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Warlords of Draenor

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Re: Warlords of Draenor

Postby Teranoid » Sun Nov 10, 2013 9:51 am

I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.
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Re: Warlords of Draenor

Postby Era » Sun Nov 10, 2013 10:17 am

Teranoid wrote:I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.


That's where I am now. Have to admit I miss it, though. At least MoP and WoD feel like fairly solid expansions to play in a casual manner.
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Re: Warlords of Draenor

Postby Newsom » Sun Nov 10, 2013 10:49 am

Not sure where to put this, but I have one huge annoyance regarding the way the raids and lockouts are structured in WoD.

T9 meets Dragon Soul. Burnout will be extreme for Mythic raiders at the top end. It's going to be madness.

It was bad enough having to clear multiple normal modes with alts feeding gear to them, but at least it was limited to the number of alts people had. In WoD we'll have no lockouts so you bring 1 main and 24 alts to the new "heroic" mode and feed all the gear to this main, then repeat 19 times until everyone had their chance 5 pieces of gear per boss. On top of this, we also have the new "normal" mode to repeat it with....

Please don't make me run the first raid 20+ times in a week. :(
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Re: Warlords of Draenor

Postby Worldie » Sun Nov 10, 2013 11:09 am

If people in top end guilds really do that for 25 people (thus running several istances of the raid 25 times per week) I'm very glad I quitted hardcore raiding in Wotlk.
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Re: Warlords of Draenor

Postby Sagara » Sun Nov 10, 2013 11:10 am

Era wrote:
Teranoid wrote:I've decided that I'm not even gonna worry about what they do with raids. As much as I love being a heroic raider I've already thrown in the towel due to RL and quite frankly the fact that I just don't care as much about raiding anymore.

Still gonna buy the expansion but I'm not fumbling my life for raiding anymore.


That's where I am now. Have to admit I miss it, though. At least MoP and WoD feel like fairly solid expansions to play in a casual manner.


Same. I had sworn off WoW when I stopped Hc raiding, but the casual-heavy help makes me think I'll see if we keep doing Flexes on MT and just raid that way when I can.
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Re: Warlords of Draenor

Postby Flex » Sun Nov 10, 2013 1:33 pm

Not sure why it took so long for me to realize it but they are building oQueue into the game.
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Re: Warlords of Draenor

Postby Qeeze » Sun Nov 10, 2013 1:44 pm

KysenMurrin wrote:They say they're going to try to get the expansion out faster this time, and that there won't be any more MoP content because it would delay the expac. So I wouldn't at all be surprised if there's another 10-12 months of Siege of Orgrimmar.


WoD is a lot farther along than most realize.

The rest of this year we'll get a regular stream of info, and beta in January.

Most of the big features are pretty much done btw.

My prediction as to when we see WoD released is April.

~~~~~~

We saw very few examples of loot. The few we saw showed some of the new affixes like movement speed on boots & cleave on gloves.
They did not talk a lot about professions. We did get the info about no meta gems, only 1 gem slot on drops that do have a slot, More enchants but only useable for a few types of items. It does look like there will be another legendary like we have with cloaks, and a much rarer one. Quest rewards that may roll as rare or even epic.

We saw almost no mention of PvP changes.

Obviously we'll see new racials.

In case you missed it no dailies to speak of, but all of the zones will have elements we saw in timeless isle.

They did mention leveling to 100 will be a lot less of a grind, and in fact called it as a romp to 100.

So we'll see a lot of info before the end of the year.
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Re: Warlords of Draenor

Postby Klaudandus » Sun Nov 10, 2013 4:01 pm

i am gonna miss dailies. 5.1 were the best dailies of MoP =(

And I know some people were talking about having problems getting gold as of lately since Timeless Isle provides so little.
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Re: Warlords of Draenor

Postby Ruldar » Sun Nov 10, 2013 4:44 pm

Flex wrote:Not sure why it took so long for me to realize it but they are building oQueue into the game.

That's a point I am very happy about. OQ has been a godsend since Flex was introduced, but a built-in replacement would be preferable.
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Re: Warlords of Draenor

Postby bldavis » Sun Nov 10, 2013 5:29 pm

Klaudandus wrote:i am gonna miss dailies. 5.1 were the best dailies of MoP =(

And I know some people were talking about having problems getting gold as of lately since Timeless Isle provides so little.

o/

though i think i just need to start clearing old raids again and selling all the loot, decent return on time
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Re: Warlords of Draenor

Postby halabar » Sun Nov 10, 2013 8:12 pm

Klaudandus wrote:i am gonna miss dailies. 5.1 were the best dailies of MoP =(

And I know some people were talking about having problems getting gold as of lately since Timeless Isle provides so little.


Unless you have a skinner, miner, or enchanter... :D
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Re: Warlords of Draenor

Postby Worldie » Mon Nov 11, 2013 2:58 am

Random related thing

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Re: Warlords of Draenor

Postby Xfighter » Mon Nov 11, 2013 3:01 am

Heh :lol:
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Re: Warlords of Draenor

Postby KysenMurrin » Mon Nov 11, 2013 3:39 am

So what do folks think about the new levelling progression idea - gaining buffs and things every level from 91-100? They're saying these will be significant things like +35% damage to Fireball.

Seems like they've maybe done it as a response to the complaints about no longer earning talent points/new spells every level up, and possibly as an alternative to having to add a few new spells to every class (action bar bloat).

But I've never really seen it as an issue that when you level you *only* get the usual power increase and access to more content, and I'm not sure how sustainable the new system would be across multiple expacs. Not to mention it's a bunch of new factors for them to change and balance.
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Re: Warlords of Draenor

Postby lythac » Mon Nov 11, 2013 3:40 am

If you could tether your mount up that would actually be nice. Or send it off somewhere, like you would your followers.
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