Surviving the Summer

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Surviving the Summer

Postby Worldie » Thu Mar 13, 2014 6:07 am

How does a little guild that barely has enough people to get Flex raids toghether, and still hasn't even killed Garrosh, survive the summer and several more months of the same content?
How can I prevent us from disbanding for people quitting for boredom?

Any more experienced guild leadership can help me?
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby Thels » Thu Mar 13, 2014 8:20 am

I think that if you have not yet killed Garrosh, you stand a better chance than if you have killed Garrosh. You still have something to progress towards.

I hopped from a 25HC guild to a friends and family guild, and we're making decent progress on Garrosh 10 Normal. I don't see us doing Heroics much, so once Garrosh goes down, I wonder what we're going to do next.

After 6 months of T14 and 6 months of T15, giving us 15 months of T16 is madness!
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Re: Surviving the Summer

Postby Kal » Thu Mar 13, 2014 1:32 pm

I'm in that second group having killed Garrosh. Attendance is iffy and we're recruiting for two people, so it looks like we need to either get into heroics or call it off until WoD. As log as we're downing bosses, I won't leave without at least finding a replacement tank, but I'm having doubts.

As for getting to Garrosh, sounds like your group needs to recruit. As long as the carrot of a Garrosh kill hangs, you won't have to deal with boredom.

To fight boredom and keep a group together (not just 1 and done) after a Garrosh kill, I suggest doing achieve runs in Flex mode. That mount is really cool. Also you can do the earlier MoP raids on heroic for those achievements. Some of the fights are still really challenging, even when over geared.
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Re: Surviving the Summer

Postby econ21 » Thu Mar 13, 2014 3:13 pm

Kal wrote:As for getting to Garrosh, sounds like your group needs to recruit.


Yeah, if you want the guild to keep going, keep scheduling raids at regular slots and keep recruiting so you can. Most guilds are probably winding down raiding now, but I think there are players who want to raid but aren't. They may be alts of experienced players wanting to gear up. They may be returning players like my son, who came back to WoW a month or two ago, and now is close to downing Garrosh. Or they maybe people like me whose own guild has stopped raiding and would like to switch horses.
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Re: Surviving the Summer

Postby Kai » Fri Mar 14, 2014 12:10 am

how much do you raid? we are going down to 1 raid a week from 3 and will just keep extending until it's cleared and then go again. We are still losing 1-2 people, but one guy is coming back who wasn't up for doing 3 raids/week any more but is happy to do one/week. that might be a considering if you raided 2-3 times. even with summer and all, assuming that people still generally like wow (and hate blizzards guts for the 15 months break), doing 1 raid for 3-4 hours usually works out.
and otherwise as said before if you make it clear that you are casual, not going to push heroics and just raid 1-2 times a week, quite possibly that you can pick up guys from other guilds that stopped raiding but that are up for it on a casual scale.

but this summer is going to be a guild killer, no matter what.
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Re: Surviving the Summer

Postby Worldie » Fri Mar 14, 2014 1:07 am

We aren't a raid progressive guild, we only raid twice per week, and I've specifically been against raiding normal not because we lack the gear or skill, but because we're a social oriented guild and I don't want to have to sit people out, hence waiting for 6.0 for it.
I was however expecting 6.0 much sooner than November.
With people logging less and less, it gets very hard to convince the few that actually want to stay and keep raiding to pass time to not seek for a more active guild.

Sadly, being us on Twisting Nether, most of the potential recruitment pool is interested in getting carried to free Ahead of the Curve rather than to a friendly social guild.

I'm inclined to think we'll just end up being me and the 2 officers left in November, and will have to start recruiting from 0 then.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby oldboyz » Wed Apr 16, 2014 11:59 am

Oqueue for the win !!

