Warlords of Draenor

Anything, including off-topic posts

Moderators: Fridmarr, Worldie, PsiVen, Sabindeus, Aergis

Re: Warlords of Draenor

Postby Era » Sun Jul 13, 2014 4:03 pm

melisandyr wrote:What do other people think about the Horde buildings?

I know they're somewhat evocative of the Warcraft 2 and 3 buildings, but I'm really struggling to get excited about them. I guess I was really hoping (as a blood elf) I could have some Forsaken architecture, not a set of cave-orc huts.


Hopefully some day we'll get to chose the architectural style of our garrisons. I'd love me a hidden underground Forsaken base, concealed up top by a misty ghost town.
I do feel the current Horde garrison looks a little bland though. I'm not sure exactly why, but it feels a little generic. Anonymous Orc town X.

I think perhaps the surrounding nature has something to do with it. The white stone and blue drapes of the Human town goes very well with its grassy surroundings and purple trees. The wooden barricades and torn red banners of the Orc town feels a little out of place in the snow. It works better on the savannah.
"Ask stupid questions. Growth is fuelled by desire and innocence. Assess the answer,
not the question. Imagine learning throughout your life at the rate of an infant."
User avatar
Era
 
Posts: 1460
Joined: Tue May 31, 2011 5:51 am
Location: Norway/Japan

Re: Warlords of Draenor

Postby jere » Tue Jul 15, 2014 3:08 pm

Speaking of Garrisons, how does one get their town hall to level 2 (alliance if that matters)? I see it is upgradeable, but neither architect offers an option to do so.
Image
User avatar
jere
 
Posts: 2389
Joined: Fri May 11, 2007 5:12 pm

Re: Warlords of Draenor

Postby Flex » Tue Jul 15, 2014 9:20 pm

jere wrote:Speaking of Garrisons, how does one get their town hall to level 2 (alliance if that matters)? I see it is upgradeable, but neither architect offers an option to do so.


I've read that it is bugged and only dropping for alchemists at the moment as the quest path requires that building.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
User avatar
Flex
 
Posts: 4677
Joined: Tue Jul 10, 2007 7:29 am

Re: Warlords of Draenor

Postby jere » Wed Jul 16, 2014 12:11 pm

Well that's stinky
Image
User avatar
jere
 
Posts: 2389
Joined: Fri May 11, 2007 5:12 pm

Re: Warlords of Draenor

Postby Andurin » Thu Jul 17, 2014 1:17 am

Truth to be told. The first thing I noticed when I started playing the beta a bit (after setting up the character etc) was how dark it was :o I actually had a feeling that I was playing at night time this time ^^

Hope they take it a bit further, make certain mobs spawn only in the dark and such. And make a minor glyph that make paladins radiate a light in the darkness ofcourse :D ^^
Andurin
 
Posts: 778
Joined: Mon Jul 07, 2008 4:45 am

Re: Warlords of Draenor

Postby Newsom » Fri Jul 18, 2014 5:30 pm

Andurin wrote:And make a minor glyph that make paladins radiate a light in the darkness ofcourse :D ^^


Glyph of the Luminous Charger? :D
Frango NewsomNewsSpoon
User avatar
Newsom
 
Posts: 709
Joined: Wed Jun 23, 2010 1:34 am
Location: Sweden

Re: Warlords of Draenor

Postby Worldie » Fri Jul 18, 2014 11:21 pm

I'd think of the glyph getting removed that makes us spawn minisunwells everywhere :v (the graphic on crit heals one, can't remember the name)
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 8703
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Re: Warlords of Draenor

Postby Andurin » Thu Jul 24, 2014 3:00 am

Worldie wrote:I'd think of the glyph getting removed that makes us spawn minisunwells everywhere :v (the graphic on crit heals one, can't remember the name)


But but but.... I love mini sunwells on everyones heads...
Andurin
 
Posts: 778
Joined: Mon Jul 07, 2008 4:45 am

Re: Warlords of Draenor

Postby Thels » Sat Jul 26, 2014 12:43 am

I think the biggest problem that horde players have with the Garrisons is indeed that they're not Alliance and Horde garrisons, but Human and Orc garrisons, and the Orc style just doesn't work for a lot of Horde races. The Human style is more acceptable among the Alliance races.

In a perfect world, they'd add a few more looks, such as Night Elf, Draenei, Blood Elf and Forsaken, and then let players pick and choose from 3 different styles. Unfortunately, that would be 3 times the work, and probably end up all the buildings looking pretty bland.

I personally play human on any toon I can (not that big on Shamans and Druids, and I said my vanilla Dwarf Priest goodbye long ago), so it's not a problem for me, but I can really see the issue.
ImageImage
User avatar
Thels
 
Posts: 1233
Joined: Tue May 15, 2007 7:30 am
Location: The Netherlands

Re: Warlords of Draenor

Postby Klaudandus » Sun Jul 27, 2014 6:18 am

Image
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9380
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: Warlords of Draenor

Postby Thels » Sat Aug 02, 2014 1:49 am

As predicted, alliance gets their bike as well. It's going to cost us in game gold, though. I wonder how much.
ImageImage
User avatar
Thels
 
Posts: 1233
Joined: Tue May 15, 2007 7:30 am
Location: The Netherlands

Re: Warlords of Draenor

Postby Klaudandus » Sat Aug 02, 2014 1:59 pm

By any chance, has anyone of the blizz guys addressed why Holy Wrath still uses the awful meteor effect for Holy Wrath's damage?
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9380
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: Warlords of Draenor

Postby Newsom » Sun Aug 03, 2014 12:10 pm

Klaudandus wrote:By any chance, has anyone of the blizz guys addressed why Holy Wrath still uses the awful meteor effect for Holy Wrath's damage?


