Warlords of Draenor

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Re: Warlords of Draenor

Postby Teranoid » Sun Nov 10, 2013 9:51 am

I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.
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Re: Warlords of Draenor

Postby Era » Sun Nov 10, 2013 10:17 am

Teranoid wrote:I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.


That's where I am now. Have to admit I miss it, though. At least MoP and WoD feel like fairly solid expansions to play in a casual manner.
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Re: Warlords of Draenor

Postby Newsom » Sun Nov 10, 2013 10:49 am

Not sure where to put this, but I have one huge annoyance regarding the way the raids and lockouts are structured in WoD.

T9 meets Dragon Soul. Burnout will be extreme for Mythic raiders at the top end. It's going to be madness.

It was bad enough having to clear multiple normal modes with alts feeding gear to them, but at least it was limited to the number of alts people had. In WoD we'll have no lockouts so you bring 1 main and 24 alts to the new "heroic" mode and feed all the gear to this main, then repeat 19 times until everyone had their chance 5 pieces of gear per boss. On top of this, we also have the new "normal" mode to repeat it with....

Please don't make me run the first raid 20+ times in a week. :(
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Re: Warlords of Draenor

Postby Worldie » Sun Nov 10, 2013 11:09 am

If people in top end guilds really do that for 25 people (thus running several istances of the raid 25 times per week) I'm very glad I quitted hardcore raiding in Wotlk.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

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Re: Warlords of Draenor

Postby Sagara » Sun Nov 10, 2013 11:10 am

Era wrote:
Teranoid wrote:I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.


That's where I am now. Have to admit I miss it, though. At least MoP and WoD feel like fairly solid expansions to play in a casual manner.


Same. I had sworn off WoW when I stopped Hc raiding, but the casual-heavy help makes me think I'll see if we keep doing Flexes on MT and just raid that way when I can.
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Re: Warlords of Draenor

Postby Flex » Sun Nov 10, 2013 1:33 pm

Not sure why it took so long for me to realize it but they are building oQueue into the game.
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Re: Warlords of Draenor

Postby Qeeze » Sun Nov 10, 2013 1:44 pm

KysenMurrin wrote:They say they're going to try to get the expansion out faster this time, and that there won't be any more MoP content because it would delay the expac. So I wouldn't at all be surprised if there's another 10-12 months of Siege of Orgrimmar.


WoD is a lot farther along than most realize.

The rest of this year we'll get a regular stream of info, and beta in January.

Most of the big features are pretty much done btw.