4 weeks i kill Garrosh with 3 differents toons (tank560&564, hunt574), now planning to do it also with n°4&5 (2healeurs 560)
i don't bother normal-run, just wait garrosh ^^

i've try also some OQ HC, but not very happy ending (the worse being if you only wipe once on immersus & raid disband... you are doom with an hc id)


i've already think about stopping wow until next extention (and humm...for the moment, i don't feel anything about WoD)
then... i enjoy cheap price on PS3 game xD (10€ is no-brain), have 5 waiting ^^
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Re: Surviving the Summer

Postby halabar » Wed Apr 16, 2014 1:54 pm

I'm currently one of the dps officers in my raid team, and we are actively discussing the same stuff. We are currently working on Gary 25N, and it's been a challenge.

Main thing we are talking about is starting to mix it up with alt runs, and achieve runs for the prior tiers. We might even do a tmog run of some of the old raids.

But you need something to mix it up, especially if you are stuck at a certain point.
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Re: Surviving the Summer

Postby Newsom » Wed Apr 16, 2014 2:43 pm

Keep recruiting!
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Re: Surviving the Summer

Postby Worldie » Thu Apr 17, 2014 12:58 am

Recruiting is hardly a option for us tbh.
Being us on one of the biggest horde realm (99% horde, 13k+ players, lots of 14/14 hc guilds on the realm), 99% of the potential recruits just want a free ride to Curve to then quit and join a bigger guild, noone is really interested in a mostly social guild who only does Normals and has no interest in heroics.
My co-officer is actively doing his best to find us recruits (I refuse to, as I just don't trust random people from /2 at all so would end up not recruiting anyone) but so far he hasn't really had much success, and the handful he managed to recruit logged for one raid, then disappeared for 2+ weeks.

Most of us are (sadly) in "standby till WoD". We all love WoW and want to keep playing but yeh, we kinda run out of content. Even I am having a hard time finding motivation to log outside of raid times.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby Thels » Thu Apr 17, 2014 2:41 am

Instead of recruitment, you could try to fill your raid up with pugs. My raid team consists of exactly 10 people, but while 7 of them have a steady attendance, it is very rare for the last 3 to all be on during the same raid, so I've been pugging 1-2 people every raid. Ravencrest was a pretty decent server to be on for finding puggers, but now that cross-realm has opened up, it's relatively easy to find decent people on openraid.

I would not recommend OQ as much for raid leaders for progression raiding. Since there is no communication before you actually invited the person, it steers more towards people looking for a quick kill, than wiping a few hours on progression.
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Re: Surviving the Summer

Postby Worldie » Thu Apr 17, 2014 2:45 am

My co-officer does that, I just despise pugs so much I rarely stick with the raid half filled with pugs though.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby Thels » Thu Apr 17, 2014 6:27 am

Half-filled is bad. You're better off going full pug then, as you have like your guildies in one hand and the puggers in the other hand.

1 or 2 puggers should be ok, though. And sometimes you run into people that work well with your group, and you can invite them for later weeks. We've had certain players stick around for a month or so.
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Re: Surviving the Summer

Postby Worldie » Thu Apr 17, 2014 9:02 am

We've had 2 people like that that eventually joined the guild and have stuck with us so far, but all other pugs we ran into were well.....
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby Fetzie » Thu Apr 17, 2014 9:22 am

Worldie wrote:We've had 2 people like that that eventually joined the guild and have stuck with us so far, but all other pugs we ran into were well.....


Hey, I wasn't that bad was I? :)
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Re: Surviving the Summer

Postby Worldie » Thu Apr 17, 2014 9:32 am

You don't really classify as trade pug Fez :p
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby Thels » Fri Apr 18, 2014 2:22 am

Well, the problems are really starting for my group. For the last 2 weeks, most players have been logging on only for raids, and then logging over to Diablo 3 the moment the raid was over. The guild downed Garrosh normal for the first time a week and a half ago, and literally 20 seconds later, only 2 guildies were still online. :P

We tried some Heroic Norushen last week, but were just a little tight on DPS, so we went for normal. In the end, we didn't manage to kill Garrosh last week, so some of our more steady raiders are really considering on unsubscribing until WoD is here.

