Warlords of Draenor

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Re: Warlords of Draenor

Postby Treck » Sun Jun 29, 2014 1:06 am

2x Emp AVS was a bug pre SMV alpha, it always rolled emp AVS, but the 2nd time i think you always got emp judgement.
The first 2 was not random the first time around, altho after the char wipe, it seems like its truly random now, so kinda sucks not getting AVS the first 2 levels cause you cant level higher :P
My pally got improved divprot, so not bad, but pallys are really easy to survive with compared to most other tanks.

My main concern is tanks questing, its way to overpowered doing about the same damage as the dpsers, but then taking absolutely no damage in comparison.
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Re: Warlords of Draenor

Postby Klaudandus » Sun Jun 29, 2014 5:47 am

Treck wrote:2x Emp AVS was a bug pre SMV alpha, it always rolled emp AVS, but the 2nd time i think you always got emp judgement.
The first 2 was not random the first time around, altho after the char wipe, it seems like its truly random now, so kinda sucks not getting AVS the first 2 levels cause you cant level higher :P
My pally got improved divprot, so not bad, but pallys are really easy to survive with compared to most other tanks.

My main concern is tanks questing, its way to overpowered doing about the same damage as the dpsers, but then taking absolutely no damage in comparison.


The same damage might be because you got uber gear compared to the plebs =P
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Re: Warlords of Draenor

Postby Fetzie » Mon Jun 30, 2014 4:47 am

Klaudandus wrote:The same damage might be because you got uber gear compared to the plebs =P


Not really. EU players are stuck with premades, which all start with item level 500 greens and nobody had copied characters in Alpha. Levelling as prot was so much easier and didn't feel slow, while I felt really fragile as retribution in the same gear.
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Re: Warlords of Draenor

Postby Klaudandus » Mon Jun 30, 2014 5:37 am

Fetzie wrote:
Klaudandus wrote:The same damage might be because you got uber gear compared to the plebs =P


Not really. EU players are stuck with premades, which all start with item level 500 greens and nobody had copied characters in Alpha. Levelling as prot was so much easier and didn't feel slow, while I felt really fragile as retribution in the same gear.


Well, I am sure that aint gonna last, that is, having the same DPS output as a proper dps.
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Re: Warlords of Draenor

Postby Worldie » Mon Jun 30, 2014 6:36 am

Quite sure they mentioned that Tanks will end up with "70%ish of the dps of a real dps". On random quest trash, that's not gonna be noticeable.
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Re: Warlords of Draenor

Postby Klaudandus » Mon Jun 30, 2014 8:11 am

Worldie wrote:Quite sure they mentioned that Tanks will end up with "70%ish of the dps of a real dps". On random quest trash, that's not gonna be noticeable.


Yeah, I remember that~
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Re: Warlords of Draenor

Postby Klaudandus » Mon Jun 30, 2014 12:26 pm

Buncha rumors lately that Blizz is delaying/cutting several of the things promised during Blizzcon for later in order to meet the 2014 deadline for WoD, otherwise it would release till 2015 -- which is one of the reasons why no heirloom tab in 6.0.1 among others.
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Re: Warlords of Draenor

Postby halabar » Mon Jun 30, 2014 1:05 pm

Klaudandus wrote:Buncha rumors lately that Blizz is delaying/cutting several of the things promised during Blizzcon for later in order to meet the 2014 deadline for WoD, otherwise it would release till 2015 -- which is one of the reasons why no heirloom tab in 6.0.1 among others.


you mean the ...

WHAHAAHAIWANTMYFLYINGINWARLORDSWHAHAHAAWHYCANTIFLY...

and the

WAHAHAHAIWANTKARABOR....

I can see heirloom tab being a pain to implement.. lot more difficult than the toy tab.

I haven't seen anything else canceled, just a lot of moving people's cheese...
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Re: Warlords of Draenor

Postby Fenris » Mon Jun 30, 2014 2:08 pm

I'd be glad to have them cut everything down to pixel graphics if that meant having the exp. sooner

My account has been frozen for a week and half right now

I've not frozen since the day i started,back in december 2005
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Re: Warlords of Draenor

Postby Worldie » Tue Jul 01, 2014 12:28 am

Likewise, even though I preordered WoD and will 100% play it, my account is sitting frozen because after 15 lvl 90s and over 1 year of SoO I kinda ran out of shit to do (that does make sense, I'm NOT going to PvP).
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Re: Warlords of Draenor

Postby Winkle » Tue Jul 01, 2014 4:28 am

Bit bummed about the announcement on the two faction cities. Sounds like we moving to a set-up similar to MoP with two faction hubs sitting opposite each other.
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Re: Warlords of Draenor

Postby Klaudandus » Tue Jul 01, 2014 5:50 am

Yes, in 6.0 auction houses are unified between factions on a given server. The benefit you cite is a major reason behind the change.

IOW -- Cross-Faction AH!
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Re: Warlords of Draenor

Postby Worldie » Tue Jul 01, 2014 6:20 am

For any server that's not a 99%-1% faction imbalance, it's going to be awesome.

For my realm, not so much, less than 90 alliance chars on whole realm :P Tho I guess, THEY will love the change.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: Warlords of Draenor

Postby Sabindeus » Tue Jul 01, 2014 9:43 am

Worldie wrote:For any server that's not a 99%-1% faction imbalance, it's going to be awesome.

For my realm, not so much, less than 90 alliance chars on whole realm :P Tho I guess, THEY will love the change.


Well yes, that's the point. :P
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Re: Warlords of Draenor

Postby econ21 » Thu Jul 03, 2014 5:38 am

Crikey, tanks may be made viable in pvp.

http://blue.mmo-champion.com/topic/3234 ... cs-in-pvp/

Inconceivable! What's next? Paladins that can raid in roles other than as healers?
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