Warlords of Draenor

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Re: Warlords of Draenor

Postby Fenrìr » Sat Nov 09, 2013 11:13 am

It is obvious who sets him free, but as for who helps him go back in time, I don't think it's as obvious. I have a couple of ideas, but I dunno.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 11:26 am

Hit/Exp gone
DoT snapshotting gone
Reforging gone

It's really like this is a game for idiots now. I don't know which is worse seeing that or reading the absolutely pathetic excuses Ghostcrawler was putting up on Twitter regarding Mythic.

Can't wait to shard even more gear in raids than we do now instead of being able to salvage a somewhat suboptimal piece via reforging because clicking an addon is too hard for people.
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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 11:38 am

Fenrìr wrote:It is obvious who sets him free, but as for who helps him go back in time, I don't think it's as obvious. I have a couple of ideas, but I dunno.


I found it fairly evident because we have had a fairly time-centric patch in 5.4, and we've seen only ONE person that actually manages to manipulate the powers that be, as opposed to simply observing it.
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 11:46 am

Teranoid wrote:Reforging gone


Really? What the actual fuck. :| :|

I always found reforging to be a fantastic feature! Why remove it at all?
If people find it so difficult and then are too ignorant to get an addon, surely they'll be the same people who go around unreforged anyway??
Reforging, to me, is almost on par with gemming and enchanting! Just removing it?? What. :|


EDIT: Also, guise, am I really the only one curious about this? :o

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Any idea if it means anything?


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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 11:51 am

Reforgin gone? How the fuck will I get rid of all the dodge and parry?
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 12:03 pm

Like Era said why don't we just get rid of gems and enchants too.

It's absolutely stupid. Also I'd like a partial refund of my Yak since it's left side is going to now be vacant.
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 12:18 pm

Teranoid wrote:Like Era said why don't we just get rid of gems and enchants too.

It's absolutely stupid. Also I'd like a partial refund of my Yak since it's left side is going to now be vacant.


Don't worry, maybe they'll replace the reforger with a Blizzard Store NPC!
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 12:34 pm

They shoulda have invited theck to the fan site q&a seeing as theck is part of MT and sacred duty. :p
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Re: Warlords of Draenor

Postby Nikachelle » Sat Nov 09, 2013 1:03 pm

All of this stuff makes me even more glad I'm not playing anymore. None of this information is making it enticing to even think about coming back.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:06 pm

"All future raids on normal/heroic difficulty will be cross realm enabled on release"

Hey that's prett-

"Each difficulty level will have it's own lockout!"


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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:15 pm

I dont give a fuck about the lockout, i dont feel obligated to do lfr and have not really done it even on the toon that could actually need it.

Glad dodge and parry gone, seems gems are getting simplified, so are enchants.

Also dynamic gear!? Str changes to int based if you change specs!

And ppl that has played the early demo are saying that a lvl 90 with gear has less than 100k health.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:18 pm

Dodge and parry should have been gone the second Active Mitigation was given to every tank spec. It's two of the most antiquated secondary stats ever and I'm glad to see them bite the dust.

I'll hand it to Blizzard on this though.. they're going in the right direction with making this game about playing with friends in almost every aspect. No more server xferring to raid with friends. Still not keen on the Mythic thing but to be honest after giving it some thought it's made me realize how little I actually care about being one of the best of the best anymore.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:22 pm

Teranoid wrote:Dodge and parry should have been gone the second Active Mitigation was given to every tank spec. It's two of the most antiquated secondary stats ever and I'm glad to see them bite the dust.

I'll hand it to Blizzard on this though.. they're going in the right direction with making this game about playing with friends in almost every aspect. No more server xferring to raid with friends. Still not keen on the Mythic thing but to be honest after giving it some thought it's made me realize how little I actually care about being one of the best of the best anymore.


Or at least consolidate them into a single stat.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:25 pm

If there is something i'd add is to treat all gear the same way you treat mounts and pets, but only for transmog purposes... If you get a piece of t2, them that option becomes enabled for tmog, that way you can clear all your bankspace, i know i would
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:26 pm

Speed
Lifesteal
Avoidance
Cleave
Sturdiness

Wat.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:28 pm

Teranoid wrote:Speed
Lifesteal
Avoidance
Cleave
Sturdiness

Wat.