They think it's "iconic" and like it how it is. See the redesigned Avenging Wrath.
Frango NewsomNewsSpoon
User avatar
Newsom
 
Posts: 709
Joined: Wed Jun 23, 2010 1:34 am
Location: Sweden

Re: Warlords of Draenor

Postby Klaudandus » Thu Aug 07, 2014 6:12 am

Wow... latest build has just about every pally ability do more damage.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9380
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: Warlords of Draenor

Postby Worldie » Thu Aug 07, 2014 7:25 am

It's number pass time bro. Pretty much every single ability in game "does more damage" in that build :P
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 8703
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Re: Warlords of Draenor

Postby Klaudandus » Thu Aug 07, 2014 10:37 am

And.... they're taking away half the perks. Draenor perks are now every other level rather than 1 every level... booo...
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9380
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: Warlords of Draenor

Postby KysenMurrin » Thu Aug 07, 2014 11:11 am

What difference does that make? The end result will always be the same. Apart from new spells, do people really give a damn about what they gain when they level, other than access to a new set of quests and instances?
KysenMurrin
 
Posts: 4839
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: Warlords of Draenor

Postby Worldie » Fri Aug 08, 2014 12:18 am

If I understood right several of other perks have been baselined.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 8703
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Re: Warlords of Draenor

Postby Ruldar » Fri Aug 08, 2014 7:11 am

I'm really quite happy that the T16 4pc Ret bonus is now being listed as one of the WoD perks. From a fun perspective I'm pretty fond of that particular effect and was really going to miss it when new gear broke the bonus.
User avatar
Ruldar
Maintankadonor
 
Posts: 165
Joined: Wed Mar 25, 2009 8:26 am

Re: Warlords of Draenor

Postby Yelena » Fri Aug 08, 2014 4:57 pm

Worldie wrote:If I understood right several of other perks have been baselined.

Most of the flat damage increase perks were baselined (Consecration somehow missed that cut, likely because they haven't thought of anything else to give us), and some overpowered perks were outright removed.
Valleri - Frostwolf
Yelena
 
Posts: 118
Joined: Sat Jun 27, 2009 4:54 am
Location: Behind the Eight Ball

Re: Warlords of Draenor

Postby Klaudandus » Fri Aug 08, 2014 5:07 pm

Did they took our AS hitting 2 more targets? I remember people saying here we didn't need holy wrath to be fixed because AS was gonna be our hit-all burst ability.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9380
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: Warlords of Draenor

Postby Yelena » Fri Aug 08, 2014 7:56 pm

Klaudandus wrote:Did they took our AS hitting 2 more targets? I remember people saying here we didn't need holy wrath to be fixed because AS was gonna be our hit-all burst ability.

Empowered Avenger's Shield is still in there.

Holy Wrath hits like a truck now, with the revamped Sanctified Wrath talent, especially when taking advantage of the Final Wrath glyph. Honestly I'd prefer to see some kind of reset proc to the cooldown of Holy Wrath, if it's viewed as such an iconic ability. Easy enough to tie it to CS/HotR, like Grand Crusader used to be. Just feels off with having a longer cooldown and not having some kind of reset (Avenger's Shield, Exorcism, etc.). That's my own opinion, of course.
Valleri - Frostwolf
Yelena
 
Posts: 118
Joined: Sat Jun 27, 2009 4:54 am
Location: Behind the Eight Ball

Re: Warlords of Draenor

Postby Fetzie » Fri Aug 08, 2014 11:16 pm

Hand of Sacrifice is no longer on the GCD. Sweet.
Fetzie | Protection/Holy Paladin | EU-Kazzak
Former Author of the TankSpot Protection Paladin Guide
Image
Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
User avatar
Fetzie
 
Posts: 2029
Joined: Sat Feb 07, 2009 9:43 am
Location: Karlsruhe, Germany

Re: Warlords of Draenor

Postby Arjuna » Sat Aug 09, 2014 3:43 am

Is it just me that's late to the party or did we loose our wings? :(
HUZZAH! How many points do I receive? :D
User avatar
Arjuna
 
Posts: 887
Joined: Tue Aug 14, 2007 3:26 am

Re: Warlords of Draenor

Postby Klaudandus » Sat Aug 09, 2014 5:28 am

Yelena wrote:
Klaudandus wrote:Did they took our AS hitting 2 more targets? I remember people saying here we didn't need holy wrath to be fixed because AS was gonna be our hit-all burst ability.

Empowered Avenger's Shield is still in there.

Holy Wrath hits like a truck now, with the revamped Sanctified Wrath talent, especially when taking advantage of the Final Wrath glyph. Honestly I'd prefer to see some kind of reset proc to the cooldown of Holy Wrath, if it's viewed as such an iconic ability. Easy enough to tie it to CS/HotR, like Grand Crusader used to be. Just feels off with having a longer cooldown and not having some kind of reset (Avenger's Shield, Exorcism, etc.). That's my own opinion, of course.


I do remember Theck mentioning on twitter that he would rather see Holy Wrath with its old cd and lower damage (without the meteor effect) than doing more damage and longer cd.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 9380
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

PreviousNext

Return to General

Who is online

Users browsing this forum: Bing [Bot] and 1 guest

Who is online

In total there are 2 users online :: 1 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: Bing [Bot] and 1 guest