My prediction as to when we see WoD released is April.

~~~~~~

We saw very few examples of loot. The few we saw showed some of the new affixes like movement speed on boots & cleave on gloves.
They did not talk a lot about professions. We did get the info about no meta gems, only 1 gem slot on drops that do have a slot, More enchants but only useable for a few types of items. It does look like there will be another legendary like we have with cloaks, and a much rarer one. Quest rewards that may roll as rare or even epic.

We saw almost no mention of PvP changes.

Obviously we'll see new racials.

In case you missed it no dailies to speak of, but all of the zones will have elements we saw in timeless isle.

They did mention leveling to 100 will be a lot less of a grind, and in fact called it as a romp to 100.

So we'll see a lot of info before the end of the year.
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Re: Warlords of Draenor

Postby Klaudandus » Sun Nov 10, 2013 4:01 pm

i am gonna miss dailies. 5.1 were the best dailies of MoP =(

And I know some people were talking about having problems getting gold as of lately since Timeless Isle provides so little.
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Re: Warlords of Draenor

Postby Ruldar » Sun Nov 10, 2013 4:44 pm

Flex wrote:Not sure why it took so long for me to realize it but they are building oQueue into the game.

That's a point I am very happy about. OQ has been a godsend since Flex was introduced, but a built-in replacement would be preferable.
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Re: Warlords of Draenor

Postby bldavis » Sun Nov 10, 2013 5:29 pm

Klaudandus wrote:i am gonna miss dailies. 5.1 were the best dailies of MoP =(

And I know some people were talking about having problems getting gold as of lately since Timeless Isle provides so little.

o/

though i think i just need to start clearing old raids again and selling all the loot, decent return on time
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Re: Warlords of Draenor

Postby halabar » Sun Nov 10, 2013 8:12 pm

Klaudandus wrote:i am gonna miss dailies. 5.1 were the best dailies of MoP =(

And I know some people were talking about having problems getting gold as of lately since Timeless Isle provides so little.


Unless you have a skinner, miner, or enchanter... :D
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Re: Warlords of Draenor

Postby Worldie » Mon Nov 11, 2013 2:58 am

Random related thing

Image
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Warlords of Draenor

Postby Xfighter » Mon Nov 11, 2013 3:01 am

Heh :lol:
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Re: Warlords of Draenor

Postby KysenMurrin » Mon Nov 11, 2013 3:39 am

So what do folks think about the new levelling progression idea - gaining buffs and things every level from 91-100? They're saying these will be significant things like +35% damage to Fireball.

Seems like they've maybe done it as a response to the complaints about no longer earning talent points/new spells every level up, and possibly as an alternative to having to add a few new spells to every class (action bar bloat).

But I've never really seen it as an issue that when you level you *only* get the usual power increase and access to more content, and I'm not sure how sustainable the new system would be across multiple expacs. Not to mention it's a bunch of new factors for them to change and balance.
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Re: Warlords of Draenor

Postby lythac » Mon Nov 11, 2013 3:40 am

If you could tether your mount up that would actually be nice. Or send it off somewhere, like you would your followers.
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Re: Warlords of Draenor

Postby Paxen » Mon Nov 11, 2013 3:54 am

KysenMurrin wrote:But I've never really seen it as an issue that when you level you *only* get the usual power increase and access to more content, and I'm not sure how sustainable the new system would be across multiple expacs. Not to mention it's a bunch of new factors for them to change and balance.


I'm thinking that going forward they're going to design for the current expansion being the focus for all content, including leveling. So when the next expac hits (in 2 years) they might remove the boosts you get from 90 to 100, and replace them with new boosts for the new levels.
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Re: Warlords of Draenor

Postby Era » Mon Nov 11, 2013 4:29 am

Worldie wrote:Random related thing
Image


Love it. :lol:

Item level upgrader or transmogger seems most likely, although the use for transmog out in the field is rather debatable.
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Re: Warlords of Draenor

Postby KysenMurrin » Mon Nov 11, 2013 4:49 am

More interesting thought: What if you could choose one of your garrison NPCs to ride on the vendor mount? Access to the profession benefits of one of them while out in the world.
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Re: Warlords of Draenor

Postby Klaudandus » Mon Nov 11, 2013 6:46 am

I still wonder how they're gonna handle attacks now that hit and exp are gone

Are we:
- never gonna miss
- have a base % of missing our attacks
-- and if so, are they gonna implement a system where we still generate HoPo even on miss or not?

HoPo feels rather binary vis a vis other tank resources...
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Re: Warlords of Draenor

Postby Worldie » Mon Nov 11, 2013 7:09 am

I think we'll just not miss anymore, similarly to how taunt never misses now.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Warlords of Draenor

Postby oldboyz » Mon Nov 11, 2013 7:23 am

Teranoid wrote:I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.


whatever new changes Bliz is planning or how our guild will have to be managed : i just dont care as usual since BC :mrgreen:

i've Raid Lead since Vanilla, had some stop, assumed a raid10 for the last 5 tiers - now i've moved to a 25hm raid as simple player = nice vacation time.
no idea how many mates will repop for 6.0 - i don't worry for the moment
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Re: Warlords of Draenor

Postby Era » Mon Nov 11, 2013 8:31 am

Worldie wrote:I think we'll just not miss anymore, similarly to how taunt never misses now.


Probably/hopefully going for more active gameplay, where survival is based more on your ability to move and use the right abilities at the right time, rather than a passive % chance. I really didn't like combat in Guild Wars 2, it felt sluggish and kind of limited - but one thing they did right: Double-tapping any of the movement keys made you dodge roll quickly in that direction. So amazing for avoiding fire on the ground. I see Wildstar has incorporated this too, as well as double jump and charge running, which I think is both fantastic ideas and have a good place in any basic movement system.

That being said, the best thing about WoW's movement system (to me) is how accurate it feels. I can inch my way in any direction, and when I stop running, I stop running RIGHT there on the spot. Jumping too, feels very nice and tight.
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Re: Warlords of Draenor

Postby Worldie » Mon Nov 11, 2013 8:35 am

After having died on Malkorok heroic by being literally 1 inch too much to right, I sometimes hate the precision of WoW movement <.<
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Warlords of Draenor

Postby Klaudandus » Mon Nov 11, 2013 9:16 am

Worldie wrote:I think we'll just not miss anymore, similarly to how taunt never misses now.


You'd think -- but we're talking about blizz, where they sometime miss the problems, even when presented with proof -- like haste, which was reported about early in the MoP beta, and GC's idea on why haste was so attractive was that it was just that we did not have enough dodge/parry in our gear. >.>
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Re: Warlords of Draenor

Postby KysenMurrin » Mon Nov 11, 2013 9:41 am

So, I got it right about how the alternate timeline works:

Right. Garrosh goes back to Draenor and starts messing with things to make his perfect Horde which creates an alternate timeline. From that alternate timeline they find a way to come through the Dark Portal to our present. A very real danger to our current Azeroth, but changes on the alternate timeline's past would not affect our present (except for the angry murder-orcs spilling out of the Dark Portal).

As Dave said it's not something you need to worry about, this isn't the time travel/paradox expansion; it's about exploring that setting, visiting those locations, meeting or facing these legendary names and figures from the past, and experiencing some extremely important settings of Warcraft's history in a bigger way than we've ever done before.

http://us.battle.net/wow/en/forum/topic ... ?page=3#58
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