Zoned into The Eye for the first time last night...

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Zoned into The Eye for the first time last night...

Postby Lore » Mon May 14, 2007 7:09 am

Dear god, that was depressing.

I wish I was exaggerating; every single trash pull from the entrance, through A'lar's room, up to and including Void Reaver's room sucks for us. If it's not AOE silences or AOE mana burns, it's a 14k Arcane attack (that Warriors can spell reflect while we just die).

Really starting to hate Blizzard's raid designers.
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Postby Drak » Mon May 14, 2007 7:34 am

Good thing my warlock is almost 70.
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Postby Lorath » Mon May 14, 2007 11:11 am

Sonofa... that sounds really bad mate... so they want to kill our tanking viability in The Eye. :(
Let's hope it's just really bad design yet, untweaked, bugging or whatever. :X
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Postby Lore » Mon May 14, 2007 11:20 am

The mana burn isn't TOO terrible, those mobs are just 1 at a time, and if I'm tanking I'm taking heals which means I'm getting mana back. There's some occasional spikes where I have no mana, but I was able to at least function, though admittedly not at my best whereas a warrior or druid are unaffected. I'm also somewhat concerned that, with the overheal nerf in 2.1, I won't be getting enough mana back anymore.

The silences suck, but it's at least a short duration, so long as I kept a seal up and a consecrate down it was manageable... but again, not at my best whereas a warrior or druid are unaffected.

It's the 14k arcane slam things that the big mobs do that kills me. Raid buffed, with no flask or pots, I typically run at about 13.5k hp, which means one of those will kill me. I can flask and survive one... but why should we waste flasks on me when a Warrior can just spell reflect it and not take the damage at all?

It's pretty retarded.
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Is arcane resist helpful?

Postby Derelict » Mon May 14, 2007 11:41 am

Just our of curiosity (because I've never been there), do the mobs do any physical damage that would keep you from just wearing 300+ arcane resist (while sacrificing tanking stats) for the first few rooms?

That would be interesting to try if it's feasible.
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Postby Lore » Mon May 14, 2007 11:48 am

They were melee'ing me for anywhere from 4-6k.

Even if it is a viable option to wear large amounts of resistance gear, I'd end up taking more damage than a Warrior tank, who could be in his full tanking gear and just hit a button to avoid that 14k hit.
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Postby Derelict » Mon May 14, 2007 11:49 am

Ouch :(
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Postby Lore » Mon May 14, 2007 11:52 am

Yeah it's overall very depressing, and leading me to write up a pretty large post for the official paladin forums on the random hope that someone important will read and respond to it.
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Postby Joanadark » Mon May 14, 2007 11:59 am

Then, on the other hand, there's Battle for Mount Hyjal....


....which consists of a massive zerg of an army of demons and undead....

....that need to be AOE tanked.





presumably.
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Postby Sabindeus » Mon May 14, 2007 12:07 pm

Joanadark wrote:Then, on the other hand, there's Battle for Mount Hyjal....


....which consists of a massive zerg of an army of demons and undead....

....that need to be AOE tanked.





presumably.


Too bad you need to complete The Eye to get to Hyjal. :/
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Postby Drak » Mon May 14, 2007 12:10 pm

I guess I'll be picking up healing gear for The Eye if I want to tank in Hyjal one day. :x
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Postby Lore » Mon May 14, 2007 1:20 pm

Joanadark wrote:Then, on the other hand, there's Battle for Mount Hyjal....


....which consists of a massive zerg of an army of demons and undead....

....that need to be AOE tanked.





presumably.


Archimonde, end boss of Hyjal, has an AOE fear that the MT *has* to break or he insta-kills a member of the raid. In addition, every time someone in the raid dies, he gets a stacking buff, which reportedly if more than ~5 people die he's untankable.

Also there haven't been any reports of any AOE tanking encounters from any of the guilds that have been testing it on the PTR.
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Postby Fridmarr » Mon May 14, 2007 1:25 pm

Lore wrote:
Joanadark wrote:Then, on the other hand, there's Battle for Mount Hyjal....


....which consists of a massive zerg of an army of demons and undead....

....that need to be AOE tanked.





presumably.


Archimonde, end boss of Hyjal, has an AOE fear that the MT *has* to break or he insta-kills a member of the raid. In addition, every time someone in the raid dies, he gets a stacking buff, which reportedly if more than ~5 people die he's untankable.

Also there haven't been any reports of any AOE tanking encounters from any of the guilds that have been testing it on the PTR.


Ha I've been following that thread...the QQing is unreal. The fear has no warning so horde warriors will have to have some quick fingers. For PVE, it's dumb that alliance have such an advantage.

Oh and..../CRY

EDIT: BTW, I believe that buff he gets includes an AOE mana drain....
EDIT AGAIN: Here's a post of what the buff does, supposedly. (Bolded by me for effect :) )
Random Poster wrote:Every time someone dies, Archimonde gains a soul charge which is used for one of three abilities: 4500 nature damage over 8 seconds (and twice as much mana burned), +50% damage taken, or a 6 second silence. These abilities are AoE and have a 200 yard range.
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Postby Lore » Mon May 14, 2007 2:24 pm

http://forums.worldofwarcraft.com/threa ... 7917&sid=1

My longwinded "fix me" post, largely provoked by my experiences last night. Take it for what you will.
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but

Postby Mavrix » Mon May 14, 2007 3:15 pm

are there other encounters in the eye past the places you've been to that might be more amenable to pally tanking?
in other words is it a possible trade off situation instance where no one main tank can/should really do it all?
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