Problem is, everyone still wants to go Mythic when WoD hits, but I doubt they'll log back on before that to start building up a solid team for that, so we'll have to wait and see how stuff pans out.
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Re: Surviving the Summer

Postby Kai » Fri Apr 18, 2014 2:52 am

that's unfortunately how it often works out. the worst was in vanilla when they made the high warlord gear 'free'. amount of guilds stopped raiding as soon as that happened was ridiculous. my guild went down to 1 raid day now and got one guy that's a savage raid logger as well. doesn't really help with the quality of raids if people only log on once per week to play 3 hours.
can only hope that they push the new talent patch early enough, say july or so. that usually gets people back in as they want to try the new stuff. but i'm kinda expecting that for sept/oct and then exp very late in the year, which would mean a pretty rough summer for a lot of guilds.
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Re: Surviving the Summer

Postby Nooska » Fri Apr 18, 2014 8:25 am

@Thels

If there is a large group of your raiders that want to go mythic in WoD, make sure you've had a discussion in teh group, so everyon knows that for that to be realistic, you need to know the majority of your roster ahead of WoD release, and be able to recruit whats missing prior to WoD release.
We broke out back twice on some of that, from TBC->WotLK and from cata->MoP - in that people that wanted to continue dind't log in / resub or commit when we needed them.

I would, learning from past experience, also set a deadline for when they had to show (ahead of WoD, not necessarily resub if they unsubbed, but activity on a website or the like) to prepare and commit finally, or lose their spot from the start, so you can recruit to fill in the spots of people that don't show.
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Re: Surviving the Summer

Postby Thels » Mon Apr 21, 2014 5:30 pm

Yeah, we'll probably set up a forum in advance and gather everyone over there to poll opinions and expectations. It does help that practically the entire guild knows each other IRL, so people won't be out of touch.
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Re: Surviving the Summer

Postby mclem » Fri Apr 25, 2014 3:57 am

Our guild has actually done quite well during the various slow periods in the past; while attendance is variable, it's rare that we can't run at least a ten-man. Indeed - and this is my cynical side coming to the fore - I'm hoping that slow periods on our server will help boost our recruitment in preparation for Warlords, because now much of the content is going to be Flex, I don't have to have the worry about recruiting people during slow periods then having to bench folks when the major new raids start again.

It sort of helps that we're not great but persistent, and do get on reasonably well with one another - we only got Garrosh a few weeks ago, and got our first heroic kill (Norushen) last week - so now we do at least have a foothold into the next stage of content.
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Re: Surviving the Summer

Postby Fenris » Tue Apr 29, 2014 6:59 am

Half of my guild has already frozen accounts around the announcment of "lol,wait another year for the expansion please lol"

And of the half that is still playing with the replacements we recruited,a lot are going closer and closer to freezing too (heck,i used to play at least 8 our each day myself,now i barely log in 5 minute before raiding and log out 1 minute after we end)


And this at the end of April.I can't really see how we'll keep going till late autumn (at best).
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Re: Surviving the Summer

Postby Worldie » Tue Apr 29, 2014 7:06 am

I gave up and froze myself (well, tecnically account still payed till June, but w/e).
Just no real motivation to keep logging even for raids considering we need to always get 3-4 Pugs to even fill a 10 men.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Surviving the Summer

Postby Fenris » Tue Apr 29, 2014 11:21 am

Eh,i've 2 weeks paid left myself,then i'll switch to 1 month renews and see what happens
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Re: Surviving the Summer

Postby oldboyz » Sun May 04, 2014 5:14 am

farming Garrosh?

just let you know you may have bad surprise with heirloom drop : once you get our main spec weapon, same can drop again later...
so for 1 toon, not only it take long time to have a drop, and then random can be cruel (especially if you have only 1 other alt, very low % to have the right weapon!)

it is what happened to my hunt : bow drop while i've got it already...
i've contacted a GM : no bug, dev didn't care/took time to code some protection about it



PS, i've calculated atm : garrosh killed 25 time (with 3 different toons) = 4 heirloom
-1 dooblon (bow)
-1 2Haxe i will use on 2 differents alt (pal&DK)
-1 useless (int shield, no use)

so it is 3 toons done, still have 5 to equip

good new is this week i've been able to OQ garrosh with my 2 healeurs for the first time! so now i've 5 toons able to farm garrosh now xD (hope OQ will continue to provide lot of Garrosh PU raid)
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