Warlords of Draenor

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Re: Warlords of Draenor

Postby Fenris » Thu Jul 03, 2014 12:33 pm

econ21 wrote:Crikey, tanks may be made viable in pvp.

http://blue.mmo-champion.com/topic/3234 ... cs-in-pvp/

Inconceivable! What's next? Paladins that can raid in roles other than as healers?

I'll believe it when i'll see it work,not a second earlier than that
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Re: Warlords of Draenor

Postby Klaudandus » Thu Jul 03, 2014 4:23 pm

Rob Pardo resigns
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Re: Warlords of Draenor

Postby Treck » Thu Jul 03, 2014 5:03 pm

They made pvp protection setbonuses, so its been their intent for a while. If it makes it live or not, we shall see.
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Re: Warlords of Draenor

Postby Worldie » Fri Jul 04, 2014 2:11 am

In before Cataclysm Blood DKs.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Jul 05, 2014 9:52 am

The guys on the wowinsider podcast were pretty critical of the changes to the cities, the current questing bottlenecks in the starting areas and the whole forcing pvp on everyone even tho blizz said they're not doing that, (or at the very least, making questionable calls lorewise)
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Re: Warlords of Draenor

Postby Yelena » Sat Jul 05, 2014 1:01 pm

Klaudandus wrote:(or at the very least, making questionable calls lorewise)

Like how the Jade Forest starting experience, for both Horde and Alliance, completely contradict each other?
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Re: Warlords of Draenor

Postby Dion » Sun Jul 06, 2014 4:38 am

econ21 wrote:Crikey, tanks may be made viable in pvp.

http://blue.mmo-champion.com/topic/3234 ... cs-in-pvp/

Inconceivable! What's next? Paladins that can raid in roles other than as healers?


Those who dislike PvE changes made because PvP aren't going to like this.
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Re: Warlords of Draenor

Postby halabar » Mon Jul 07, 2014 7:47 am

Klaudandus wrote:The guys on the wowinsider podcast were pretty critical of the changes to the cities, the current questing bottlenecks in the starting areas and the whole forcing pvp on everyone even tho blizz said they're not doing that, (or at the very least, making questionable calls lorewise)


Don't listen to that one. Far too many whiney podcasts these days.
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Re: Warlords of Draenor

Postby Fetzie » Mon Jul 07, 2014 9:05 am

Wait, forcing PvP on everybody? You mean those base camps that you'll be able to flight-point and teleport in and out of?
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Re: Warlords of Draenor

Postby Klaudandus » Mon Jul 07, 2014 2:09 pm

halabar wrote:
Klaudandus wrote:The guys on the wowinsider podcast were pretty critical of the changes to the cities, the current questing bottlenecks in the starting areas and the whole forcing pvp on everyone even tho blizz said they're not doing that, (or at the very least, making questionable calls lorewise)


Don't listen to that one. Far too many whiney podcasts these days.


I dunno. Wow Insider is pretty homer for Blizzard, so when they complain about something, it's probably a real problem. What other podcast should I listen, CTR? After a while, I could not stand the hosts outside Zhug... (and yeah, I am in that guild)

Also, perhaps forcing PvP was not entirely the right choice of words. They were talking about how lorewise, pvp doesn't make sense anymore, about how quickly WoD forgets the lessons of Pandaria and undoes everything from SoO and whatnot. Basically make everyone stupid in WoD so there's a lore excuse for PvP.

Also, while I really don't care about Alliance, they did point out alliance players are upset with losing Karabor. Horde don't care cuz either of the cities would be new to them.


I still am really curious about Pardo's departure right in the middle of the development of the next expac. The timing is intriguing to say the least, which adds to the rumors of delays.
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Re: Warlords of Draenor

Postby Newsom » Mon Jul 07, 2014 3:00 pm

Am I the one who thinks it's totally fine to have the capitals in Ashran? At least there's no snow there.
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Re: Warlords of Draenor

Postby Klaudandus » Mon Jul 07, 2014 3:38 pm

As a horde, i dont really care about where my capital city is, but I guess i can understand others being upset about it.
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Re: Warlords of Draenor

Postby Fetzie » Mon Jul 07, 2014 7:29 pm

I don't understand why anybody would want to have their capital city in Karabor. It is at LEAST 10 minutes flight path from anywhere. You could hardly get any more out of the way if you tried. I mean sure, if you really want to be spending more time flying to the daily quest hub than you spend AT the daily quest hub then go ahead. But I suspect those people would be in a minority.
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Re: Warlords of Draenor

Postby KysenMurrin » Tue Jul 08, 2014 12:58 am

Aren't both places (Ashran and Karabor) in the corners of the map?
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Re: Warlords of Draenor

Postby Newsom » Tue Jul 08, 2014 3:53 am

KysenMurrin wrote:Aren't both places (Ashran and Karabor) in the corners of the map?


