations.

Postby Klaudandus » Fri Oct 19, 2012 6:41 am

i see
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Re: Post your Frustrations.

Postby Shoju » Fri Oct 19, 2012 7:26 am

Found out last night a childhood friend, gamer, and wrestler succumbed to his demons. It's been a tough night and morning.
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Re: Post your Frustrations.

Postby econ21 » Fri Oct 19, 2012 7:39 am

Klaudandus wrote:And I just realized I havent done Klaxxi quests in more than a week -- completely forgot about those guys and their nice ring they give as a reward once you reach exalted *facedesk*


Yeah, I had a double take when I remembered about them. The same goes for the Golden Lotus. On balance, however, I'll leave them be. Both factions dailies are seriously grindy and time consuming. And while rings are nice, they are not make or break for me, unlike a big ticket item like a helm. I'm now working on AC and SP, which seem lighter touch dailies. I may return to Klaxxi/GL when I hit revered on SP - I may need the VPs, I fear. (30 VPs for a heroic seems just punitive.)
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Re: Post your Frustrations.

Postby twinkfist » Fri Oct 19, 2012 10:45 am

was thinking that something was missing from my gear...and then realized that my toon is a blacksmith and i forgot to socket my bracers and gloves. i make myself tired.

also, i'm just putting this out there now because i know i won't get it...frustrated with the horseman for not giving me his mount or helm.
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Re: Post your Frustrations.

Postby Nooska » Fri Oct 19, 2012 10:51 am

hit/stam gems? aren't both hit and stam blue?
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Re: Post your Frustrations.

Postby Gab » Fri Oct 19, 2012 11:35 am

Nooska wrote:hit/stam gems? aren't both hit and stam blue?


Hit is yellow now. Nimble is the hit/stam can't recall what the pure hit is called atm.
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Re: Post your Frustrations.

Postby Treck » Fri Oct 19, 2012 11:43 am

No, actually not, Hit is still blue.
Hit used to be yellow, but for some reason hit/sta gems are still green, even if it "should" be blue/blue :P
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Re: Post your Frustrations.

Postby Gab » Fri Oct 19, 2012 12:05 pm

Treck wrote:No, actually not, Hit is still blue.
Hit used to be yellow, but for some reason hit/sta gems are still green, even if it "should" be blue/blue :P


Maybe that's why I couldn't recall a pure yellow hit! Definitely strange but helpful none the less.
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