Warlords of Draenor

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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 6:14 am

I still don't fully understand the last talents. Unless I am wrong, the first one has us regenerate 30% of our last health every 20 secs, and pretty much becomes a passive as we judge all the time. The last one seems like a compromise between mitigation and damage with block plus reactive damage.

Not sure I understand Seal of Faith o_o
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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 6:21 am

Klaudandus wrote:I gotta say I fucking called it when I said that Flex would replace Normals =P


Hey! I called dibs first! Get in the line, second-best pony!
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 6:38 am

I called it back on July =P
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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 6:54 am

Klaudandus wrote:I called it back on July =P


7th of June,Second-best.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 6:57 am

Sagara wrote:
Klaudandus wrote:I called it back on July =P


7th of June,Second-best.


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Re: Warlords of Draenor

Postby Ruldar » Sat Nov 09, 2013 8:23 am

Flex wrote:Garrisons are per character due to tech reasons, massive catch ups for alts

Alright then, seems like a decent compromise.

My next wonder is whether you will be able to pull the followers from your Garrison into your group for regular world play. I haven't seen any announcements along those lines, but it would be an interesting idea. EQ eventually added something like that.
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Re: Warlords of Draenor

Postby Fenrìr » Sat Nov 09, 2013 9:28 am

So since this isn't a 'time traveling' expansion, is this an alternate time line we're going to experience? Garrosh goes back (we can't follow for w/e reason), creates the Iron Horde and they invade the current Azeroth?
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Re: Warlords of Draenor

Postby melisandyr » Sat Nov 09, 2013 9:33 am

That's exactly it.
Which I am enormously relieved about - time travelling is best done in small doses.

As it is, seems like they are just going to run it as a parallel timeframe, although it will be interesting to see how the expansion finishes up. They clearly have a plan about where they want to take the story next.
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Re: Warlords of Draenor

Postby halabar » Sat Nov 09, 2013 10:08 am

Ruldar wrote:
Flex wrote:Garrisons are per character due to tech reasons, massive catch ups for alts

Alright then, seems like a decent compromise.

My next wonder is whether you will be able to pull the followers from your Garrison into your group for regular world play. I haven't seen any announcements along those lines, but it would be an interesting idea. EQ eventually added something like that.


I doubt it. The followers probably don't exist outside of your garrison, but you send them off to do stuff.

But in 7.0, I'm calling it.. you can battle your followers like we do with pets now.
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Re: Warlords of Draenor

Postby halabar » Sat Nov 09, 2013 10:10 am

Fenrìr wrote:So since this isn't a 'time traveling' expansion, is this an alternate time line we're going to experience? Garrosh goes back (we can't follow for w/e reason), creates the Iron Horde and they invade the current Azeroth?


Basically. We can't follow him until the Dark Portal turns red, and nasty orcs start coming out. Sound familiar?.. :D
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Re: Warlords of Draenor

Postby Fenrìr » Sat Nov 09, 2013 10:27 am

Hrm...going to be interesting to see how Garrosh can go back in time.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 10:39 am

Wait until garrosh prime punches reality
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 10:57 am

So, ladies, this little tidbit greatly intrigued me last night:

Blizzard wrote:Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.

Any idea if it means anything?


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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 10:58 am

RE: Garrosh's time travel: If you've done your Timeless Isle quests dutifully, I'm betting donuts you already have the answer as to WHO will help Garry.

Wasn't it weird how timey wimey 5.4 was all of a sudden, for absolutely no reason?
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Re: Warlords of Draenor

Postby Fenris » Sat Nov 09, 2013 11:11 am

Klaudandus wrote:Wait until garrosh prime punches reality

Same exact thing i was thinking about :lol:
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Re: Warlords of Draenor

Postby Fenrìr » Sat Nov 09, 2013 11:13 am

It is obvious who sets him free, but as for who helps him go back in time, I don't think it's as obvious. I have a couple of ideas, but I dunno.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 11:26 am

Hit/Exp gone
DoT snapshotting gone
Reforging gone

It's really like this is a game for idiots now. I don't know which is worse seeing that or reading the absolutely pathetic excuses Ghostcrawler was putting up on Twitter regarding Mythic.

Can't wait to shard even more gear in raids than we do now instead of being able to salvage a somewhat suboptimal piece via reforging because clicking an addon is too hard for people.
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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 11:38 am

Fenrìr wrote:It is obvious who sets him free, but as for who helps him go back in time, I don't think it's as obvious. I have a couple of ideas, but I dunno.


I found it fairly evident because we have had a fairly time-centric patch in 5.4, and we've seen only ONE person that actually manages to manipulate the powers that be, as opposed to simply observing it.
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 11:46 am

Teranoid wrote:Reforging gone


Really? What the actual fuck. :| :|

I always found reforging to be a fantastic feature! Why remove it at all?
If people find it so difficult and then are too ignorant to get an addon, surely they'll be the same people who go around unreforged anyway??
Reforging, to me, is almost on par with gemming and enchanting! Just removing it?? What. :|


EDIT: Also, guise, am I really the only one curious about this? :o

Era wrote:So, ladies, this little tidbit greatly intrigued me last night:

Blizzard wrote:Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.

Any idea if it means anything?


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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 11:51 am

Reforgin gone? How the fuck will I get rid of all the dodge and parry?
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 12:03 pm

Like Era said why don't we just get rid of gems and enchants too.

It's absolutely stupid. Also I'd like a partial refund of my Yak since it's left side is going to now be vacant.
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 12:18 pm

Teranoid wrote:Like Era said why don't we just get rid of gems and enchants too.

It's absolutely stupid. Also I'd like a partial refund of my Yak since it's left side is going to now be vacant.


Don't worry, maybe they'll replace the reforger with a Blizzard Store NPC!
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 12:34 pm

They shoulda have invited theck to the fan site q&a seeing as theck is part of MT and sacred duty. :p
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Re: Warlords of Draenor

Postby Nikachelle » Sat Nov 09, 2013 1:03 pm

All of this stuff makes me even more glad I'm not playing anymore. None of this information is making it enticing to even think about coming back.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:06 pm

"All future raids on normal/heroic difficulty will be cross realm enabled on release"

Hey that's prett-

"Each difficulty level will have it's own lockout!"


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