They kind of are, yeah.

I'm probably going to build a mage tower and then set hearth in my Garrison. I believe there will be portals to each zone including Ashran in the mage tower.
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Re: Warlords of Draenor

Postby Fetzie » Tue Jul 08, 2014 5:57 am

Newsom wrote:
KysenMurrin wrote:Aren't both places (Ashran and Karabor) in the corners of the map?


They kind of are, yeah.

I'm probably going to build a mage tower and then set hearth in my Garrison. I believe there will be portals to each zone including Ashran in the mage tower.


The mage tower stage 2 or 3 has the city portals.
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Re: Warlords of Draenor

Postby Newsom » Tue Jul 08, 2014 4:59 pm

Fetzie wrote:
Newsom wrote:
KysenMurrin wrote:Aren't both places (Ashran and Karabor) in the corners of the map?


They kind of are, yeah.

I'm probably going to build a mage tower and then set hearth in my Garrison. I believe there will be portals to each zone including Ashran in the mage tower.


The mage tower stage 2 or 3 has the city portals.


No, they recently tweeted the city portals will be in Ashran. The mage tower will instead have portals to Draenor zones.
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Re: Warlords of Draenor

Postby Klaudandus » Tue Jul 08, 2014 5:10 pm

No, they recently tweeted the city portals will be in Ashran. The mage tower will instead have portals to Draenor zones.

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Re: Warlords of Draenor

Postby Yelena » Wed Jul 09, 2014 2:16 am

While I'm normally one who cares about the lore and flavor of the game, I also want to get from point A to B in a timely fashion. Given that, if the staging areas outside Ashran work as they advertise, I'm fine with it. Honestly, so long as I don't have to AFK auto-run while crossing the West Commonlands, on my way to the Karanas, I'll be happy. For the ocean of tears over Karabor... the place will still be accessible for visiting.

Ultimately it doesn't matter where they park us, so long as whatever solution Blizzard comes up with works and is efficient. At the end of the day, whatever staging area we get will be the same as every other expansion; a place where we AFK or duel outside (or in the sewers /nod@Dalaran).
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Re: Warlords of Draenor

Postby Kelerei » Wed Jul 09, 2014 2:27 am

Newsom wrote:No, they recently tweeted the city portals will be in Ashran. The mage tower will instead have portals to Draenor zones.


In which case, one can still set up one's hearthstone in the garrison. It would just then be: get a mage tower, upgrade said mage tower sufficiently, port to Ashran, then port to the city of your choice.

Of course, this assumes that 1) there'll be an Ashran portal from the garrison (which seems a given, but it's still beta), and 2) the Ashran portal doesn't drop you in an inconvenient location in the zone.
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Re: Warlords of Draenor

Postby Newsom » Wed Jul 09, 2014 3:02 am

Exactly.
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Re: Warlords of Draenor

Postby Arjuna » Wed Jul 09, 2014 7:21 am

However, Seraphim does give you a really sweet-looking custom 2H hammer, or 1H hammer and shield.

Hmm, can't wait to see pics of this...
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Re: Warlords of Draenor

Postby Newsom » Wed Jul 09, 2014 1:02 pm

http://wod.wowhead.com/building=39

Level 1 - Ashran
Level 2 - Talador
Level 3 - Nagrand and Gorgrond
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Re: Warlords of Draenor

Postby melisandyr » Wed Jul 09, 2014 1:34 pm

What do other people think about the Horde buildings?

I know they're somewhat evocative of the Warcraft 2 and 3 buildings, but I'm really struggling to get excited about them. I guess I was really hoping (as a blood elf) I could have some Forsaken architecture, not a set of cave-orc huts.
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Re: Warlords of Draenor

Postby Newsom » Wed Jul 09, 2014 5:29 pm

Hand of Salvation (New) Places a Hand on the party or raid member, temporarily removing all their threat for 10 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - Protection Spec. 6% of Base Mana. 40 yd range. Instant. 2 min cooldown.

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