Not entirely thrilled by that either.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:29 pm

Soooo.. we got rid of stats.. to add more stats?
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:32 pm

Teranoid wrote:Soooo.. we got rid of stats.. to add more stats?


Cleave at least feels more meaningful than having 22.5% hit+exp just to do your rotation without screwing yourself out of HOP, that said, screwing ourselves will be the normal now :/
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:38 pm

I think they're cool ideas to be honest. Looking at the actual expansion as a whole it's looking pretty promising.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:50 pm

Not saying the ideas are not interesting, just that removing hit and exp is not something i would do, i would consolidate into a singl stat, and not something you need an obscene amount of... Only because our HoPo and thus our AM is pretty binary
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Re: Warlords of Draenor

Postby KysenMurrin » Sat Nov 09, 2013 2:11 pm

No more reforging = massive reduction in the amount of time spent running sims on the character to work out what's an actual upgrade. If I was still playing I'd be all in favour of that.
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Re: Warlords of Draenor

Postby Paxen » Sat Nov 09, 2013 2:43 pm

Itemization

Getting new items should be exciting. Right now it feels like you have to do a lot of work when you get a new item.
Hit and Expertise don't feel like a bonus, so they are now gone!
Dodge and Parry, gone!
Reforging, gone!
Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.
The number of items with gem sockets will be gone. Only one gem slot per item. Gems are more powerful. Sockets are a bonus that don't count towards item level budget. No more socket bonuses or meta gems.
The stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
Jewelery, cloak, trinkets, and weapons will be more role focused and might keep stats.
Armor will become a good tanking stat again, Spirit will be good for healers.
Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed (stacks with other bonuses), cleave, and more.
Item squish is in! All of the big jumps from old expansions and raid tiers will be flattened.
Your relative power won't change, just the numbers. The speed at which you kill things won't change. You can still solo old content.


I have to say, this is all good. Fundamentally, in this day and age with crowdsourcing and guides on icy-veins and such, optimalization problems with one correct answer just isn't interesting. You cap hit and exp, no ifs or buts, so out they go. Reforging could have been nice if stats actually did anything except make you Better. (As in, if choosing to stack haste or crit made a difference you could notice apart from seeing your dps go up.) Since they don't, drop reforging. Enchanting, look up your BIS enchant, slap it on. All that reforge, gem, enchant every new piece of gear has just gone too far - it's trivial to find the correct answer, unless it's so complicated that you need an addon. It's not an interesting decision as to how you reforge/gem/enchant, so I'm happy it's mostly gone. Hopefully the remaining enchants can be interesting along the lines of the talent system.

As for stats, with Dodge and Parry gone (thanks be) the last remnants of actual spec gear disappeared - except primary stats. And when when the only difference between healer gear and dps/tank gear is "int or str?" that starts to look pretty meaningless too. Might as well go all the way. At the same time, it makes gearing a trivial question of "better ilvl?". Which is good and bad - good in that almost all the existing gearing decisions are nearly trivial, bad in that it makes gear less interesting overall. Will be interesting to see if their idea for keeping jewelry, cloaks, trinkets and weapon spec-specific will be the right balance. As someone who started out as a Bear in BC I approve of tanks grabbing trinkets and weapon with bonus armor!

Interesting news on tertiary stats. It has potential, but can also be just a nuissance. Looking forward to trying it.

Item squish, yes. Yes, yes yes. I wonder if they will go back to below-60 ilvls, that is, we'll start WoD at ilvl 90? Probably too drastic.
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Re: Warlords of Draenor

Postby Paxen » Sat Nov 09, 2013 2:50 pm

The old version of Outland will remain unchanged. The current timeline is already somewhat of a mess, so the team may just move access to the current Outland to the Caverns of Time.


Yes. Easy fix that makes a lot of sense.
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Re: Warlords of Draenor

Postby Worldie » Sat Nov 09, 2013 2:56 pm

It's good ideas overally.

What I don't like is, without hit/exp, with no reforge, with primary stat automatically changing with spec, with gems and enchants removed from most of the gear... are items becoming to be just all same? :\
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Re: Warlords of Draenor

Postby Zalaria » Sat Nov 09, 2013 3:07 pm

They said they're squishing stats, but ilvl will be unchanged. Reasoning being players are used to the meaning of current ilvls (or something close to that). I'm not sure why that matters when the damage-done and damage-needed are changing so drastically, but whatever.
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