concerning tank viablitiy and crushings

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concerning tank viablitiy and crushings

Postby Coldaan » Fri May 18, 2007 10:22 am

druids:
most HP, most armor, eat lots of crushings

warriors:
lots of HP, good armor, eat some crushings

paladins:
least HP, same or more armor than warriors, eat close to no crushings with 2.1

so....
when it comes to mobs that just hit you hard with their melee strikes...
is it ok the way it will be with 2.1?^^
I mean, 1 crushing blow more or less will probably just compensate the HP gap, right?^^
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Postby Lore » Fri May 18, 2007 10:31 am

Lack of crushing blows is going to reduce our spike damage by a LOT, and that's what kills a Paladin tank more often than not.
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Postby honorshammer » Fri May 18, 2007 11:38 am

With a 75% Shield Block, I don't see how you can say the Warrior will eat more Crushes than us, except on the rare fast hitter.
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Postby Lore » Fri May 18, 2007 11:40 am

Honorshammer wrote:With a 75% Shield Block, I don't see how you can say the Warrior will eat more Crushes than us, except on the rare fast hitter.


They're not so rare, and even the slow hitters can occasionally get 3 swings in 5 seconds due to instants and whatnot. Put a warrior up against Curator in Aergis' sim and you'll generally notice a crush rate of ~2%, whereas an imp holy shield Paladin stays flatly at 0.
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Postby Arcand » Fri May 18, 2007 12:03 pm

Lore wrote:They're not so rare, and even the slow hitters can occasionally get 3 swings in 5 seconds due to instants and whatnot. Put a warrior up against Curator in Aergis' sim and you'll generally notice a crush rate of ~2%, whereas an imp holy shield Paladin stays flatly at 0.


We must beware the temptation to proclaim that we're uncrushable 100% of the time - even when I've concentrated hard on keeping HS up and thought I'd done a pretty good job of it, my actual HS uptime turned out to be 95% or even a bit worse.

The pittance of log parsing I've done suggests that HS uptime will hover in the 90-95% neighborhood due to connection lag, interface delay, human error and the occasional mismanaged global cooldown.
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Postby Alixander » Fri May 18, 2007 12:16 pm

WTB 11 second duration, 10 second cooldown (or 10 second duration, 9 second cooldown) Holy Shield.
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Postby Lore » Fri May 18, 2007 12:24 pm

Yeah, a bit longer duration would seal the deal pretty well.
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Postby Coldaan » Fri May 18, 2007 11:39 pm

Alixander wrote:WTB 11 second duration, 10 second cooldown (or 10 second duration, 9 second cooldown) Holy Shield.


jep. but then I think we would really be uncrushable.^^
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Postby Voldiir » Sat May 19, 2007 1:29 am

Coldaan wrote:
Alixander wrote:WTB 11 second duration, 10 second cooldown (or 10 second duration, 9 second cooldown) Holy Shield.


jep. but then I think we would really be uncrushable.^^


Is that so wrong? Right now the only thing we really have going for us against bosses is our natually high avoidance. But any string of unlucky hits negates that since we lack the HP to deal with it. Would we really be OP with a literal crush immunity?
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Postby Coldaan » Sat May 19, 2007 3:08 am

Voldiir wrote:Would we really be OP with a literal crush immunity?


i don't think so. i really wish blizz would make such a change. but with the right timing, it shouldn't be a problem anyway to keep HS up all the time.
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Postby Joanadark » Sat May 19, 2007 1:33 pm

Lack of crushing blows is going to reduce our spike damage by a LOT, and that's what kills a Paladin tank more often than not.


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