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Blizzard Loses 600k Subscribers in 2 Months

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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Nikachelle » Wed Aug 07, 2013 9:23 am

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Join me Lieris! *rocks back and forth*
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Lieris » Wed Aug 07, 2013 9:32 am

One mo...

*adopts 20 cats from the shelter, buys walking stick and a shawl from the charity shop*

Okay I am ready!

*starts rocking back and forth in tandem with Nika*
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Nikachelle » Wed Aug 07, 2013 9:41 am

YESSSSSSSSSSSSSSSSSSSSSSS

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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby halabar » Wed Aug 07, 2013 11:43 am

Nikachelle wrote:Your reputation was also highly at stake. If you were a dps and got blackballed for being a giant dick in groups (whether it be your attitude, your dps, your social skills, your ninja skills or whether or not you just left a group whenever you damn well felt like it) then you suffered the repercussions of seeing your name get shot down all over Trade for your bad behaviour. Which meant you were going to have a pretty hard time finding groups. Now? People can do whatever the fuck they like because it will have no bearing whatsoever on them getting a dungeon group run the next time they queue up for RDF or LFR.



Quite true. Once things went cross-realm, there was certainly a slow slide into asshatedness.

Of course, pre RDF and LFR were also the days where you were happy to get one dungeon done a night, if you were lucky. (The dungeons were longer too, but the pace of the content also supported that).

It's a changed world with cross-realm everything, and the increased pace of the content.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Nooska » Wed Aug 07, 2013 12:46 pm

You can keep the cats, but can you find one more chair? I wanna come hang out.

Also I agree that the early demographic was likely used to playing pen and paper games and LAN parties where you wanted to get invited back (to share the pirated games... erh.. I mean the porn.. erhh.. I mean the sodas, yup definately the sodas), so more skille dat actually behaving (I'm not very socially skilled, I'm actually socailly handicapped, but I've learned enough of what to do and what not to do, to generally stay on the "correct" side of the social divide - I'm an aspie, for those curious).

LFD and LFR was good for the game on a lot of levels, but it did definately make the "quiet douchebag" and "Loud prick" people have an easier time - honestly I wouldnt go back though...

*remembers waiting for 2 guildise to come online for an hour before trudging to the dungeon and spending 60 minute sin the heoric (if not more) while definately wiping to trash once or twice, as well as bosses every once in a while if someone screwed up.*

Yeah it was a more pleasent atmosphere, but it meant I could do maybe 5 or 6 dungeons per week, rather than do whatever I have the time for now.

Yeah, internet generation attention span (IGAS! coined here)
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Lieris » Wed Aug 07, 2013 3:03 pm

Ultimately though the bad things that came with LFD/LFR greatly out weigh the good and they are two of the biggest reasons why the game's popularity is in free fall.

Blizzard thought they could retain all their existing players and bring in new ones, attracted to the idea of easy gear and easy progression but a lot of us have moved on because Heroic isn't worth the time investment when you can finish the raid week 1 on normal and being able to see all the raid content while auto attacking with no wipes is not retaining the newer players either. Not even pandering (hoho) to the Asian market with this expansion has grown the game. They greedily thought they could keep growing the game but they have fallen flat on their arse.

WoW is far from unsalvageable and all those lost subs are not all gone for good but as well as a F2P model they need to:

- Revamp the character models. Enough excuses, get this done!

- Base the next expansion somewhere that gets former WoW nerds excited (Emerald Dream or ocean based with Undermine, Kul Tiras, Zandalar etc).

- Have a big bad and make people want to kill him/her. A real bastard with a proper character arc who feels dangerous and who they can slap on the box. Deathwing was just a guy who changed the world overnight in a patch and sometimes killed your alts while out levelling but despite how poorly he was implemented, I think the idea of killing him kept more than a few people subscribed.

- Rethink the entire progression system. LFR/LFD, gone.

- Challenging dungeons (think Magister's Terrace) with worthwhile rewards coming out every raid tier, maybe even have them be an alternative progression path for non-raiders and as a pre-raid catch up system.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Lieris » Wed Aug 07, 2013 3:08 pm

Oh and get rid of whoever thought it was a good idea to shovel dailies down everyone's throat while also removing faction championing via tabards.

Then change all the locks.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby halabar » Wed Aug 07, 2013 3:10 pm

Sure... let's...

Eliminate casual content, and force socialization. No more random groups.

Make all dungeons take at least an hour to run, 3 is better.

Rehash old lore that new players don't care about.

Bound to be a winner. :roll:
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby halabar » Wed Aug 07, 2013 3:13 pm

Lieris wrote:Oh and get rid of whoever thought it was a good idea to shovel dailies down everyone's throat while also removing faction championing via tabards.

Then change all the locks.


The way to fix dailies is make them weekly. Barrens is a step in the right direction. All the other capped stuff should be weekly, not daily. Even the farm. 7 sets of crops a week, and then you let it rest.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Nikachelle » Wed Aug 07, 2013 3:24 pm

halabar wrote:Sure... let's...

Eliminate casual content, and force socialization. No more random groups.

Make all dungeons take at least an hour to run, 3 is better.

Rehash old lore that new players don't care about.

Bound to be a winner. :roll:

Aside from rehashing old lore, the rest was BC to a T. So, yep, sign me up for that please.

Why does everyone want to be able to just play this game on their own time? It's so much more enriching to play with people and to make new friends. Everything this game has gone towards it just abolishing all of that. Have we really become so damn anti-social that no one wants to make the effort anymore? Ugh.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Amirya » Wed Aug 07, 2013 3:29 pm

halabar wrote:Sure... let's...

Eliminate casual content, and force socialization. No more random groups.

Make all dungeons take at least an hour to run, 3 is better.

Rehash old lore that new players don't care about.

Bound to be a winner. :roll:

1. Agreed, LFD is full of dicks. My favorite this month is the idiot healer who called me out for aggroing mobs that...I didn't aggro, because I was a passenger on the Obsidian Nightwing. Sadly, shamans don't come with reins.

2. It doesn't need to be an hour or three, it just needs to be challenging. The lolfaceroll method is boring, it doesn't matter what role I'm playing.

3. What makes you think new players won't care about the old lore? If done right, it can be a huge draw. Frankly, even as a long time player, I couldn't care less about Pandaria and its lore. It's awful. Near as I can tell, I'm actually supposed to go buy Blizzard endorsed books to read about the lore, as opposed to getting it in game and having a book expand on it. All I know is that Jaina's hair turned white when she blew up Theramore, and I don't know why she did (and really, I don't care either).
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Lieris » Wed Aug 07, 2013 3:36 pm

halabar wrote:Sure... let's...

Eliminate casual content, and force socialization. No more random groups.

Make all dungeons take at least an hour to run, 3 is better.

Rehash old lore that new players don't care about.

Bound to be a winner. :roll:


Do you really have to be some dismissive? It's very tiresome.

Yes some of us think that socialising should be a key part of an MMO and we get excited at the idea of having Kul Tiras in the game (the place where the orc TFT campaign concluded) but yeah, how dare we ask for that. It's all about the "new players" and the mind numbingly easy progression. Those of us who have been with the series since Warcraft 2 (or even the first game) and bought WoW at launch don't matter anymore.

Be constructive or keep it to yourself.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby benebarba » Wed Aug 07, 2013 3:46 pm

I actually wonder if those 3+ hour (wait+run) times to run dungeons is actually one of the things that helped prevent the burnout we now see... You simply couldn't pound through every dungeon til your eyes bled because there wasn't' enough time.
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Lieris » Wed Aug 07, 2013 3:51 pm

The 3 hour thing for a dungeon is gross hyperbole anyway. That was not at all my experience but I was a tank and got whispers asking me to tank all the time.

Besides the group typically didn't disband after just one dungeon, you usually did 2 or 3 and you talked to each other during the travel times. I thought it was nice!
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Re: Blizzard Loses 600k Subscribers in 2 Months

Postby Darielle » Wed Aug 07, 2013 4:31 pm

Even as a person who played DPS specs that weren't Mages or whatever people insisted you needed for various dungeons, I'm pretty sure I spend more time waiting nowadays for queues than back in the day when going to the instances was a thing. And that was on Tanaris - a really really really really behind and low pop server.

Of course, being a tank or healer was even better.
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